金铉Unity插件库
Unity版本2018.4.32f
目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using JXSoft;
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public class HttpServerExample : MonoBehaviour,IHttpServer
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{
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// Start is called before the first frame update
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void Start()
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{
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//接收指定数据后回调
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this.RegisterMessageEvent<DYData.BluetoothGatewayData>(e => {
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string watchData = "myWatchData:";
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byte[] result = e.findDataByMac("535708030130").toByteArray();
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watchData += "\nHeartRate:"+ result[result.Length - 5] + "\nBloodOxygen:"+ result[result.Length - 4] + "\nBodyTempreture:"+ (result[result.Length - 2]+ result[result.Length - 3]*256) + "\nSos:"+ result[result.Length - 1];
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Debug.Log(watchData);
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});
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//开启接收该类数据,关闭接收可以用this.offReceive<DYData.BluetoothGatewayData>();
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this.onReceive<DYData.BluetoothGatewayData>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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