金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using QFrameworkCP;
using System;
namespace JXSoft {
public class UDPMangerArchitecture : Architecture<UDPMangerArchitecture>
{
protected override void Init()
{
this.RegisterUtility(new UDPUtility());
this.RegisterModel(new UDPClientModel());
}
}
public class UDPClientView : MonoBehaviour, IController
{
public UnityEvent onRecievedOpenDevice;
public UnityEvent onUDPLinkSuccess;
public UnityEvent onUDPLinkFaild;
public UnityEvent onServerConnected;
public UnityEvent onUDPReLink;
private string UDPAddress;
private int UDPPort;
private int deviceId;
// Start is called before the first frame update
void Awake()
{
initUDPService();
DontDestroyOnLoad(this);
}
public void initUDPService()
{
UDPAddress = "127.0.0.1";
UDPPort = 20000;
deviceId = 1;
GetArchitecture().RegisterEvent<UDPStateChangedEvent>(e => {
if (e.state == UDPLinkState.Linking)
{
Debug.Log("UDP开始链接");
this.GetModel<UDPClientModel>().linkServer();
}
if (e.state == UDPLinkState.LinkSucess)
{
Debug.Log("UDP链接成功");
this.GetModel<UDPClientModel>().sendRequest(new LinkUDPRequest(deviceId));
onUDPLinkSuccess.Invoke();
}
if (e.state == UDPLinkState.LinkFaild)
{
Debug.Log("UDP连接失败,请联系设备服务管理员");
onUDPLinkFaild.Invoke();
}
});
this.GetModel<UDPClientModel>().setLinkState((int)UDPLinkState.NoIp);
this.GetModel<UDPClientModel>().setIP(UDPAddress, UDPPort);
}
public void restartUDPService()
{
onUDPReLink.Invoke();
this.GetModel<UDPClientModel>().closeServer();
StartCoroutine(waitTwoSecond());
}
public IEnumerator waitTwoSecond()
{
yield return new WaitForSeconds(2.0f);
this.GetModel<UDPClientModel>().setLinkState((int)UDPLinkState.Linking);
}
public IArchitecture GetArchitecture()
{
return UDPMangerArchitecture.Interface;
}
}
public class LinkUDPRequest : IRequest
{
public string id;
public int type;
public LinkUDPRequest(int id)
{
this.id = id.ToString();
this.type = 1;
}
public string toProtocolData()
{
return JsonUtility.ToJson(this);
}
}
}