金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
namespace TCPClientTools
{
//统筹管理TCP的命令池以及相关链接信息
public class TCPEventModel : DataEventModel, ICanSendCommand,ICanRegisterEvent
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{
private TCPLinkState tcpState = TCPLinkState.NoIp;
private string tcpAddress = "";
private int tcpPort = 0;
public string myAddress = "";
protected override void OnInit()
{
myAddress = this.GetUtility<TCPUtility>().GetIP();
this.RegisterEvent<onLinkException>(e=> {
setTCPState(TCPLinkState.LinkTimeOut);
this.GetUtility<TCPUtility>().CloseTCPClient();
});
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//注册重写发送事件
this.RegisterEvent<RequestMsgEvent>(e => {
if (this.GetUtility<TCPUtility>().isOpenTCP)
{
this.GetUtility<TCPUtility>().sendData(e.req.toJson());
}
else
{
Debug.LogWarning("请先开启TCP链接");
}
});
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}
public void setTCPState(TCPLinkState state) {
this.tcpState = state;
this.SendEvent(new TCPStateChangedEvent(state));
}
public TCPLinkState getState() {
return this.tcpState;
}
/// <summary>
/// 设置对应IP,设置完毕后,自动进入链接状态(此时需要用户手动监听是否要进行链接服务器)
/// </summary>
/// <param name="ip">ip地址</param>
/// <param name="port">端口号</param>
public void setIP(string ip,int port) {
this.tcpAddress = ip;
this.tcpPort = port;
//此处可以加ip校验
Debug.LogWarning("此处未进行ip以及端口号校验,日后有需求可以增加");
setTCPState(TCPLinkState.Linking);
}
/// <summary>
/// 与服务端建立链接
/// </summary>
public void linkServer() {
if (tcpState == TCPLinkState.Linking)
{
if (!this.GetUtility<TCPUtility>().isOpenTCP) {
bool isSuccess = this.GetUtility<TCPUtility>().StartTCPClient(tcpAddress, tcpPort);
if (isSuccess) {
setTCPState(TCPLinkState.LinkSucess);
}
else
{
setTCPState(TCPLinkState.LinkFaild);
}
}
}
}
/// <summary>
/// 与服务端断开链接
/// </summary>
public void closeServer()
{
if (tcpState == TCPLinkState.LinkSucess)
{
if (this.GetUtility<TCPUtility>().isOpenTCP)
{
this.GetUtility<TCPUtility>().CloseTCPClient();
setTCPState(TCPLinkState.NoIp);
}
}
}
}
#region enum
public enum TCPLinkState
{
NoIp = 0,
Linking = 1,
LinkFaild = 2,
LinkSucess = 3,
LinkTimeOut = 4
}
#endregion
#region event
public struct TCPStateChangedEvent
{
public TCPLinkState state;
public TCPStateChangedEvent(TCPLinkState state_)
{
state = state_;
}
}
public struct onLinkException
{
public string exceptionMsg;
public onLinkException(string exceptionMsg_)
{
exceptionMsg = exceptionMsg_;
}
}
#endregion
}