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925 lines
22 KiB
925 lines
22 KiB
3 years ago
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/****************************************************************************
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* Copyright (c) 2015 ~ 2022 liangxiegame MIT License
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*
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* QFramework v1.0
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*
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* https://qframework.cn
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* https://github.com/liangxiegame/QFramework
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* https://gitee.com/liangxiegame/QFramework
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*
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* Author:
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* liangxie https://github.com/liangxie
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* soso https://github.com/so-sos-so
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*
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* Contributor
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* TastSong https://github.com/TastSong
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* 京产肠饭 https://gitee.com/JingChanChangFan/hk_-unity-tools
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* 猫叔(一只皮皮虾) https://space.bilibili.com/656352/
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*
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* Community
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* QQ Group: 623597263
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* Latest Update: 2022.8.8 10:24 List=>HashSet
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****************************************************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QFramework
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{
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#region Architecture
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public interface IArchitecture
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{
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void RegisterSystem<T>(T system) where T : ISystem;
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void RegisterModel<T>(T model) where T : IModel;
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void RegisterUtility<T>(T utility) where T : IUtility;
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T GetSystem<T>() where T : class, ISystem;
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T GetModel<T>() where T : class, IModel;
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T GetUtility<T>() where T : class, IUtility;
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void SendCommand<T>() where T : ICommand, new();
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void SendCommand<T>(T command) where T : ICommand;
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TResult SendQuery<TResult>(IQuery<TResult> query);
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void SendEvent<T>() where T : new();
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void SendEvent<T>(T e);
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IUnRegister RegisterEvent<T>(Action<T> onEvent);
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void UnRegisterEvent<T>(Action<T> onEvent);
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}
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public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new()
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{
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private bool mInited = false;
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private HashSet<ISystem> mSystems = new HashSet<ISystem>();
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private HashSet<IModel> mModels = new HashSet<IModel>();
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public static Action<T> OnRegisterPatch = architecture => { };
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private static T mArchitecture;
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public static IArchitecture Interface
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{
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get
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{
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if (mArchitecture == null)
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{
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MakeSureArchitecture();
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}
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return mArchitecture;
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}
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}
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static void MakeSureArchitecture()
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{
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if (mArchitecture == null)
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{
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mArchitecture = new T();
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mArchitecture.Init();
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OnRegisterPatch?.Invoke(mArchitecture);
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foreach (var architectureModel in mArchitecture.mModels)
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{
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architectureModel.Init();
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}
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mArchitecture.mModels.Clear();
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foreach (var architectureSystem in mArchitecture.mSystems)
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{
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architectureSystem.Init();
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}
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mArchitecture.mSystems.Clear();
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mArchitecture.mInited = true;
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}
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}
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protected abstract void Init();
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private IOCContainer mContainer = new IOCContainer();
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public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
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{
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system.SetArchitecture(this);
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mContainer.Register<TSystem>(system);
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if (!mInited)
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{
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mSystems.Add(system);
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}
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else
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{
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system.Init();
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}
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}
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public void RegisterModel<TModel>(TModel model) where TModel : IModel
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{
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model.SetArchitecture(this);
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mContainer.Register<TModel>(model);
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if (!mInited)
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{
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mModels.Add(model);
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}
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else
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{
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model.Init();
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}
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}
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public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
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{
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mContainer.Register<TUtility>(utility);
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}
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public TSystem GetSystem<TSystem>() where TSystem : class, ISystem
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{
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return mContainer.Get<TSystem>();
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}
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public TModel GetModel<TModel>() where TModel : class, IModel
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{
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return mContainer.Get<TModel>();
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}
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public TUtility GetUtility<TUtility>() where TUtility : class, IUtility
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{
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return mContainer.Get<TUtility>();
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}
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public void SendCommand<TCommand>() where TCommand : ICommand, new()
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{
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var command = new TCommand();
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ExecuteCommand(command);
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}
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public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand
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{
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ExecuteCommand(command);
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}
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protected virtual void ExecuteCommand(ICommand command)
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{
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command.SetArchitecture(this);
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command.Execute();
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}
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public TResult SendQuery<TResult>(IQuery<TResult> query)
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{
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return DoQuery<TResult>(query);
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}
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protected virtual TResult DoQuery<TResult>(IQuery<TResult> query)
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{
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query.SetArchitecture(this);
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return query.Do();
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}
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private TypeEventSystem mTypeEventSystem = new TypeEventSystem();
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public void SendEvent<TEvent>() where TEvent : new()
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{
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mTypeEventSystem.Send<TEvent>();
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}
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public void SendEvent<TEvent>(TEvent e)
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{
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mTypeEventSystem.Send<TEvent>(e);
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}
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public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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return mTypeEventSystem.Register<TEvent>(onEvent);
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}
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public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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mTypeEventSystem.UnRegister<TEvent>(onEvent);
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}
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}
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public interface IOnEvent<T>
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{
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void OnEvent(T e);
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}
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public static class OnGlobalEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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return TypeEventSystem.Global.Register<T>(self.OnEvent);
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}
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public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
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}
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}
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#endregion
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#region Controller
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public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
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ICanRegisterEvent, ICanSendQuery
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{
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}
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#endregion
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#region System
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public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
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ICanRegisterEvent, ICanSendEvent, ICanGetSystem
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{
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void Init();
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}
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public abstract class AbstractSystem : ISystem
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{
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private IArchitecture mArchitecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return mArchitecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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mArchitecture = architecture;
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}
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void ISystem.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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}
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#endregion
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#region Model
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public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent
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{
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void Init();
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}
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public abstract class AbstractModel : IModel
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{
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private IArchitecture mArchitecturel;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return mArchitecturel;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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mArchitecturel = architecture;
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}
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void IModel.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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}
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#endregion
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#region Utility
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public interface IUtility
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{
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}
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#endregion
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#region Command
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public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
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ICanSendEvent, ICanSendCommand, ICanSendQuery
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{
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void Execute();
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}
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public abstract class AbstractCommand : ICommand
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{
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private IArchitecture mArchitecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return mArchitecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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mArchitecture = architecture;
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}
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void ICommand.Execute()
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{
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OnExecute();
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}
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protected abstract void OnExecute();
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}
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#endregion
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#region Query
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public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
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ICanSendQuery
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{
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TResult Do();
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}
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public abstract class AbstractQuery<T> : IQuery<T>
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{
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public T Do()
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{
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return OnDo();
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}
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protected abstract T OnDo();
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private IArchitecture mArchitecture;
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public IArchitecture GetArchitecture()
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{
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return mArchitecture;
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}
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public void SetArchitecture(IArchitecture architecture)
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{
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mArchitecture = architecture;
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}
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}
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#endregion
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#region Rule
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public interface IBelongToArchitecture
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{
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IArchitecture GetArchitecture();
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}
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public interface ICanSetArchitecture
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{
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void SetArchitecture(IArchitecture architecture);
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}
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public interface ICanGetModel : IBelongToArchitecture
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{
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}
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public static class CanGetModelExtension
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{
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public static T GetModel<T>(this ICanGetModel self) where T : class, IModel
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{
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return self.GetArchitecture().GetModel<T>();
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}
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}
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public interface ICanGetSystem : IBelongToArchitecture
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{
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}
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public static class CanGetSystemExtension
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{
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public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem
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{
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return self.GetArchitecture().GetSystem<T>();
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}
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}
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public interface ICanGetUtility : IBelongToArchitecture
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{
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}
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public static class CanGetUtilityExtension
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{
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public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility
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{
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return self.GetArchitecture().GetUtility<T>();
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}
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}
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public interface ICanRegisterEvent : IBelongToArchitecture
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{
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}
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public static class CanRegisterEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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return self.GetArchitecture().RegisterEvent<T>(onEvent);
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}
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public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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self.GetArchitecture().UnRegisterEvent<T>(onEvent);
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}
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}
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public interface ICanSendCommand : IBelongToArchitecture
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{
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}
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public static class CanSendCommandExtension
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{
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public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new()
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{
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self.GetArchitecture().SendCommand<T>();
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}
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public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand
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{
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self.GetArchitecture().SendCommand<T>(command);
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}
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}
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public interface ICanSendEvent : IBelongToArchitecture
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{
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}
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public static class CanSendEventExtension
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{
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public static void SendEvent<T>(this ICanSendEvent self) where T : new()
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{
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self.GetArchitecture().SendEvent<T>();
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}
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public static void SendEvent<T>(this ICanSendEvent self, T e)
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{
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self.GetArchitecture().SendEvent<T>(e);
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}
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}
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public interface ICanSendQuery : IBelongToArchitecture
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{
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}
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public static class CanSendQueryExtension
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{
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public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query)
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{
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return self.GetArchitecture().SendQuery(query);
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}
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}
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#endregion
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#region TypeEventSystem
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||
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public interface IUnRegister
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||
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{
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void UnRegister();
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}
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||
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||
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public interface IUnRegisterList
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||
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{
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||
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List<IUnRegister> UnregisterList { get; }
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}
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||
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public static class IUnRegisterListExtension
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||
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{
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||
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public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList)
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||
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{
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||
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unRegisterList.UnregisterList.Add(self);
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}
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||
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public static void UnRegisterAll(this IUnRegisterList self)
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||
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{
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||
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foreach (var unRegister in self.UnregisterList)
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||
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{
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||
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unRegister.UnRegister();
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||
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}
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||
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self.UnregisterList.Clear();
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||
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}
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||
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}
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/// <summary>
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||
|
/// 自定义可注销的类
|
||
|
/// </summary>
|
||
|
public struct CustomUnRegister : IUnRegister
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// 委托对象
|
||
|
/// </summary>
|
||
|
private Action mOnUnRegister { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// 带参构造函数
|
||
|
/// </summary>
|
||
|
/// <param name="onDispose"></param>
|
||
|
public CustomUnRegister(Action onUnRegsiter)
|
||
|
{
|
||
|
mOnUnRegister = onUnRegsiter;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 资源释放
|
||
|
/// </summary>
|
||
|
public void UnRegister()
|
||
|
{
|
||
|
mOnUnRegister.Invoke();
|
||
|
mOnUnRegister = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class UnRegisterOnDestroyTrigger : MonoBehaviour
|
||
|
{
|
||
|
private readonly HashSet<IUnRegister> mUnRegisters = new HashSet<IUnRegister>();
|
||
|
|
||
|
public void AddUnRegister(IUnRegister unRegister)
|
||
|
{
|
||
|
mUnRegisters.Add(unRegister);
|
||
|
}
|
||
|
|
||
|
public void RemoveUnRegister(IUnRegister unRegister)
|
||
|
{
|
||
|
mUnRegisters.Remove(unRegister);
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
foreach (var unRegister in mUnRegisters)
|
||
|
{
|
||
|
unRegister.UnRegister();
|
||
|
}
|
||
|
|
||
|
mUnRegisters.Clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class UnRegisterExtension
|
||
|
{
|
||
|
public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister, GameObject gameObject)
|
||
|
{
|
||
|
var trigger = gameObject.GetComponent<UnRegisterOnDestroyTrigger>();
|
||
|
|
||
|
if (!trigger)
|
||
|
{
|
||
|
trigger = gameObject.AddComponent<UnRegisterOnDestroyTrigger>();
|
||
|
}
|
||
|
|
||
|
trigger.AddUnRegister(unRegister);
|
||
|
|
||
|
return unRegister;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class TypeEventSystem
|
||
|
{
|
||
|
private readonly EasyEvents mEvents = new EasyEvents();
|
||
|
|
||
|
|
||
|
public static readonly TypeEventSystem Global = new TypeEventSystem();
|
||
|
|
||
|
public void Send<T>() where T : new()
|
||
|
{
|
||
|
mEvents.GetEvent<EasyEvent<T>>()?.Trigger(new T());
|
||
|
}
|
||
|
|
||
|
public void Send<T>(T e)
|
||
|
{
|
||
|
mEvents.GetEvent<EasyEvent<T>>()?.Trigger(e);
|
||
|
}
|
||
|
|
||
|
public IUnRegister Register<T>(Action<T> onEvent)
|
||
|
{
|
||
|
var e = mEvents.GetOrAddEvent<EasyEvent<T>>();
|
||
|
return e.Register(onEvent);
|
||
|
}
|
||
|
|
||
|
public void UnRegister<T>(Action<T> onEvent)
|
||
|
{
|
||
|
var e = mEvents.GetEvent<EasyEvent<T>>();
|
||
|
if (e != null)
|
||
|
{
|
||
|
e.UnRegister(onEvent);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region IOC
|
||
|
|
||
|
public class IOCContainer
|
||
|
{
|
||
|
private Dictionary<Type, object> mInstances = new Dictionary<Type, object>();
|
||
|
|
||
|
public void Register<T>(T instance)
|
||
|
{
|
||
|
var key = typeof(T);
|
||
|
|
||
|
if (mInstances.ContainsKey(key))
|
||
|
{
|
||
|
mInstances[key] = instance;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mInstances.Add(key, instance);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public T Get<T>() where T : class
|
||
|
{
|
||
|
var key = typeof(T);
|
||
|
|
||
|
if (mInstances.TryGetValue(key, out var retInstance))
|
||
|
{
|
||
|
return retInstance as T;
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region BindableProperty
|
||
|
|
||
|
public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
|
||
|
{
|
||
|
new T Value { get; set; }
|
||
|
void SetValueWithoutEvent(T newValue);
|
||
|
}
|
||
|
|
||
|
public interface IReadonlyBindableProperty<T>
|
||
|
{
|
||
|
T Value { get; }
|
||
|
|
||
|
IUnRegister RegisterWithInitValue(Action<T> action);
|
||
|
void UnRegister(Action<T> onValueChanged);
|
||
|
IUnRegister Register(Action<T> onValueChanged);
|
||
|
}
|
||
|
|
||
|
public class BindableProperty<T> : IBindableProperty<T>
|
||
|
{
|
||
|
public BindableProperty(T defaultValue = default)
|
||
|
{
|
||
|
mValue = defaultValue;
|
||
|
}
|
||
|
|
||
|
protected T mValue;
|
||
|
|
||
|
public T Value
|
||
|
{
|
||
|
get => GetValue();
|
||
|
set
|
||
|
{
|
||
|
if (value == null && mValue == null) return;
|
||
|
if (value != null && value.Equals(mValue)) return;
|
||
|
|
||
|
SetValue(value);
|
||
|
mOnValueChanged?.Invoke(value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void SetValue(T newValue)
|
||
|
{
|
||
|
mValue = newValue;
|
||
|
}
|
||
|
|
||
|
protected virtual T GetValue()
|
||
|
{
|
||
|
return mValue;
|
||
|
}
|
||
|
|
||
|
public void SetValueWithoutEvent(T newValue)
|
||
|
{
|
||
|
mValue = newValue;
|
||
|
}
|
||
|
|
||
|
private Action<T> mOnValueChanged = (v) => { };
|
||
|
|
||
|
public IUnRegister Register(Action<T> onValueChanged)
|
||
|
{
|
||
|
mOnValueChanged += onValueChanged;
|
||
|
return new BindablePropertyUnRegister<T>()
|
||
|
{
|
||
|
BindableProperty = this,
|
||
|
OnValueChanged = onValueChanged
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
|
||
|
{
|
||
|
onValueChanged(mValue);
|
||
|
return Register(onValueChanged);
|
||
|
}
|
||
|
|
||
|
public static implicit operator T(BindableProperty<T> property)
|
||
|
{
|
||
|
return property.Value;
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return Value.ToString();
|
||
|
}
|
||
|
|
||
|
public void UnRegister(Action<T> onValueChanged)
|
||
|
{
|
||
|
mOnValueChanged -= onValueChanged;
|
||
|
}
|
||
|
|
||
|
public string Trim()
|
||
|
{
|
||
|
throw new NotImplementedException();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class BindablePropertyUnRegister<T> : IUnRegister
|
||
|
{
|
||
|
public BindableProperty<T> BindableProperty { get; set; }
|
||
|
|
||
|
public Action<T> OnValueChanged { get; set; }
|
||
|
|
||
|
public void UnRegister()
|
||
|
{
|
||
|
BindableProperty.UnRegister(OnValueChanged);
|
||
|
|
||
|
BindableProperty = null;
|
||
|
OnValueChanged = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region EasyEvent
|
||
|
|
||
|
public interface IEasyEvent
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public class EasyEvent : IEasyEvent
|
||
|
{
|
||
|
private Action mOnEvent = () => { };
|
||
|
|
||
|
public IUnRegister Register(Action onEvent)
|
||
|
{
|
||
|
mOnEvent += onEvent;
|
||
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
||
|
}
|
||
|
|
||
|
public void UnRegister(Action onEvent)
|
||
|
{
|
||
|
mOnEvent -= onEvent;
|
||
|
}
|
||
|
|
||
|
public void Trigger()
|
||
|
{
|
||
|
mOnEvent?.Invoke();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class EasyEvent<T> : IEasyEvent
|
||
|
{
|
||
|
private Action<T> mOnEvent = e => { };
|
||
|
|
||
|
public IUnRegister Register(Action<T> onEvent)
|
||
|
{
|
||
|
mOnEvent += onEvent;
|
||
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
||
|
}
|
||
|
|
||
|
public void UnRegister(Action<T> onEvent)
|
||
|
{
|
||
|
mOnEvent -= onEvent;
|
||
|
}
|
||
|
|
||
|
public void Trigger(T t)
|
||
|
{
|
||
|
mOnEvent?.Invoke(t);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class EasyEvent<T, K> : IEasyEvent
|
||
|
{
|
||
|
private Action<T, K> mOnEvent = (t, k) => { };
|
||
|
|
||
|
public IUnRegister Register(Action<T, K> onEvent)
|
||
|
{
|
||
|
mOnEvent += onEvent;
|
||
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
||
|
}
|
||
|
|
||
|
public void UnRegister(Action<T, K> onEvent)
|
||
|
{
|
||
|
mOnEvent -= onEvent;
|
||
|
}
|
||
|
|
||
|
public void Trigger(T t, K k)
|
||
|
{
|
||
|
mOnEvent?.Invoke(t, k);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class EasyEvent<T, K, S> : IEasyEvent
|
||
|
{
|
||
|
private Action<T, K, S> mOnEvent = (t, k, s) => { };
|
||
|
|
||
|
public IUnRegister Register(Action<T, K, S> onEvent)
|
||
|
{
|
||
|
mOnEvent += onEvent;
|
||
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
||
|
}
|
||
|
|
||
|
public void UnRegister(Action<T, K, S> onEvent)
|
||
|
{
|
||
|
mOnEvent -= onEvent;
|
||
|
}
|
||
|
|
||
|
public void Trigger(T t, K k, S s)
|
||
|
{
|
||
|
mOnEvent?.Invoke(t, k, s);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class EasyEvents
|
||
|
{
|
||
|
private static EasyEvents mGlobalEvents = new EasyEvents();
|
||
|
|
||
|
public static T Get<T>() where T : IEasyEvent
|
||
|
{
|
||
|
return mGlobalEvents.GetEvent<T>();
|
||
|
}
|
||
|
|
||
|
|
||
|
public static void Register<T>() where T : IEasyEvent, new()
|
||
|
{
|
||
|
mGlobalEvents.AddEvent<T>();
|
||
|
}
|
||
|
|
||
|
private Dictionary<Type, IEasyEvent> mTypeEvents = new Dictionary<Type, IEasyEvent>();
|
||
|
|
||
|
public void AddEvent<T>() where T : IEasyEvent, new()
|
||
|
{
|
||
|
mTypeEvents.Add(typeof(T), new T());
|
||
|
}
|
||
|
|
||
|
public T GetEvent<T>() where T : IEasyEvent
|
||
|
{
|
||
|
IEasyEvent e;
|
||
|
|
||
|
if (mTypeEvents.TryGetValue(typeof(T), out e))
|
||
|
{
|
||
|
return (T)e;
|
||
|
}
|
||
|
|
||
|
return default;
|
||
|
}
|
||
|
|
||
|
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
|
||
|
{
|
||
|
var eType = typeof(T);
|
||
|
if (mTypeEvents.TryGetValue(eType, out var e))
|
||
|
{
|
||
|
return (T)e;
|
||
|
}
|
||
|
|
||
|
var t = new T();
|
||
|
mTypeEvents.Add(eType, t);
|
||
|
return t;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
internal class EditorMenus
|
||
|
{
|
||
|
[UnityEditor.MenuItem("QFramework/Install QFrameworkWithToolKits")]
|
||
|
public static void InstallPackageKit()
|
||
|
{
|
||
|
Application.OpenURL("https://qframework.cn/qf");
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|