金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能

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5.4 KiB

using QFrameworkCP;
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using UnityEngine;
using System;
using System.Text;
using System.Net.Sockets;
using System.IO;
using System.Threading.Tasks;
using System.Threading;
using System.Net.NetworkInformation;
namespace JXSoft
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{
public class TCPUtility : IUtility
{
public string tcpAddress;
public int tcpPort;
public TcpClient tcpClient;
public NetworkStream sendStream;
public bool isOpenTCP = false;
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public bool isReceivedValue = false;
public string receivedData = "";
public string exceptionData = "";
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public Thread reciveT;
public bool isTimeOut = false;
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public TCPUtility() {
Debug.LogWarning("使用无参数构造tcp时,需要手动开启tcp服务");
}
public TCPUtility(string tcpAddress, int tcpPort)
{
this.tcpAddress = tcpAddress;
this.tcpPort = tcpPort;
this.isTimeOut = false;
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StartTCPClient();
}
public bool StartTCPClient()
{
isTimeOut = false;
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if (!isOpenTCP)
{
try {
tcpClient = new TcpClient(tcpAddress, tcpPort);
sendStream = tcpClient.GetStream();
}
catch (Exception e)
{
exceptionData = e.ToString();
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return false;
}
isOpenTCP = true;
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reciveT = new Thread(RecciveMsg);
reciveT.IsBackground = true;
reciveT.Start();
return true;
}
return false;
}
public bool StartTCPClient(string ip, int port) {
isTimeOut = false;
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if (!isOpenTCP) {
tcpAddress = ip;
tcpPort = port;
try
{
tcpClient = new TcpClient(tcpAddress, tcpPort);
sendStream = tcpClient.GetStream();
}
catch (Exception e)
{
exceptionData = e.ToString();
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return false;
}
isOpenTCP = true;
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reciveT = new Thread(RecciveMsg);
reciveT.IsBackground = true;
reciveT.Start();
return true;
}
return false;
}
public void CloseTCPClient() {
if (tcpClient.Connected) {
sendStream.Close();
tcpClient.Close();
isOpenTCP = false;
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reciveT.Abort();
}
}
public void sendData(string data)
{
if (isOpenTCP == false)
return;
byte[] sendBytes = Encoding.Default.GetBytes(data);
sendStream.Write(sendBytes, 0, sendBytes.Length);
}
public void RecciveMsg()
{
byte[] receiveBuff = new byte[1024];
int reviceLength = 0;
string msg = "";
while (isOpenTCP)
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{
try
{
reviceLength = tcpClient.Client.Receive(receiveBuff);
msg = Encoding.UTF8.GetString(receiveBuff, 0, reviceLength);
if (msg != "")
{
receivedData = msg;
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isReceivedValue = true;
}
}
catch (Exception e)
{
Debug.LogWarning(e);
//断线发送异常
isTimeOut = true;
exceptionData = e.ToString();
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break;
}
}
Debug.Log("------------end While-------------");
}
/// <summary>
/// 线程接收到消息后
/// </summary>
/// <returns>接收到的消息</returns>
public string getReceivedValue() {
if (isReceivedValue)
{
isReceivedValue = false;
return receivedData;
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}
else {
return "";
}
}
public bool getTimeOutState() {
return isTimeOut;
}
public bool IsReceivedMsg() {
return sendStream.Length != 0;
}
public bool IsConnected() {
return tcpClient.Connected;
}
/// <summary>
/// 获取本机IP
/// </summary>
/// <returns>string :ip地址</returns>
public string GetIP()
{
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211; //无线局域网适配器
if ((item.NetworkInterfaceType == _type1) && item.OperationalStatus == OperationalStatus.Up)
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
}
}
}
}
return output;
}
}
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}