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using System;
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using System.Collections;
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using System.Collections.Generic;
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using QFrameworkCP;
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using UnityEngine;
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using UnityEngine.Events;
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namespace JXSoft {
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//任何通讯类围绕DataEventModel进行
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public abstract class DataEventModel : AbstractModel
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{
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public IOCContainer mCommandContainer = new IOCContainer();
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public UnityStringEvent onDataRecived = new UnityStringEvent();
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public Color printColor = Color.white;
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private int linkStatus = 0;
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#region ReceiveFunctions
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public void sendResponseCommand<T>(string json) where T : IResponse, new()
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{
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//如果找不到对应命令,则添加命令
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if (mCommandContainer.Get<ExcuteResponseCommand<T>>() == null)
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{
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mCommandContainer.Register(new ExcuteResponseCommand<T>(new T()));
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}
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//找到命令后添加命令
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mCommandContainer.Get<ExcuteResponseCommand<T>>().setJson(json);
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this.SendCommand(mCommandContainer.Get<ExcuteResponseCommand<T>>());
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}
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/// <summary>
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/// 开启接收指定数据
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/// </summary>
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/// <typeparam name="T">数据格式类型</typeparam>
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public void onReceive<T>() where T : IResponse, new()
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{
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onDataRecived.AddListener(sendResponseCommand<T>);
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}
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/// <summary>
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/// 关闭接收指定数据
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/// </summary>
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/// <typeparam name="T">数据格式类型</typeparam>
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public void offReceive<T>() where T : IResponse, new()
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{
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onDataRecived.RemoveListener(sendResponseCommand<T>);
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}
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#endregion
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#region RequestFunctions
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/// <summary>
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/// 发送数据
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/// </summary>
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/// <typeparam name="T">数据类型</typeparam>
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/// <param name="request">请求数据</param>
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public void sendRequestCommand<T>(T request) where T : IRequest
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{
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if (mCommandContainer.Get<SendRequestCommand<T>>() == null)
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{
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mCommandContainer.Register(new SendRequestCommand<T>(request));
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}
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mCommandContainer.Get<SendRequestCommand<T>>().setRequest(request);
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this.SendCommand(mCommandContainer.Get<SendRequestCommand<T>>());
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}
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#endregion
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#region LinkStatusManage
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public virtual void setLinkStatus(int linkStatus) {
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this.linkStatus = linkStatus;
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this.SendEvent(new LinkStateChangedEvent(linkStatus));
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}
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public virtual int getLinkStatus() {
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return linkStatus;
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}
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#endregion
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}
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#region Command
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/// <summary>
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/// 处理响应数据,添加对应的Command进行处理,需要提前生成命令池
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/// </summary>
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/// <typeparam name="TResponse">响应数据格式</typeparam>
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public class ExcuteResponseCommand<TResponse> : AbstractCommand where TResponse : IResponse
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{
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public string json;
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private TResponse response;
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private Color printColor = Color.white;
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public ExcuteResponseCommand(TResponse response)
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{
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if (this.response == null)
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{
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this.response = response;
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}
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}
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protected override void OnExecute()
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{
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bool isSet = response.trySetData(json);
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if (isSet)
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{
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Debug.Log("Received:" + response.toJson() + response.GetType());
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this.SendEvent(new ResponseMsgEvent(response));
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}
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}
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public void setJson(string json)
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{
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this.json = json;
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}
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}
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/// <summary>
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/// 发送数据
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/// </summary>
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/// <typeparam name="TRequest">发送数据格式</typeparam>
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public class SendRequestCommand<TRequest> : AbstractCommand where TRequest : IRequest
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{
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public TRequest request;
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public SendRequestCommand(TRequest request)
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{
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this.request = request;
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}
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protected override void OnExecute()
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{
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this.SendEvent(new RequestMsgEvent(request));
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}
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public void setRequest(TRequest request)
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{
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this.request = request;
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}
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}
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#endregion
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#region interface
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public interface IResponse
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{
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string toJson();
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/// <summary>
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/// 尝试填充数据,如果json不合法,则返回false,忽略该条数据响应
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/// </summary>
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/// <param name="json"></param>
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/// <returns></returns>
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bool trySetData(string json);
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string getException();
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}
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public interface IRequest
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{
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string toJson();
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}
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#endregion
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#region AbstractClass
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/// <summary>
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/// 使用抽象类时,必须满足可序列化
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/// </summary>
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[Serializable]
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public abstract class AbstractResponse : IResponse
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{
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private string exceptionMsg;
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public virtual string toJson()
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{
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return JsonUtility.ToJson(this, true);
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}
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public virtual bool trySetData(string json)
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{
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try
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{
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JsonUtility.FromJsonOverwrite(json, this);
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return true;
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}
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catch (Exception e)
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{
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exceptionMsg = e.ToString();
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return false;
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}
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}
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public string getException()
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{
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return exceptionMsg;
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}
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}
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#endregion
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#region event
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public struct ResponseMsgEvent
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{
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public IResponse res;
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public ResponseMsgEvent(IResponse res_)
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{
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res = res_;
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}
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};
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public struct RequestMsgEvent
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{
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public IRequest req;
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public RequestMsgEvent(IRequest req_)
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{
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req = req_;
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}
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}
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public struct LinkStateChangedEvent {
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public int linkState;
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public LinkStateChangedEvent(int linkState_) {
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linkState = linkState_;
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}
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}
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#endregion
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[Serializable]
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public class UnityStringEvent : UnityEvent<string>
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{
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}
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}
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