金铉Unity插件库
Unity版本2018.4.32f
目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using JXSoft;
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using LitJson;
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using System;
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public class UDPExample : MonoBehaviour,IUDPClient
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{
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// Start is called before the first frame update
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void Start()
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{
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this.RegisterMessageEvent<UResponseTest>(e =>
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{
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Debug.Log(e.msg);
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});
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this.onReceive<UResponseTest>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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public struct UResponseTest:IResponse {
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public string msg;
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public bool trySetData(string protolData)
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{
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try
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{
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UResponseTest res = JsonMapper.ToObject<UResponseTest>(protolData);
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if (!this.isTypeOfJson(protolData))
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{
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return false;
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}
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else {
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this.msg = res.msg;
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}
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return true;
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}
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catch (Exception e) {
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Debug.Log(e);
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return false;
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}
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}
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public string toProtocolData()
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{
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return "";
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}
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}
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