金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using UnityEngine;
using System.Collections;
public class ReporterMessageReceiver : MonoBehaviour
{
Reporter reporter;
void Start()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnPreStart()
{
//To Do : this method is called before initializing reporter,
//we can for example check the resultion of our device ,then change the size of reporter
if (reporter == null)
reporter = gameObject.GetComponent<Reporter>();
if (Screen.width < 1000)
reporter.size = new Vector2(32, 32);
else
reporter.size = new Vector2(48, 48);
reporter.UserData = "Put user date here like his account to know which user is playing on this device";
}
void OnHideReporter()
{
//TO DO : resume your game
}
void OnShowReporter()
{
//TO DO : pause your game and disable its GUI
}
void OnLog(Reporter.Log log)
{
//TO DO : put you custom code
}
}