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= new JsonIOUtility(); + jsonData.setData(new MyItemData(1,"破碎的宝剑")); + jsonData.SaveToJsonFile(); + } + + // Update is called once per frame + void Update() + { + + } +} + +public class MyItemData { + public int itemId; + public string itemName; + public MyItemData(int itemId,string itemName) { + this.itemId = itemId; + this.itemName = itemName; + } +} diff --git a/Assets/JsonIOTools/Example/Script/JsonIOExample.cs.meta b/Assets/JsonIOTools/Example/Script/JsonIOExample.cs.meta new file mode 100644 index 0000000..a2c1ab0 --- /dev/null +++ b/Assets/JsonIOTools/Example/Script/JsonIOExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36f4bcfff9c0718469bbef7584bf05f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/JsonIOTools/JsonIOEditor.cs b/Assets/JsonIOTools/JsonIOEditor.cs new file mode 100644 index 0000000..93a582d --- /dev/null +++ b/Assets/JsonIOTools/JsonIOEditor.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class JsonIOEditor : EditorWindow +{ + public TextAsset JsonSaved; + + [MenuItem("JXSoft/JsonIOTools/JsonLoader")] + static void Init() + { + var window = GetWindow(); + window.Show(); + } + + void OnGUI() + { + JsonSaved = (TextAsset)EditorGUILayout.ObjectField("SaveData", JsonSaved,typeof(TextAsset), true); + } +} diff --git a/Assets/JsonIOTools/JsonIOEditor.cs.meta b/Assets/JsonIOTools/JsonIOEditor.cs.meta new file mode 100644 index 0000000..509c6dc --- /dev/null +++ b/Assets/JsonIOTools/JsonIOEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f56669610d9adf45b3002e5db24ff7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/JsonIOTools/JsonIOUtility.cs b/Assets/JsonIOTools/JsonIOUtility.cs index 7a99d20..2425f66 100644 --- a/Assets/JsonIOTools/JsonIOUtility.cs +++ b/Assets/JsonIOTools/JsonIOUtility.cs @@ -8,6 +8,8 @@ using System.Linq; using LitJson; using System.Text; + + namespace JXSoft { public class JsonIOUtility { diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index be6f693..ee0b6d5 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,7 +12,7 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany + companyName: JXSoft productName: JXSoftTools defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0}