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增加了蓝牙外部封装模块

master
DESKTOP-B25GA9E\W35 2 years ago
parent
commit
5b990f8491
  1. 49
      Assets/BlE/BlEClient/BLEAdapter.cs
  2. 69
      Assets/BlE/BluetoothTest.cs
  3. 2378
      Assets/BlE/SampleScene.unity
  4. 2174
      Assets/BlE/Scenes/BluetoothTestScene.unity
  5. 7
      Assets/BlE/Scenes/BluetoothTestScene.unity.meta
  6. 22
      Assets/BlE/Unity-Logs-Viewer/README.md
  7. 8
      Assets/BlE/Unity-Logs-Viewer/README.md.meta
  8. 9
      Assets/BlE/Unity-Logs-Viewer/Reporter.meta
  9. 5
      Assets/BlE/Unity-Logs-Viewer/Reporter/Editor.meta
  10. 91
      Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs
  11. 8
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  12. 5
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  83. 30
      Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs
  84. 8
      Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs.meta
  85. 2030
      Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs
  86. 16
      Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs
  87. 8
      Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs.meta
  88. 42
      Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
  89. 8
      Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs.meta
  90. 5
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test.meta
  91. 523
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity
  92. 4
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity.meta
  93. 19
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs
  94. 8
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs.meta
  95. 151
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs
  96. 8
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs.meta
  97. 414
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/test1.unity
  98. 4
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/test1.unity.meta
  99. 414
      Assets/BlE/Unity-Logs-Viewer/Reporter/Test/test2.unity
  100. 4
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  101. Some files were not shown because too many files have changed in this diff Show More

49
Assets/BlE/BlEClient/BLEAdapter.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BLEAdapter : MonoBehaviour
{
public Text BLEMsg;
public Text BLEData;
public InputField linkInput;
public InputField msgInput;
// Start is called before the first frame update
void Start()
{
}
public void CreateCentral() {
}
public void LinkBLE() {
}
public void UnLinkBLE() {
}
public void SendMsg() {
byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text);
}
public void OnDidUpdateState()
{
BLEMsg.text = "状态已更新";
}
public void OnDidConnect()
{
BLEMsg.text = "已连接";
}
public void OnDidDisconnect()
{
BLEMsg.text = "已断开连接";
}
public void OnDidReceiveWriteRequests(string base64String)
{
BLEData.text = "收到消息:" + base64String;
}
}

69
Assets/BlE/BluetoothTest.cs

@ -1,69 +0,0 @@ @@ -1,69 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BluetoothTest : MonoBehaviour
{
public Text deviceName;
public Text dataToSend;
public Text dataReceived;
private bool IsConnected;
//public static string dataRecived = "";
// Start is called before the first frame update
void Start()
{
IsConnected = false;
BluetoothService.CreateBluetoothObject();
StartCoroutine(receivedDataI());
}
public IEnumerator receivedDataI() {
while (true) {
if (IsConnected)
{
try
{
string datain = BluetoothService.ReadFromBluetooth();
if (datain.Length > 1)
{
dataReceived.text = datain;
}
}
catch (Exception e)
{
Debug.Log("error:" + e.ToString());
}
}
yield return new WaitForEndOfFrame();
}
}
public void StartButton()
{
if (!IsConnected)
{
print(deviceName.text.ToString());
IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString());
}
}
public void SendButton()
{
if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null))
{
BluetoothService.WritetoBluetooth(dataToSend.text.ToString());
}
}
public void StopButton()
{
if (IsConnected)
{
BluetoothService.StopBluetoothConnection();
}
//Application.Quit();
}
}

2378
Assets/BlE/SampleScene.unity

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2174
Assets/BlE/Scenes/BluetoothTestScene.unity

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7
Assets/BlE/Scenes/BluetoothTestScene.unity.meta

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22
Assets/BlE/Unity-Logs-Viewer/README.md

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# Unity-Logs-Viewer
Using this tool you can easily check your editor console logs inside the game itself!
All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs!
You can download also from unity asset store
https://www.assetstore.unity3d.com/en/#!/content/12047
To setup log viewer do the following
<li>1 - create reporter from menu (Reporter->Create) at first scene your game start . </li>
<li>2 - then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.</li>
<li>3 - in reporter.cs at first line choose the proper #define which is matching your unity version, also do the same for testReporter.cs
<ul>
<li>#define UNITY_CHANGE1 for unity older than "unity 5"</li>
<li>#define UNITY_CHANGE2 for unity 5.0 -> 5.3</li>
<li>#define UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )</li>
<ul>
</li>
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J9MX5C6Q7B2NY">
<img src="https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_cc_147x47.png">
</img>
</a>

8
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5
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91
Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs

@ -1,91 +0,0 @@ @@ -1,91 +0,0 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
using System.Collections;
public class ReporterEditor : Editor
{
[MenuItem("Reporter/Create")]
public static void CreateReporter()
{
const int ReporterExecOrder = -12000;
GameObject reporterObj = new GameObject();
reporterObj.name = "Reporter";
Reporter reporter = reporterObj.AddComponent<Reporter>();
reporterObj.AddComponent<ReporterMessageReceiver>();
//reporterObj.AddComponent<TestReporter>();
// Register root object for undo.
Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object");
MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter);
string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript));
if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) {
MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder);
//Debug.Log("Fixing exec order for " + reporterScript.name);
}
reporter.images = new Images();
reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D));
reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D));
reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D));
reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D));
reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D));
reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D));
reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D));
reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D));
reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D));
reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D));
//reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D));
reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D));
reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D));
reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D));
reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D));
reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D));
reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D));
reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D));
reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D));
reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D));
reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D));
reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D));
reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D));
reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D));
reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D));
reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D));
reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin));
}
}
public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor
{
[InitializeOnLoad]
public class BuildInfo
{
static BuildInfo()
{
EditorApplication.update += Update;
}
static bool isCompiling = true;
static void Update()
{
if (!EditorApplication.isCompiling && isCompiling) {
//Debug.Log("Finish Compile");
if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) {
Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");
}
string info_path = Application.dataPath + "/StreamingAssets/build_info.txt";
StreamWriter build_info = new StreamWriter(info_path);
build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString());
build_info.Close();
}
isCompiling = EditorApplication.isCompiling;
}
}
}

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@ -1,30 +0,0 @@ @@ -1,30 +0,0 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>>
{
new public Dictionary<T2, T3> this[T1 key]
{
get
{
if (!ContainsKey(key))
Add(key, new Dictionary<T2, T3>());
Dictionary<T2, T3> returnObj;
TryGetValue(key, out returnObj);
return returnObj;
}
}
public bool ContainsKey(T1 key1, T2 key2)
{
Dictionary<T2, T3> returnObj;
TryGetValue(key1, out returnObj);
if (returnObj == null)
return false;
return returnObj.ContainsKey(key2);
}
}

8
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2030
Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs

File diff suppressed because it is too large Load Diff

16
Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs

@ -1,16 +0,0 @@ @@ -1,16 +0,0 @@
using UnityEngine;
using System.Collections;
public class ReporterGUI : MonoBehaviour
{
Reporter reporter;
void Awake()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnGUI()
{
reporter.OnGUIDraw();
}
}

8
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42
Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs

@ -1,42 +0,0 @@ @@ -1,42 +0,0 @@
using UnityEngine;
using System.Collections;
public class ReporterMessageReceiver : MonoBehaviour
{
Reporter reporter;
void Start()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnPreStart()
{
//To Do : this method is called before initializing reporter,
//we can for example check the resultion of our device ,then change the size of reporter
if (reporter == null)
reporter = gameObject.GetComponent<Reporter>();
if (Screen.width < 1000)
reporter.size = new Vector2(32, 32);
else
reporter.size = new Vector2(48, 48);
reporter.UserData = "Put user date here like his account to know which user is playing on this device";
}
void OnHideReporter()
{
//TO DO : resume your game
}
void OnShowReporter()
{
//TO DO : pause your game and disable its GUI
}
void OnLog(Reporter.Log log)
{
//TO DO : put you custom code
}
}

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19
Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs

@ -1,19 +0,0 @@ @@ -1,19 +0,0 @@
using UnityEngine;
using System.Collections;
public class Rotate : MonoBehaviour
{
Vector3 angle;
void Start()
{
angle = transform.eulerAngles;
}
void Update()
{
angle.y += Time.deltaTime * 100;
transform.eulerAngles = angle;
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Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs

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#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
#warning UNITY_CHANGE has been set manually
#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
#define UNITY_CHANGE1
#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
#define UNITY_CHANGE2
#else
#define UNITY_CHANGE3
#endif
//use UNITY_CHANGE1 for unity older than "unity 5"
//use UNITY_CHANGE2 for unity 5.0 -> 5.3
//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )
using UnityEngine;
using System.Collections;
using System.Threading;
#if UNITY_CHANGE3
using UnityEngine.SceneManagement;
#endif
//this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors
//so you can check the functionality of in game logs
//just drop this scrip to any empty game object on first scene your game start at
public class TestReporter : MonoBehaviour
{
public int logTestCount = 100;
public int threadLogTestCount = 100;
public bool logEverySecond = true;
int currentLogTestCount;
Reporter reporter;
GUIStyle style;
Rect rect1;
Rect rect2;
Rect rect3;
Rect rect4;
Rect rect5;
Rect rect6;
Thread thread;
void Start()
{
Application.runInBackground = true;
reporter = FindObjectOfType(typeof(Reporter)) as Reporter;
Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf");
style = new GUIStyle();
style.alignment = TextAnchor.MiddleCenter;
style.normal.textColor = Color.white;
style.wordWrap = true;
for (int i = 0; i < 10; i++) {
Debug.Log("Test Collapsed log");
Debug.LogWarning("Test Collapsed Warning");
Debug.LogError("Test Collapsed Error");
}
for (int i = 0; i < 10; i++) {
Debug.Log("Test Collapsed log");
Debug.LogWarning("Test Collapsed Warning");
Debug.LogError("Test Collapsed Error");
}
rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50);
rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100);
rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50);
rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50);
rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50);
rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50);
thread = new Thread(new ThreadStart(threadLogTest));
thread.Start();
}
void OnDestroy()
{
thread.Abort();
}
void threadLogTest()
{
for (int i = 0; i < threadLogTestCount; i++) {
Debug.Log("Test Log from Thread");
Debug.LogWarning("Test Warning from Thread");
Debug.LogError("Test Error from Thread");
}
}
float elapsed;
void Update()
{
int drawn = 0;
while (currentLogTestCount < logTestCount && drawn < 10) {
Debug.Log("Test Log " + currentLogTestCount);
Debug.LogError("Test LogError " + currentLogTestCount);
Debug.LogWarning("Test LogWarning " + currentLogTestCount);
drawn++;
currentLogTestCount++;
}
elapsed += Time.deltaTime;
if (elapsed >= 1) {
elapsed = 0;
Debug.Log("One Second Passed");
}
}
void OnGUI()
{
if (reporter && !reporter.show) {
GUI.Label(rect1, "Draw circle on screen to show logs", style);
GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style);
if (GUI.Button(rect3, "Load ReporterScene")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("ReporterScene");
#else
Application.LoadLevel("ReporterScene");
#endif
}
if (GUI.Button(rect4, "Load test1")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("test1");
#else
Application.LoadLevel("test1");
#endif
}
if (GUI.Button(rect5, "Load test2")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("test2");
#else
Application.LoadLevel("test2");
#endif
}
GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style);
}
}
}

8
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