diff --git a/Assets/BlE/BlEClient/BLEAdapter.cs b/Assets/BlE/BlEClient/BLEAdapter.cs
deleted file mode 100644
index 948ea3e..0000000
--- a/Assets/BlE/BlEClient/BLEAdapter.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class BLEAdapter : MonoBehaviour
-{
- public Text BLEMsg;
- public Text BLEData;
- public InputField linkInput;
- public InputField msgInput;
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- public void CreateCentral() {
- }
-
- public void LinkBLE() {
- }
- public void UnLinkBLE() {
- }
-
- public void SendMsg() {
- byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text);
- }
-
- public void OnDidUpdateState()
- {
- BLEMsg.text = "状态已更新";
- }
-
- public void OnDidConnect()
- {
- BLEMsg.text = "已连接";
- }
-
- public void OnDidDisconnect()
- {
- BLEMsg.text = "已断开连接";
- }
-
- public void OnDidReceiveWriteRequests(string base64String)
- {
- BLEData.text = "收到消息:" + base64String;
- }
-}
diff --git a/Assets/BlE/BluetoothTest.cs b/Assets/BlE/BluetoothTest.cs
deleted file mode 100644
index faa9068..0000000
--- a/Assets/BlE/BluetoothTest.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class BluetoothTest : MonoBehaviour
-{
- public Text deviceName;
- public Text dataToSend;
- public Text dataReceived;
- private bool IsConnected;
- //public static string dataRecived = "";
- // Start is called before the first frame update
- void Start()
- {
- IsConnected = false;
- BluetoothService.CreateBluetoothObject();
- StartCoroutine(receivedDataI());
- }
- public IEnumerator receivedDataI() {
- while (true) {
- if (IsConnected)
- {
- try
- {
- string datain = BluetoothService.ReadFromBluetooth();
- if (datain.Length > 1)
- {
- dataReceived.text = datain;
- }
-
- }
- catch (Exception e)
- {
- Debug.Log("error:" + e.ToString());
- }
- }
- yield return new WaitForEndOfFrame();
- }
- }
-
- public void StartButton()
- {
- if (!IsConnected)
- {
- print(deviceName.text.ToString());
- IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString());
- }
- }
-
- public void SendButton()
- {
- if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null))
- {
- BluetoothService.WritetoBluetooth(dataToSend.text.ToString());
- }
- }
-
-
- public void StopButton()
- {
- if (IsConnected)
- {
- BluetoothService.StopBluetoothConnection();
- }
- //Application.Quit();
- }
-}
diff --git a/Assets/BlE/SampleScene.unity b/Assets/BlE/SampleScene.unity
deleted file mode 100644
index 77ee717..0000000
--- a/Assets/BlE/SampleScene.unity
+++ /dev/null
@@ -1,2378 +0,0 @@
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diff --git a/Assets/BlE/Scenes/BluetoothTestScene.unity.meta b/Assets/BlE/Scenes/BluetoothTestScene.unity.meta
deleted file mode 100644
index 952bd1e..0000000
--- a/Assets/BlE/Scenes/BluetoothTestScene.unity.meta
+++ /dev/null
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diff --git a/Assets/BlE/Unity-Logs-Viewer/README.md b/Assets/BlE/Unity-Logs-Viewer/README.md
deleted file mode 100644
index 93bc027..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/README.md
+++ /dev/null
@@ -1,22 +0,0 @@
-# Unity-Logs-Viewer
-Using this tool you can easily check your editor console logs inside the game itself!
-All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs!
-
-You can download also from unity asset store
-https://www.assetstore.unity3d.com/en/#!/content/12047
-
-To setup log viewer do the following
-
1 - create reporter from menu (Reporter->Create) at first scene your game start .
-2 - then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.
-3 - in reporter.cs at first line choose the proper #define which is matching your unity version, also do the same for testReporter.cs
-
- #define UNITY_CHANGE1 for unity older than "unity 5"
- #define UNITY_CHANGE2 for unity 5.0 -> 5.3
- #define UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )
-
-
-
-
-
-
diff --git a/Assets/BlE/Unity-Logs-Viewer/README.md.meta b/Assets/BlE/Unity-Logs-Viewer/README.md.meta
deleted file mode 100644
index 9f7c048..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/README.md.meta
+++ /dev/null
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter.meta
deleted file mode 100644
index 0ee03bd..0000000
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+++ /dev/null
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor.meta
deleted file mode 100644
index 71dcec3..0000000
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+++ /dev/null
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs
deleted file mode 100644
index 8eb8b86..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using UnityEditor.Callbacks;
-
-using System.IO;
-using System.Collections;
-
-
-public class ReporterEditor : Editor
-{
- [MenuItem("Reporter/Create")]
- public static void CreateReporter()
- {
- const int ReporterExecOrder = -12000;
- GameObject reporterObj = new GameObject();
- reporterObj.name = "Reporter";
- Reporter reporter = reporterObj.AddComponent();
- reporterObj.AddComponent();
- //reporterObj.AddComponent();
-
- // Register root object for undo.
- Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object");
-
- MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter);
- string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript));
-
- if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) {
- MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder);
- //Debug.Log("Fixing exec order for " + reporterScript.name);
- }
-
- reporter.images = new Images();
- reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D));
- reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D));
- reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D));
- reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D));
- reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D));
- reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D));
- reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D));
- reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D));
- reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D));
- reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D));
- //reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D));
- reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D));
- reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D));
- reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D));
- reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D));
- reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D));
- reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D));
- reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D));
- reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D));
- reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D));
- reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D));
- reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D));
- reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D));
- reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D));
- reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D));
- reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D));
-
- reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin));
- }
-}
-
-public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor
-{
- [InitializeOnLoad]
- public class BuildInfo
- {
- static BuildInfo()
- {
- EditorApplication.update += Update;
- }
-
- static bool isCompiling = true;
- static void Update()
- {
- if (!EditorApplication.isCompiling && isCompiling) {
- //Debug.Log("Finish Compile");
- if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) {
- Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");
- }
- string info_path = Application.dataPath + "/StreamingAssets/build_info.txt";
- StreamWriter build_info = new StreamWriter(info_path);
- build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString());
- build_info.Close();
- }
-
- isCompiling = EditorApplication.isCompiling;
- }
- }
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs.meta
deleted file mode 100644
index c0b44b7..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-guid: 639e2d9db58377f4997f7678b50e7e7a
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images.meta
deleted file mode 100644
index c8591f5..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images.meta
+++ /dev/null
@@ -1,5 +0,0 @@
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deleted file mode 100644
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/UnityIcon.png b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/UnityIcon.png
deleted file mode 100644
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/UnityIcon.png.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/UnityIcon.png.meta
deleted file mode 100644
index 3416068..0000000
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/scroller_vertical_back.png b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/scroller_vertical_back.png
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index 8777f22..0000000
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deleted file mode 100644
index 604e07f..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/scroller_vertical_back.png.meta
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deleted file mode 100644
index df3b271..0000000
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/search.png b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/search.png
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deleted file mode 100644
index e36adba..0000000
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/warning_icon.png b/Assets/BlE/Unity-Logs-Viewer/Reporter/Images/warning_icon.png
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs
deleted file mode 100644
index 77f70fa..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-
-public class MultiKeyDictionary : Dictionary>
-{
- new public Dictionary this[T1 key]
- {
- get
- {
- if (!ContainsKey(key))
- Add(key, new Dictionary());
-
- Dictionary returnObj;
- TryGetValue(key, out returnObj);
-
- return returnObj;
- }
- }
-
- public bool ContainsKey(T1 key1, T2 key2)
- {
- Dictionary returnObj;
- TryGetValue(key1, out returnObj);
- if (returnObj == null)
- return false;
-
- return returnObj.ContainsKey(key2);
- }
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs.meta
deleted file mode 100644
index 3884296..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs.meta
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@@ -1,8 +0,0 @@
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs
deleted file mode 100644
index 19c5ee0..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs
+++ /dev/null
@@ -1,2030 +0,0 @@
-#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
-#warning UNITY_CHANGE has been set manually
-#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
-#define UNITY_CHANGE1
-#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
-#define UNITY_CHANGE2
-#else
-#define UNITY_CHANGE3
-#endif
-//use UNITY_CHANGE1 for unity older than "unity 5"
-//use UNITY_CHANGE2 for unity 5.0 -> 5.3
-//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )
-
-
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-#if UNITY_CHANGE3
-using UnityEngine.SceneManagement;
-#endif
-
-
-[System.Serializable]
-public class Images
-{
- public Texture2D clearImage;
- public Texture2D collapseImage;
- public Texture2D clearOnNewSceneImage;
- public Texture2D showTimeImage;
- public Texture2D showSceneImage;
- public Texture2D userImage;
- public Texture2D showMemoryImage;
- public Texture2D softwareImage;
- public Texture2D dateImage;
- public Texture2D showFpsImage;
- public Texture2D infoImage;
- public Texture2D searchImage;
- public Texture2D closeImage;
-
- public Texture2D buildFromImage;
- public Texture2D systemInfoImage;
- public Texture2D graphicsInfoImage;
- public Texture2D backImage;
-
- public Texture2D logImage;
- public Texture2D warningImage;
- public Texture2D errorImage;
-
- public Texture2D barImage;
- public Texture2D button_activeImage;
- public Texture2D even_logImage;
- public Texture2D odd_logImage;
- public Texture2D selectedImage;
-
- public GUISkin reporterScrollerSkin;
-}
-
-//To use Reporter just create reporter from menu (Reporter->Create) at first scene your game start.
-//then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.
-
-//Now to view logs all what you have to do is to make a circle gesture using your mouse (click and drag)
-//or your finger (touch and drag) on the screen to show all these logs
-//no coding is required
-
-public class Reporter : MonoBehaviour
-{
-
- public enum _LogType
- {
- Assert = LogType.Assert,
- Error = LogType.Error,
- Exception = LogType.Exception,
- Log = LogType.Log,
- Warning = LogType.Warning,
- }
-
- public class Sample
- {
- public float time;
- public byte loadedScene;
- public float memory;
- public float fps;
- public string fpsText;
- public static float MemSize()
- {
- float s = sizeof(float) + sizeof(byte) + sizeof(float) + sizeof(float);
- return s;
- }
-
- public string GetSceneName()
- {
- if ((int)loadedScene == -1)
- return "AssetBundleScene";
-
- return scenes[loadedScene];
- }
- }
-
- List samples = new List(60 * 60 * 60);
-
- public class Log
- {
- public int count = 1;
- public _LogType logType;
- public string condition;
- public string stacktrace;
- public int sampleId;
- //public string objectName="" ;//object who send error
- //public string rootName =""; //root of object send error
-
- public Log CreateCopy()
- {
- return (Log)this.MemberwiseClone();
- }
- public float GetMemoryUsage()
- {
- return (float)(sizeof(int) +
- sizeof(_LogType) +
- condition.Length * sizeof(char) +
- stacktrace.Length * sizeof(char) +
- sizeof(int));
- }
- }
- //contains all uncollapsed log
- List logs = new List();
- //contains all collapsed logs
- List collapsedLogs = new List();
- //contain logs which should only appear to user , for example if you switch off show logs + switch off show warnings
- //and your mode is collapse,then this list will contains only collapsed errors
- List currentLog = new List();
-
- //used to check if the new coming logs is already exist or new one
- MultiKeyDictionary logsDic = new MultiKeyDictionary();
- //to save memory
- Dictionary cachedString = new Dictionary();
-
- [HideInInspector]
- //show hide In Game Logs
- public bool show = false;
- //collapse logs
- bool collapse;
- //to decide if you want to clean logs for new loaded scene
- bool clearOnNewSceneLoaded;
-
- bool showTime;
-
- bool showScene;
-
- bool showMemory;
-
- bool showFps;
-
- bool showGraph;
-
- //show or hide logs
- bool showLog = true;
- //show or hide warnings
- bool showWarning = true;
- //show or hide errors
- bool showError = true;
-
- //total number of logs
- int numOfLogs = 0;
- //total number of warnings
- int numOfLogsWarning = 0;
- //total number of errors
- int numOfLogsError = 0;
- //total number of collapsed logs
- int numOfCollapsedLogs = 0;
- //total number of collapsed warnings
- int numOfCollapsedLogsWarning = 0;
- //total number of collapsed errors
- int numOfCollapsedLogsError = 0;
-
- //maximum number of allowed logs to view
- //public int maxAllowedLog = 1000 ;
-
- bool showClearOnNewSceneLoadedButton = true;
- bool showTimeButton = true;
- bool showSceneButton = true;
- bool showMemButton = true;
- bool showFpsButton = true;
- bool showSearchText = true;
-
- string buildDate;
- string logDate;
- float logsMemUsage;
- float graphMemUsage;
- public float TotalMemUsage
- {
- get
- {
- return logsMemUsage + graphMemUsage;
- }
- }
- float gcTotalMemory;
- public string UserData = "";
- //frame rate per second
- public float fps;
- public string fpsText;
-
- //List snapshots = new List() ;
-
- enum ReportView
- {
- None,
- Logs,
- Info,
- Snapshot,
- }
- ReportView currentView = ReportView.Logs;
- enum DetailView
- {
- None,
- StackTrace,
- Graph,
- }
-
- //used to check if you have In Game Logs multiple time in different scene
- //only one should work and other should be deleted
- static bool created = false;
- //public delegate void OnLogHandler( string condition, string stack-trace, LogType type );
- //public event OnLogHandler OnLog ;
-
- public Images images;
- // gui
- GUIContent clearContent;
- GUIContent collapseContent;
- GUIContent clearOnNewSceneContent;
- GUIContent showTimeContent;
- GUIContent showSceneContent;
- GUIContent userContent;
- GUIContent showMemoryContent;
- GUIContent softwareContent;
- GUIContent dateContent;
- GUIContent showFpsContent;
- //GUIContent graphContent;
- GUIContent infoContent;
- GUIContent searchContent;
- GUIContent closeContent;
-
- GUIContent buildFromContent;
- GUIContent systemInfoContent;
- GUIContent graphicsInfoContent;
- GUIContent backContent;
-
- //GUIContent cameraContent;
-
- GUIContent logContent;
- GUIContent warningContent;
- GUIContent errorContent;
- GUIStyle barStyle;
- GUIStyle buttonActiveStyle;
-
- GUIStyle nonStyle;
- GUIStyle lowerLeftFontStyle;
- GUIStyle backStyle;
- GUIStyle evenLogStyle;
- GUIStyle oddLogStyle;
- GUIStyle logButtonStyle;
- GUIStyle selectedLogStyle;
- GUIStyle selectedLogFontStyle;
- GUIStyle stackLabelStyle;
- GUIStyle scrollerStyle;
- GUIStyle searchStyle;
- GUIStyle sliderBackStyle;
- GUIStyle sliderThumbStyle;
- GUISkin toolbarScrollerSkin;
- GUISkin logScrollerSkin;
- GUISkin graphScrollerSkin;
-
- public Vector2 size = new Vector2(32, 32);
- public float maxSize = 20;
- public int numOfCircleToShow = 1;
- static string[] scenes;
- string currentScene;
- string filterText = "";
-
- string deviceModel;
- string deviceType;
- string deviceName;
- string graphicsMemorySize;
-#if !UNITY_CHANGE1
- string maxTextureSize;
-#endif
- string systemMemorySize;
-
- void Awake()
- {
- if (!Initialized)
- Initialize();
- }
-
- void OnEnable()
- {
- if (logs.Count == 0)//if recompile while in play mode
- clear();
- }
-
- void OnDisable()
- {
-
- }
-
- void addSample()
- {
- Sample sample = new Sample();
- sample.fps = fps;
- sample.fpsText = fpsText;
-#if UNITY_CHANGE3
- sample.loadedScene = (byte)SceneManager.GetActiveScene().buildIndex;
-#else
- sample.loadedScene = (byte)Application.loadedLevel;
-#endif
- sample.time = Time.realtimeSinceStartup;
- sample.memory = gcTotalMemory;
- samples.Add(sample);
-
- graphMemUsage = (samples.Count * Sample.MemSize()) / 1024 / 1024;
- }
-
- public bool Initialized = false;
- public void Initialize()
- {
- if (!created) {
- try {
- gameObject.SendMessage("OnPreStart");
- }
- catch (System.Exception e) {
- Debug.LogException(e);
- }
-#if UNITY_CHANGE3
- scenes = new string[ SceneManager.sceneCountInBuildSettings ];
- currentScene = SceneManager.GetActiveScene().name;
-#else
- scenes = new string[Application.levelCount];
- currentScene = Application.loadedLevelName;
-#endif
- DontDestroyOnLoad(gameObject);
-#if UNITY_CHANGE1
- Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
- Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
-#else
- //Application.logMessageReceived += CaptureLog ;
- Application.logMessageReceivedThreaded += CaptureLogThread;
-#endif
- created = true;
- //addSample();
- }
- else {
- Debug.LogWarning("tow manager is exists delete the second");
- DestroyImmediate(gameObject, true);
- return;
- }
-
-
- //initialize gui and styles for gui purpose
-
- clearContent = new GUIContent("", images.clearImage, "Clear logs");
- collapseContent = new GUIContent("", images.collapseImage, "Collapse logs");
- clearOnNewSceneContent = new GUIContent("", images.clearOnNewSceneImage, "Clear logs on new scene loaded");
- showTimeContent = new GUIContent("", images.showTimeImage, "Show Hide Time");
- showSceneContent = new GUIContent("", images.showSceneImage, "Show Hide Scene");
- showMemoryContent = new GUIContent("", images.showMemoryImage, "Show Hide Memory");
- softwareContent = new GUIContent("", images.softwareImage, "Software");
- dateContent = new GUIContent("", images.dateImage, "Date");
- showFpsContent = new GUIContent("", images.showFpsImage, "Show Hide fps");
- infoContent = new GUIContent("", images.infoImage, "Information about application");
- searchContent = new GUIContent("", images.searchImage, "Search for logs");
- closeContent = new GUIContent("", images.closeImage, "Hide logs");
- userContent = new GUIContent("", images.userImage, "User");
-
- buildFromContent = new GUIContent("", images.buildFromImage, "Build From");
- systemInfoContent = new GUIContent("", images.systemInfoImage, "System Info");
- graphicsInfoContent = new GUIContent("", images.graphicsInfoImage, "Graphics Info");
- backContent = new GUIContent("", images.backImage, "Back");
-
-
- //snapshotContent = new GUIContent("",images.cameraImage,"show or hide logs");
- logContent = new GUIContent("", images.logImage, "show or hide logs");
- warningContent = new GUIContent("", images.warningImage, "show or hide warnings");
- errorContent = new GUIContent("", images.errorImage, "show or hide errors");
-
-
- currentView = (ReportView)PlayerPrefs.GetInt("Reporter_currentView", 1);
- show = (PlayerPrefs.GetInt("Reporter_show") == 1) ? true : false;
- collapse = (PlayerPrefs.GetInt("Reporter_collapse") == 1) ? true : false;
- clearOnNewSceneLoaded = (PlayerPrefs.GetInt("Reporter_clearOnNewSceneLoaded") == 1) ? true : false;
- showTime = (PlayerPrefs.GetInt("Reporter_showTime") == 1) ? true : false;
- showScene = (PlayerPrefs.GetInt("Reporter_showScene") == 1) ? true : false;
- showMemory = (PlayerPrefs.GetInt("Reporter_showMemory") == 1) ? true : false;
- showFps = (PlayerPrefs.GetInt("Reporter_showFps") == 1) ? true : false;
- showGraph = (PlayerPrefs.GetInt("Reporter_showGraph") == 1) ? true : false;
- showLog = (PlayerPrefs.GetInt("Reporter_showLog", 1) == 1) ? true : false;
- showWarning = (PlayerPrefs.GetInt("Reporter_showWarning", 1) == 1) ? true : false;
- showError = (PlayerPrefs.GetInt("Reporter_showError", 1) == 1) ? true : false;
- filterText = PlayerPrefs.GetString("Reporter_filterText");
- size.x = size.y = PlayerPrefs.GetFloat("Reporter_size", 32);
-
-
- showClearOnNewSceneLoadedButton = (PlayerPrefs.GetInt("Reporter_showClearOnNewSceneLoadedButton", 1) == 1) ? true : false;
- showTimeButton = (PlayerPrefs.GetInt("Reporter_showTimeButton", 1) == 1) ? true : false;
- showSceneButton = (PlayerPrefs.GetInt("Reporter_showSceneButton", 1) == 1) ? true : false;
- showMemButton = (PlayerPrefs.GetInt("Reporter_showMemButton", 1) == 1) ? true : false;
- showFpsButton = (PlayerPrefs.GetInt("Reporter_showFpsButton", 1) == 1) ? true : false;
- showSearchText = (PlayerPrefs.GetInt("Reporter_showSearchText", 1) == 1) ? true : false;
-
-
- initializeStyle();
-
- Initialized = true;
-
- if (show) {
- doShow();
- }
-
- deviceModel = SystemInfo.deviceModel.ToString();
- deviceType = SystemInfo.deviceType.ToString();
- deviceName = SystemInfo.deviceName.ToString();
- graphicsMemorySize = SystemInfo.graphicsMemorySize.ToString();
-#if !UNITY_CHANGE1
- maxTextureSize = SystemInfo.maxTextureSize.ToString();
-#endif
- systemMemorySize = SystemInfo.systemMemorySize.ToString();
-
- }
-
- void initializeStyle()
- {
- int paddingX = (int)(size.x * 0.2f);
- int paddingY = (int)(size.y * 0.2f);
- nonStyle = new GUIStyle();
- nonStyle.clipping = TextClipping.Clip;
- nonStyle.border = new RectOffset(0, 0, 0, 0);
- nonStyle.normal.background = null;
- nonStyle.fontSize = (int)(size.y / 2);
- nonStyle.alignment = TextAnchor.MiddleCenter;
-
- lowerLeftFontStyle = new GUIStyle();
- lowerLeftFontStyle.clipping = TextClipping.Clip;
- lowerLeftFontStyle.border = new RectOffset(0, 0, 0, 0);
- lowerLeftFontStyle.normal.background = null;
- lowerLeftFontStyle.fontSize = (int)(size.y / 2);
- lowerLeftFontStyle.fontStyle = FontStyle.Bold;
- lowerLeftFontStyle.alignment = TextAnchor.LowerLeft;
-
-
- barStyle = new GUIStyle();
- barStyle.border = new RectOffset(1, 1, 1, 1);
- barStyle.normal.background = images.barImage;
- barStyle.active.background = images.button_activeImage;
- barStyle.alignment = TextAnchor.MiddleCenter;
- barStyle.margin = new RectOffset(1, 1, 1, 1);
-
- //barStyle.padding = new RectOffset(paddingX,paddingX,paddingY,paddingY);
- //barStyle.wordWrap = true ;
- barStyle.clipping = TextClipping.Clip;
- barStyle.fontSize = (int)(size.y / 2);
-
-
- buttonActiveStyle = new GUIStyle();
- buttonActiveStyle.border = new RectOffset(1, 1, 1, 1);
- buttonActiveStyle.normal.background = images.button_activeImage;
- buttonActiveStyle.alignment = TextAnchor.MiddleCenter;
- buttonActiveStyle.margin = new RectOffset(1, 1, 1, 1);
- //buttonActiveStyle.padding = new RectOffset(4,4,4,4);
- buttonActiveStyle.fontSize = (int)(size.y / 2);
-
- backStyle = new GUIStyle();
- backStyle.normal.background = images.even_logImage;
- backStyle.clipping = TextClipping.Clip;
- backStyle.fontSize = (int)(size.y / 2);
-
- evenLogStyle = new GUIStyle();
- evenLogStyle.normal.background = images.even_logImage;
- evenLogStyle.fixedHeight = size.y;
- evenLogStyle.clipping = TextClipping.Clip;
- evenLogStyle.alignment = TextAnchor.UpperLeft;
- evenLogStyle.imagePosition = ImagePosition.ImageLeft;
- evenLogStyle.fontSize = (int)(size.y / 2);
- //evenLogStyle.wordWrap = true;
-
- oddLogStyle = new GUIStyle();
- oddLogStyle.normal.background = images.odd_logImage;
- oddLogStyle.fixedHeight = size.y;
- oddLogStyle.clipping = TextClipping.Clip;
- oddLogStyle.alignment = TextAnchor.UpperLeft;
- oddLogStyle.imagePosition = ImagePosition.ImageLeft;
- oddLogStyle.fontSize = (int)(size.y / 2);
- //oddLogStyle.wordWrap = true ;
-
- logButtonStyle = new GUIStyle();
- //logButtonStyle.wordWrap = true;
- logButtonStyle.fixedHeight = size.y;
- logButtonStyle.clipping = TextClipping.Clip;
- logButtonStyle.alignment = TextAnchor.UpperLeft;
- //logButtonStyle.imagePosition = ImagePosition.ImageLeft ;
- //logButtonStyle.wordWrap = true;
- logButtonStyle.fontSize = (int)(size.y / 2);
- logButtonStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
- selectedLogStyle = new GUIStyle();
- selectedLogStyle.normal.background = images.selectedImage;
- selectedLogStyle.fixedHeight = size.y;
- selectedLogStyle.clipping = TextClipping.Clip;
- selectedLogStyle.alignment = TextAnchor.UpperLeft;
- selectedLogStyle.normal.textColor = Color.white;
- //selectedLogStyle.wordWrap = true;
- selectedLogStyle.fontSize = (int)(size.y / 2);
-
- selectedLogFontStyle = new GUIStyle();
- selectedLogFontStyle.normal.background = images.selectedImage;
- selectedLogFontStyle.fixedHeight = size.y;
- selectedLogFontStyle.clipping = TextClipping.Clip;
- selectedLogFontStyle.alignment = TextAnchor.UpperLeft;
- selectedLogFontStyle.normal.textColor = Color.white;
- //selectedLogStyle.wordWrap = true;
- selectedLogFontStyle.fontSize = (int)(size.y / 2);
- selectedLogFontStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
- stackLabelStyle = new GUIStyle();
- stackLabelStyle.wordWrap = true;
- stackLabelStyle.fontSize = (int)(size.y / 2);
- stackLabelStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
- scrollerStyle = new GUIStyle();
- scrollerStyle.normal.background = images.barImage;
-
- searchStyle = new GUIStyle();
- searchStyle.clipping = TextClipping.Clip;
- searchStyle.alignment = TextAnchor.LowerCenter;
- searchStyle.fontSize = (int)(size.y / 2);
- searchStyle.wordWrap = true;
-
-
- sliderBackStyle = new GUIStyle();
- sliderBackStyle.normal.background = images.barImage;
- sliderBackStyle.fixedHeight = size.y;
- sliderBackStyle.border = new RectOffset(1, 1, 1, 1);
-
- sliderThumbStyle = new GUIStyle();
- sliderThumbStyle.normal.background = images.selectedImage;
- sliderThumbStyle.fixedWidth = size.x;
-
- GUISkin skin = images.reporterScrollerSkin;
-
- toolbarScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
- toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
- toolbarScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
- toolbarScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
- toolbarScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;
-
- logScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
- logScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2f;
- logScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
- logScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2f;
- logScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;
-
- graphScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
- graphScrollerSkin.verticalScrollbar.fixedWidth = 0f;
- graphScrollerSkin.horizontalScrollbar.fixedHeight = size.x * 2f;
- graphScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
- graphScrollerSkin.horizontalScrollbarThumb.fixedHeight = size.x * 2f;
- //inGameLogsScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2;
- //inGameLogsScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2;
- }
-
- void Start()
- {
- logDate = System.DateTime.Now.ToString();
- StartCoroutine("readInfo");
- }
-
- //clear all logs
- void clear()
- {
- logs.Clear();
- collapsedLogs.Clear();
- currentLog.Clear();
- logsDic.Clear();
- //selectedIndex = -1;
- selectedLog = null;
- numOfLogs = 0;
- numOfLogsWarning = 0;
- numOfLogsError = 0;
- numOfCollapsedLogs = 0;
- numOfCollapsedLogsWarning = 0;
- numOfCollapsedLogsError = 0;
- logsMemUsage = 0;
- graphMemUsage = 0;
- samples.Clear();
- System.GC.Collect();
- selectedLog = null;
- }
-
- Rect screenRect;
- Rect toolBarRect;
- Rect logsRect;
- Rect stackRect;
- Rect graphRect;
- Rect graphMinRect;
- Rect graphMaxRect;
- Rect buttomRect;
- Vector2 stackRectTopLeft;
- Rect detailRect;
-
- Vector2 scrollPosition;
- Vector2 scrollPosition2;
- Vector2 toolbarScrollPosition;
-
- //int selectedIndex = -1;
- Log selectedLog;
-
- float toolbarOldDrag = 0;
- float oldDrag;
- float oldDrag2;
- float oldDrag3;
- int startIndex;
-
- //calculate what is the currentLog : collapsed or not , hide or view warnings ......
- void calculateCurrentLog()
- {
- bool filter = !string.IsNullOrEmpty(filterText);
- string _filterText = "";
- if (filter)
- _filterText = filterText.ToLower();
- currentLog.Clear();
- if (collapse) {
- for (int i = 0; i < collapsedLogs.Count; i++) {
- Log log = collapsedLogs[i];
- if (log.logType == _LogType.Log && !showLog)
- continue;
- if (log.logType == _LogType.Warning && !showWarning)
- continue;
- if (log.logType == _LogType.Error && !showError)
- continue;
- if (log.logType == _LogType.Assert && !showError)
- continue;
- if (log.logType == _LogType.Exception && !showError)
- continue;
-
- if (filter) {
- if (log.condition.ToLower().Contains(_filterText))
- currentLog.Add(log);
- }
- else {
- currentLog.Add(log);
- }
- }
- }
- else {
- for (int i = 0; i < logs.Count; i++) {
- Log log = logs[i];
- if (log.logType == _LogType.Log && !showLog)
- continue;
- if (log.logType == _LogType.Warning && !showWarning)
- continue;
- if (log.logType == _LogType.Error && !showError)
- continue;
- if (log.logType == _LogType.Assert && !showError)
- continue;
- if (log.logType == _LogType.Exception && !showError)
- continue;
-
- if (filter) {
- if (log.condition.ToLower().Contains(_filterText))
- currentLog.Add(log);
- }
- else {
- currentLog.Add(log);
- }
- }
- }
-
- if (selectedLog != null) {
- int newSelectedIndex = currentLog.IndexOf(selectedLog);
- if (newSelectedIndex == -1) {
- Log collapsedSelected = logsDic[selectedLog.condition][selectedLog.stacktrace];
- newSelectedIndex = currentLog.IndexOf(collapsedSelected);
- if (newSelectedIndex != -1)
- scrollPosition.y = newSelectedIndex * size.y;
- }
- else {
- scrollPosition.y = newSelectedIndex * size.y;
- }
- }
- }
-
- Rect countRect;
- Rect timeRect;
- Rect timeLabelRect;
- Rect sceneRect;
- Rect sceneLabelRect;
- Rect memoryRect;
- Rect memoryLabelRect;
- Rect fpsRect;
- Rect fpsLabelRect;
- GUIContent tempContent = new GUIContent();
-
-
- Vector2 infoScrollPosition;
- Vector2 oldInfoDrag;
- void DrawInfo()
- {
-
- GUILayout.BeginArea(screenRect, backStyle);
-
- Vector2 drag = getDrag();
- if ((drag.x != 0) && (downPos != Vector2.zero)) {
- infoScrollPosition.x -= (drag.x - oldInfoDrag.x);
- }
- if ((drag.y != 0) && (downPos != Vector2.zero)) {
- infoScrollPosition.y += (drag.y - oldInfoDrag.y);
- }
- oldInfoDrag = drag;
-
- GUI.skin = toolbarScrollerSkin;
- infoScrollPosition = GUILayout.BeginScrollView(infoScrollPosition);
- GUILayout.Space(size.x);
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(buildFromContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(buildDate, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(systemInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(deviceModel, nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(deviceType, nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(deviceName, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(graphicsInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(SystemInfo.graphicsDeviceName, nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(graphicsMemorySize, nonStyle, GUILayout.Height(size.y));
-#if !UNITY_CHANGE1
- GUILayout.Space(size.x);
- GUILayout.Label(maxTextureSize, nonStyle, GUILayout.Height(size.y));
-#endif
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Space(size.x);
- GUILayout.Space(size.x);
- GUILayout.Label("Screen Width " + Screen.width, nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label("Screen Height " + Screen.height, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(systemMemorySize + " mb", nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Space(size.x);
- GUILayout.Space(size.x);
- GUILayout.Label("Mem Usage Of Logs " + logsMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- //GUILayout.Label( "Mem Usage Of Graph " + graphMemUsage.ToString("0.000") + " mb", nonStyle , GUILayout.Height(size.y));
- //GUILayout.Space( size.x);
- GUILayout.Label("GC Memory " + gcTotalMemory.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(softwareContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(SystemInfo.operatingSystem, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(dateContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(System.DateTime.Now.ToString(), nonStyle, GUILayout.Height(size.y));
- GUILayout.Label(" - Application Started At " + logDate, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(Time.realtimeSinceStartup.ToString("000"), nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(fpsText, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(userContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(UserData, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label(currentScene, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.Label("Unity Version = " + Application.unityVersion, nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- /*GUILayout.BeginHorizontal();
- GUILayout.Space( size.x);
- GUILayout.Box( graphContent ,nonStyle , GUILayout.Width(size.x) , GUILayout.Height(size.y));
- GUILayout.Space( size.x);
- GUILayout.Label( "frame " + samples.Count , nonStyle , GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();*/
-
- drawInfo_enableDisableToolBarButtons();
-
- GUILayout.FlexibleSpace();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Label("Size = " + size.x.ToString("0.0"), nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- float _size = GUILayout.HorizontalSlider(size.x, 16, 64, sliderBackStyle, sliderThumbStyle, GUILayout.Width(Screen.width * 0.5f));
- if (size.x != _size) {
- size.x = size.y = _size;
- initializeStyle();
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- currentView = ReportView.Logs;
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
-
-
- GUILayout.EndScrollView();
-
- GUILayout.EndArea();
- }
-
-
- void drawInfo_enableDisableToolBarButtons()
- {
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
- GUILayout.Label("Hide or Show tool bar buttons", nonStyle, GUILayout.Height(size.y));
- GUILayout.Space(size.x);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(size.x);
-
- if (GUILayout.Button(clearOnNewSceneContent, (showClearOnNewSceneLoadedButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showClearOnNewSceneLoadedButton = !showClearOnNewSceneLoadedButton;
- }
-
- if (GUILayout.Button(showTimeContent, (showTimeButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showTimeButton = !showTimeButton;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
- if (GUILayout.Button(showSceneContent, (showSceneButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showSceneButton = !showSceneButton;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
- if (GUILayout.Button(showMemoryContent, (showMemButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showMemButton = !showMemButton;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);
-
- if (GUILayout.Button(showFpsContent, (showFpsButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showFpsButton = !showFpsButton;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
- /*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
- {
- showGraph = !showGraph ;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
- if (GUILayout.Button(searchContent, (showSearchText) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showSearchText = !showSearchText;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.TextField(tempRect, filterText, searchStyle);
-
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- void DrawReport()
- {
- screenRect.x = 0f;
- screenRect.y = 0f;
- screenRect.width = Screen.width;
- screenRect.height = Screen.height;
- GUILayout.BeginArea(screenRect, backStyle);
- GUILayout.BeginVertical();
- GUILayout.FlexibleSpace();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- /*GUILayout.Box( cameraContent ,nonStyle , GUILayout.Width(size.x) , GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();*/
- GUILayout.Label("Select Photo", nonStyle, GUILayout.Height(size.y));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Coming Soon", nonStyle, GUILayout.Height(size.y));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {
- currentView = ReportView.Logs;
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.FlexibleSpace();
- GUILayout.EndVertical();
- GUILayout.EndArea();
- }
-
- void drawToolBar()
- {
-
- toolBarRect.x = 0f;
- toolBarRect.y = 0f;
- toolBarRect.width = Screen.width;
- toolBarRect.height = size.y * 2f;
-
- //toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
- //toolbarScrollerSkin.horizontalScrollbar.fixedHeight= 0f ;
-
- GUI.skin = toolbarScrollerSkin;
- Vector2 drag = getDrag();
- if ((drag.x != 0) && (downPos != Vector2.zero) && (downPos.y > Screen.height - size.y * 2f)) {
- toolbarScrollPosition.x -= (drag.x - toolbarOldDrag);
- }
- toolbarOldDrag = drag.x;
- GUILayout.BeginArea(toolBarRect);
- toolbarScrollPosition = GUILayout.BeginScrollView(toolbarScrollPosition);
- GUILayout.BeginHorizontal(barStyle);
-
- if (GUILayout.Button(clearContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- clear();
- }
- if (GUILayout.Button(collapseContent, (collapse) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- collapse = !collapse;
- calculateCurrentLog();
- }
- if (showClearOnNewSceneLoadedButton && GUILayout.Button(clearOnNewSceneContent, (clearOnNewSceneLoaded) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- clearOnNewSceneLoaded = !clearOnNewSceneLoaded;
- }
-
- if (showTimeButton && GUILayout.Button(showTimeContent, (showTime) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showTime = !showTime;
- }
- if (showSceneButton) {
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
- if (GUILayout.Button(showSceneContent, (showScene) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showScene = !showScene;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
- }
- if (showMemButton) {
- if (GUILayout.Button(showMemoryContent, (showMemory) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showMemory = !showMemory;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);
- }
- if (showFpsButton) {
- if (GUILayout.Button(showFpsContent, (showFps) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showFps = !showFps;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
- }
- /*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
- {
- showGraph = !showGraph ;
- }
- tempRect = GUILayoutUtility.GetLastRect();
- GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
-
- if (showSearchText) {
- GUILayout.Box(searchContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2));
- tempRect = GUILayoutUtility.GetLastRect();
- string newFilterText = GUI.TextField(tempRect, filterText, searchStyle);
- if (newFilterText != filterText) {
- filterText = newFilterText;
- calculateCurrentLog();
- }
- }
-
- if (GUILayout.Button(infoContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- currentView = ReportView.Info;
- }
-
-
-
- GUILayout.FlexibleSpace();
-
-
- string logsText = " ";
- if (collapse) {
- logsText += numOfCollapsedLogs;
- }
- else {
- logsText += numOfLogs;
- }
- string logsWarningText = " ";
- if (collapse) {
- logsWarningText += numOfCollapsedLogsWarning;
- }
- else {
- logsWarningText += numOfLogsWarning;
- }
- string logsErrorText = " ";
- if (collapse) {
- logsErrorText += numOfCollapsedLogsError;
- }
- else {
- logsErrorText += numOfLogsError;
- }
-
- GUILayout.BeginHorizontal((showLog) ? buttonActiveStyle : barStyle);
- if (GUILayout.Button(logContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showLog = !showLog;
- calculateCurrentLog();
- }
- if (GUILayout.Button(logsText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showLog = !showLog;
- calculateCurrentLog();
- }
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal((showWarning) ? buttonActiveStyle : barStyle);
- if (GUILayout.Button(warningContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showWarning = !showWarning;
- calculateCurrentLog();
- }
- if (GUILayout.Button(logsWarningText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showWarning = !showWarning;
- calculateCurrentLog();
- }
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal((showError) ? buttonActiveStyle : nonStyle);
- if (GUILayout.Button(errorContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showError = !showError;
- calculateCurrentLog();
- }
- if (GUILayout.Button(logsErrorText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- showError = !showError;
- calculateCurrentLog();
- }
- GUILayout.EndHorizontal();
-
- if (GUILayout.Button(closeContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
- show = false;
- ReporterGUI gui = gameObject.GetComponent();
- DestroyImmediate(gui);
-
- try {
- gameObject.SendMessage("OnHideReporter");
- }
- catch (System.Exception e) {
- Debug.LogException(e);
- }
- }
-
-
- GUILayout.EndHorizontal();
-
- GUILayout.EndScrollView();
-
- GUILayout.EndArea();
- }
-
-
- Rect tempRect;
- void DrawLogs()
- {
-
- GUILayout.BeginArea(logsRect, backStyle);
-
- GUI.skin = logScrollerSkin;
- //setStartPos();
- Vector2 drag = getDrag();
-
- if (drag.y != 0 && logsRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
- scrollPosition.y += (drag.y - oldDrag);
- }
- scrollPosition = GUILayout.BeginScrollView(scrollPosition);
-
- oldDrag = drag.y;
-
-
- int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
- int totalCount = currentLog.Count;
- /*if( totalCount < 100 )
- inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 0;
- else
- inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 64;*/
-
- totalVisibleCount = Mathf.Min(totalVisibleCount, totalCount - startIndex);
- int index = 0;
- int beforeHeight = (int)(startIndex * size.y);
- //selectedIndex = Mathf.Clamp( selectedIndex , -1 , totalCount -1);
- if (beforeHeight > 0) {
- //fill invisible gap before scroller to make proper scroller pos
- GUILayout.BeginHorizontal(GUILayout.Height(beforeHeight));
- GUILayout.Label("---");
- GUILayout.EndHorizontal();
- }
-
- int endIndex = startIndex + totalVisibleCount;
- endIndex = Mathf.Clamp(endIndex, 0, totalCount);
- bool scrollerVisible = (totalVisibleCount < totalCount);
- for (int i = startIndex; (startIndex + index) < endIndex; i++) {
-
- if (i >= currentLog.Count)
- break;
- Log log = currentLog[i];
-
- if (log.logType == _LogType.Log && !showLog)
- continue;
- if (log.logType == _LogType.Warning && !showWarning)
- continue;
- if (log.logType == _LogType.Error && !showError)
- continue;
- if (log.logType == _LogType.Assert && !showError)
- continue;
- if (log.logType == _LogType.Exception && !showError)
- continue;
-
- if (index >= totalVisibleCount) {
- break;
- }
-
- GUIContent content = null;
- if (log.logType == _LogType.Log)
- content = logContent;
- else if (log.logType == _LogType.Warning)
- content = warningContent;
- else
- content = errorContent;
- //content.text = log.condition ;
-
- GUIStyle currentLogStyle = ((startIndex + index) % 2 == 0) ? evenLogStyle : oddLogStyle;
- if (log == selectedLog) {
- //selectedLog = log ;
- currentLogStyle = selectedLogStyle;
- }
- else {
- }
-
- tempContent.text = log.count.ToString();
- float w = 0f;
- if (collapse)
- w = barStyle.CalcSize(tempContent).x + 3;
- countRect.x = Screen.width - w;
- countRect.y = size.y * i;
- if (beforeHeight > 0)
- countRect.y += 8;//i will check later why
- countRect.width = w;
- countRect.height = size.y;
-
- if (scrollerVisible)
- countRect.x -= size.x * 2;
-
- Sample sample = samples[log.sampleId];
- fpsRect = countRect;
- if (showFps) {
- tempContent.text = sample.fpsText;
- w = currentLogStyle.CalcSize(tempContent).x + size.x;
- fpsRect.x -= w;
- fpsRect.width = size.x;
- fpsLabelRect = fpsRect;
- fpsLabelRect.x += size.x;
- fpsLabelRect.width = w - size.x;
- }
-
-
- memoryRect = fpsRect;
- if (showMemory) {
- tempContent.text = sample.memory.ToString("0.000");
- w = currentLogStyle.CalcSize(tempContent).x + size.x;
- memoryRect.x -= w;
- memoryRect.width = size.x;
- memoryLabelRect = memoryRect;
- memoryLabelRect.x += size.x;
- memoryLabelRect.width = w - size.x;
- }
- sceneRect = memoryRect;
- if (showScene) {
-
- tempContent.text = sample.GetSceneName();
- w = currentLogStyle.CalcSize(tempContent).x + size.x;
- sceneRect.x -= w;
- sceneRect.width = size.x;
- sceneLabelRect = sceneRect;
- sceneLabelRect.x += size.x;
- sceneLabelRect.width = w - size.x;
- }
- timeRect = sceneRect;
- if (showTime) {
- tempContent.text = sample.time.ToString("0.000");
- w = currentLogStyle.CalcSize(tempContent).x + size.x;
- timeRect.x -= w;
- timeRect.width = size.x;
- timeLabelRect = timeRect;
- timeLabelRect.x += size.x;
- timeLabelRect.width = w - size.x;
- }
-
-
-
- GUILayout.BeginHorizontal(currentLogStyle);
- if (log == selectedLog) {
- GUILayout.Box(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(log.condition, selectedLogFontStyle);
- //GUILayout.FlexibleSpace();
- if (showTime) {
- GUI.Box(timeRect, showTimeContent, currentLogStyle);
- GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
- }
- if (showScene) {
- GUI.Box(sceneRect, showSceneContent, currentLogStyle);
- GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
- }
- if (showMemory) {
- GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
- GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
- }
- if (showFps) {
- GUI.Box(fpsRect, showFpsContent, currentLogStyle);
- GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
- }
-
-
- }
- else {
- if (GUILayout.Button(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {
- //selectedIndex = startIndex + index ;
- selectedLog = log;
- }
- if (GUILayout.Button(log.condition, logButtonStyle)) {
- //selectedIndex = startIndex + index ;
- selectedLog = log;
- }
- //GUILayout.FlexibleSpace();
- if (showTime) {
- GUI.Box(timeRect, showTimeContent, currentLogStyle);
- GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
- }
- if (showScene) {
- GUI.Box(sceneRect, showSceneContent, currentLogStyle);
- GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
- }
- if (showMemory) {
- GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
- GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
- }
- if (showFps) {
- GUI.Box(fpsRect, showFpsContent, currentLogStyle);
- GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
- }
- }
- if (collapse)
- GUI.Label(countRect, log.count.ToString(), barStyle);
- GUILayout.EndHorizontal();
- index++;
- }
-
- int afterHeight = (int)((totalCount - (startIndex + totalVisibleCount)) * size.y);
- if (afterHeight > 0) {
- //fill invisible gap after scroller to make proper scroller pos
- GUILayout.BeginHorizontal(GUILayout.Height(afterHeight));
- GUILayout.Label(" ");
- GUILayout.EndHorizontal();
- }
-
- GUILayout.EndScrollView();
- GUILayout.EndArea();
-
- buttomRect.x = 0f;
- buttomRect.y = Screen.height - size.y;
- buttomRect.width = Screen.width;
- buttomRect.height = size.y;
-
- if (showGraph)
- drawGraph();
- else
- drawStack();
- }
-
-
- float graphSize = 4f;
- int startFrame = 0;
- int currentFrame = 0;
- Vector3 tempVector1;
- Vector3 tempVector2;
- Vector2 graphScrollerPos;
- float maxFpsValue;
- float minFpsValue;
- float maxMemoryValue;
- float minMemoryValue;
-
- void drawGraph()
- {
-
- graphRect = stackRect;
- graphRect.height = Screen.height * 0.25f;//- size.y ;
-
-
-
- //startFrame = samples.Count - (int)(Screen.width / graphSize) ;
- //if( startFrame < 0 ) startFrame = 0 ;
- GUI.skin = graphScrollerSkin;
-
- Vector2 drag = getDrag();
- if (graphRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
- if (drag.x != 0) {
- graphScrollerPos.x -= drag.x - oldDrag3;
- graphScrollerPos.x = Mathf.Max(0, graphScrollerPos.x);
- }
-
- Vector2 p = downPos;
- if (p != Vector2.zero) {
- currentFrame = startFrame + (int)(p.x / graphSize);
- }
- }
-
- oldDrag3 = drag.x;
- GUILayout.BeginArea(graphRect, backStyle);
-
- graphScrollerPos = GUILayout.BeginScrollView(graphScrollerPos);
- startFrame = (int)(graphScrollerPos.x / graphSize);
- if (graphScrollerPos.x >= (samples.Count * graphSize - Screen.width))
- graphScrollerPos.x += graphSize;
-
- GUILayout.Label(" ", GUILayout.Width(samples.Count * graphSize));
- GUILayout.EndScrollView();
- GUILayout.EndArea();
- maxFpsValue = 0;
- minFpsValue = 100000;
- maxMemoryValue = 0;
- minMemoryValue = 100000;
- for (int i = 0; i < Screen.width / graphSize; i++) {
- int index = startFrame + i;
- if (index >= samples.Count)
- break;
- Sample s = samples[index];
- if (maxFpsValue < s.fps) maxFpsValue = s.fps;
- if (minFpsValue > s.fps) minFpsValue = s.fps;
- if (maxMemoryValue < s.memory) maxMemoryValue = s.memory;
- if (minMemoryValue > s.memory) minMemoryValue = s.memory;
- }
-
- //GUI.BeginGroup(graphRect);
-
-
- if (currentFrame != -1 && currentFrame < samples.Count) {
- Sample selectedSample = samples[currentFrame];
- GUILayout.BeginArea(buttomRect, backStyle);
- GUILayout.BeginHorizontal();
-
- GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.fpsText, nonStyle);
- GUILayout.Space(size.x);
-
- /*GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
- GUILayout.Label( currentFrame.ToString() ,nonStyle );*/
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.EndArea();
- }
-
- graphMaxRect = stackRect;
- graphMaxRect.height = size.y;
- GUILayout.BeginArea(graphMaxRect);
- GUILayout.BeginHorizontal();
-
- GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(maxMemoryValue.ToString("0.000"), nonStyle);
-
- GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(maxFpsValue.ToString("0.000"), nonStyle);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.EndArea();
-
- graphMinRect = stackRect;
- graphMinRect.y = stackRect.y + stackRect.height - size.y;
- graphMinRect.height = size.y;
- GUILayout.BeginArea(graphMinRect);
- GUILayout.BeginHorizontal();
-
- GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-
- GUILayout.Label(minMemoryValue.ToString("0.000"), nonStyle);
-
-
- GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-
- GUILayout.Label(minFpsValue.ToString("0.000"), nonStyle);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.EndArea();
-
- //GUI.EndGroup();
- }
-
- void drawStack()
- {
-
- if (selectedLog != null) {
- Vector2 drag = getDrag();
- if (drag.y != 0 && stackRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
- scrollPosition2.y += drag.y - oldDrag2;
- }
- oldDrag2 = drag.y;
-
-
-
- GUILayout.BeginArea(stackRect, backStyle);
- scrollPosition2 = GUILayout.BeginScrollView(scrollPosition2);
- Sample selectedSample = null;
- try {
- selectedSample = samples[selectedLog.sampleId];
- }
- catch (System.Exception e) {
- Debug.LogException(e);
- }
-
- GUILayout.BeginHorizontal();
- GUILayout.Label(selectedLog.condition, stackLabelStyle);
- GUILayout.EndHorizontal();
- GUILayout.Space(size.y * 0.25f);
- GUILayout.BeginHorizontal();
- GUILayout.Label(selectedLog.stacktrace, stackLabelStyle);
- GUILayout.EndHorizontal();
- GUILayout.Space(size.y);
- GUILayout.EndScrollView();
- GUILayout.EndArea();
-
-
- GUILayout.BeginArea(buttomRect, backStyle);
- GUILayout.BeginHorizontal();
-
- GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.time.ToString("0.000"), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
- GUILayout.Space(size.x);
-
- GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
- GUILayout.Label(selectedSample.fpsText, nonStyle);
- /*GUILayout.Space( size.x );
- GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
- GUILayout.Label( selectedLog.sampleId.ToString() ,nonStyle );*/
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.EndArea();
-
-
-
- }
- else {
- GUILayout.BeginArea(stackRect, backStyle);
- GUILayout.EndArea();
- GUILayout.BeginArea(buttomRect, backStyle);
- GUILayout.EndArea();
- }
-
- }
-
-
- public void OnGUIDraw()
- {
-
- if (!show) {
- return;
- }
-
- screenRect.x = 0;
- screenRect.y = 0;
- screenRect.width = Screen.width;
- screenRect.height = Screen.height;
-
- getDownPos();
-
-
- logsRect.x = 0f;
- logsRect.y = size.y * 2f;
- logsRect.width = Screen.width;
- logsRect.height = Screen.height * 0.75f - size.y * 2f;
-
- stackRectTopLeft.x = 0f;
- stackRect.x = 0f;
- stackRectTopLeft.y = Screen.height * 0.75f;
- stackRect.y = Screen.height * 0.75f;
- stackRect.width = Screen.width;
- stackRect.height = Screen.height * 0.25f - size.y;
-
-
-
- detailRect.x = 0f;
- detailRect.y = Screen.height - size.y * 3;
- detailRect.width = Screen.width;
- detailRect.height = size.y * 3;
-
- if (currentView == ReportView.Info)
- DrawInfo();
- else if (currentView == ReportView.Logs) {
- drawToolBar();
- DrawLogs();
- }
-
-
- }
-
- List gestureDetector = new List();
- Vector2 gestureSum = Vector2.zero;
- float gestureLength = 0;
- int gestureCount = 0;
- bool isGestureDone()
- {
- if (Application.platform == RuntimePlatform.Android ||
- Application.platform == RuntimePlatform.IPhonePlayer) {
- if (Input.touches.Length != 1) {
- gestureDetector.Clear();
- gestureCount = 0;
- }
- else {
- if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
- gestureDetector.Clear();
- else if (Input.touches[0].phase == TouchPhase.Moved) {
- Vector2 p = Input.touches[0].position;
- if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
- gestureDetector.Add(p);
- }
- }
- }
- else {
- if (Input.GetMouseButtonUp(0)) {
- gestureDetector.Clear();
- gestureCount = 0;
- }
- else {
- if (Input.GetMouseButton(0)) {
- Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
- if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
- gestureDetector.Add(p);
- }
- }
- }
-
- if (gestureDetector.Count < 10)
- return false;
-
- gestureSum = Vector2.zero;
- gestureLength = 0;
- Vector2 prevDelta = Vector2.zero;
- for (int i = 0; i < gestureDetector.Count - 2; i++) {
-
- Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];
- float deltaLength = delta.magnitude;
- gestureSum += delta;
- gestureLength += deltaLength;
-
- float dot = Vector2.Dot(delta, prevDelta);
- if (dot < 0f) {
- gestureDetector.Clear();
- gestureCount = 0;
- return false;
- }
-
- prevDelta = delta;
- }
-
- int gestureBase = (Screen.width + Screen.height) / 4;
-
- if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2) {
- gestureDetector.Clear();
- gestureCount++;
- if (gestureCount >= numOfCircleToShow)
- return true;
- }
-
- return false;
- }
-
- float lastClickTime = -1;
- bool isDoubleClickDone()
- {
- if (Application.platform == RuntimePlatform.Android ||
- Application.platform == RuntimePlatform.IPhonePlayer) {
- if (Input.touches.Length != 1) {
- lastClickTime = -1;
- }
- else {
- if (Input.touches[0].phase == TouchPhase.Began) {
- if (lastClickTime == -1)
- lastClickTime = Time.realtimeSinceStartup;
- else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {
- lastClickTime = -1;
- return true;
- }
- else {
- lastClickTime = Time.realtimeSinceStartup;
- }
- }
- }
- }
- else {
- if (Input.GetMouseButtonDown(0)) {
- if (lastClickTime == -1)
- lastClickTime = Time.realtimeSinceStartup;
- else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {
- lastClickTime = -1;
- return true;
- }
- else {
- lastClickTime = Time.realtimeSinceStartup;
- }
- }
- }
- return false;
- }
-
- //calculate pos of first click on screen
- Vector2 startPos;
-
- Vector2 downPos;
- Vector2 getDownPos()
- {
- if (Application.platform == RuntimePlatform.Android ||
- Application.platform == RuntimePlatform.IPhonePlayer) {
-
- if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Began) {
- downPos = Input.touches[0].position;
- return downPos;
- }
- }
- else {
- if (Input.GetMouseButtonDown(0)) {
- downPos.x = Input.mousePosition.x;
- downPos.y = Input.mousePosition.y;
- return downPos;
- }
- }
-
- return Vector2.zero;
- }
- //calculate drag amount , this is used for scrolling
-
- Vector2 mousePosition;
- Vector2 getDrag()
- {
-
- if (Application.platform == RuntimePlatform.Android ||
- Application.platform == RuntimePlatform.IPhonePlayer) {
- if (Input.touches.Length != 1) {
- return Vector2.zero;
- }
- return Input.touches[0].position - downPos;
- }
- else {
- if (Input.GetMouseButton(0)) {
- mousePosition = Input.mousePosition;
- return mousePosition - downPos;
- }
- else {
- return Vector2.zero;
- }
- }
- }
-
- //calculate the start index of visible log
- void calculateStartIndex()
- {
- startIndex = (int)(scrollPosition.y / size.y);
- startIndex = Mathf.Clamp(startIndex, 0, currentLog.Count);
- }
-
- // For FPS Counter
- private int frames = 0;
- private bool firstTime = true;
- private float lastUpdate = 0f;
- private const int requiredFrames = 10;
- private const float updateInterval = 0.25f;
-
-#if UNITY_CHANGE1
- float lastUpdate2 = 0;
-#endif
-
- void doShow()
- {
- show = true;
- currentView = ReportView.Logs;
- gameObject.AddComponent();
-
-
- try {
- gameObject.SendMessage("OnShowReporter");
- }
- catch (System.Exception e) {
- Debug.LogException(e);
- }
- }
-
- void Update()
- {
- fpsText = fps.ToString("0.000");
- gcTotalMemory = (((float)System.GC.GetTotalMemory(false)) / 1024 / 1024);
- //addSample();
-
-#if UNITY_CHANGE3
- int sceneIndex = SceneManager.GetActiveScene().buildIndex ;
- if( sceneIndex != -1 && string.IsNullOrEmpty( scenes[sceneIndex] ))
- scenes[ SceneManager.GetActiveScene().buildIndex ] = SceneManager.GetActiveScene().name ;
-#else
- int sceneIndex = Application.loadedLevel;
- if (sceneIndex != -1 && string.IsNullOrEmpty(scenes[Application.loadedLevel]))
- scenes[Application.loadedLevel] = Application.loadedLevelName;
-#endif
-
- calculateStartIndex();
- if (!show && isGestureDone()) {
- doShow();
- }
-
-
- if (threadedLogs.Count > 0) {
- lock (threadedLogs) {
- for (int i = 0; i < threadedLogs.Count; i++) {
- Log l = threadedLogs[i];
- AddLog(l.condition, l.stacktrace, (LogType)l.logType);
- }
- threadedLogs.Clear();
- }
- }
-
-#if UNITY_CHANGE1
- float elapsed2 = Time.realtimeSinceStartup - lastUpdate2;
- if (elapsed2 > 1) {
- lastUpdate2 = Time.realtimeSinceStartup;
- //be sure no body else take control of log
- Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
- Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
- }
-#endif
-
- // FPS Counter
- if (firstTime) {
- firstTime = false;
- lastUpdate = Time.realtimeSinceStartup;
- frames = 0;
- return;
- }
- frames++;
- float dt = Time.realtimeSinceStartup - lastUpdate;
- if (dt > updateInterval && frames > requiredFrames) {
- fps = (float)frames / dt;
- lastUpdate = Time.realtimeSinceStartup;
- frames = 0;
- }
- }
-
-
- void CaptureLog(string condition, string stacktrace, LogType type)
- {
- AddLog(condition, stacktrace, type);
- }
-
- void AddLog(string condition, string stacktrace, LogType type)
- {
- float memUsage = 0f;
- string _condition = "";
- if (cachedString.ContainsKey(condition)) {
- _condition = cachedString[condition];
- }
- else {
- _condition = condition;
- cachedString.Add(_condition, _condition);
- memUsage += (string.IsNullOrEmpty(_condition) ? 0 : _condition.Length * sizeof(char));
- memUsage += System.IntPtr.Size;
- }
- string _stacktrace = "";
- if (cachedString.ContainsKey(stacktrace)) {
- _stacktrace = cachedString[stacktrace];
- }
- else {
- _stacktrace = stacktrace;
- cachedString.Add(_stacktrace, _stacktrace);
- memUsage += (string.IsNullOrEmpty(_stacktrace) ? 0 : _stacktrace.Length * sizeof(char));
- memUsage += System.IntPtr.Size;
- }
- bool newLogAdded = false;
-
- addSample();
- Log log = new Log() { logType = (_LogType)type, condition = _condition, stacktrace = _stacktrace, sampleId = samples.Count - 1 };
- memUsage += log.GetMemoryUsage();
- //memUsage += samples.Count * 13 ;
-
- logsMemUsage += memUsage / 1024 / 1024;
-
- if (TotalMemUsage > maxSize) {
- clear();
- Debug.Log("Memory Usage Reach" + maxSize + " mb So It is Cleared");
- return;
- }
-
- bool isNew = false;
- //string key = _condition;// + "_!_" + _stacktrace ;
- if (logsDic.ContainsKey(_condition, stacktrace)) {
- isNew = false;
- logsDic[_condition][stacktrace].count++;
- }
- else {
- isNew = true;
- collapsedLogs.Add(log);
- logsDic[_condition][stacktrace] = log;
-
- if (type == LogType.Log)
- numOfCollapsedLogs++;
- else if (type == LogType.Warning)
- numOfCollapsedLogsWarning++;
- else
- numOfCollapsedLogsError++;
- }
-
- if (type == LogType.Log)
- numOfLogs++;
- else if (type == LogType.Warning)
- numOfLogsWarning++;
- else
- numOfLogsError++;
-
-
- logs.Add(log);
- if (!collapse || isNew) {
- bool skip = false;
- if (log.logType == _LogType.Log && !showLog)
- skip = true;
- if (log.logType == _LogType.Warning && !showWarning)
- skip = true;
- if (log.logType == _LogType.Error && !showError)
- skip = true;
- if (log.logType == _LogType.Assert && !showError)
- skip = true;
- if (log.logType == _LogType.Exception && !showError)
- skip = true;
-
- if (!skip) {
- if (string.IsNullOrEmpty(filterText) || log.condition.ToLower().Contains(filterText.ToLower())) {
- currentLog.Add(log);
- newLogAdded = true;
- }
- }
- }
-
- if (newLogAdded) {
- calculateStartIndex();
- int totalCount = currentLog.Count;
- int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
- if (startIndex >= (totalCount - totalVisibleCount))
- scrollPosition.y += size.y;
- }
-
- try {
- gameObject.SendMessage("OnLog", log);
- }
- catch (System.Exception e) {
- Debug.LogException(e);
- }
- }
-
- List threadedLogs = new List();
- void CaptureLogThread(string condition, string stacktrace, LogType type)
- {
- Log log = new Log() { condition = condition, stacktrace = stacktrace, logType = (_LogType)type };
- lock (threadedLogs) {
- threadedLogs.Add(log);
- }
- }
-
- //new scene is loaded
- void OnLevelWasLoaded()
- {
- if (clearOnNewSceneLoaded)
- clear();
-
-#if UNITY_CHANGE3
- currentScene = SceneManager.GetActiveScene().name ;
- Debug.Log( "Scene " + SceneManager.GetActiveScene().name + " is loaded");
-#else
- currentScene = Application.loadedLevelName;
- Debug.Log("Scene " + Application.loadedLevelName + " is loaded");
-#endif
- }
-
- //save user config
- void OnApplicationQuit()
- {
- PlayerPrefs.SetInt("Reporter_currentView", (int)currentView);
- PlayerPrefs.SetInt("Reporter_show", (show == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_collapse", (collapse == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_clearOnNewSceneLoaded", (clearOnNewSceneLoaded == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showTime", (showTime == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showScene", (showScene == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showMemory", (showMemory == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showFps", (showFps == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showGraph", (showGraph == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showLog", (showLog == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showWarning", (showWarning == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showError", (showError == true) ? 1 : 0);
- PlayerPrefs.SetString("Reporter_filterText", filterText);
- PlayerPrefs.SetFloat("Reporter_size", size.x);
-
- PlayerPrefs.SetInt("Reporter_showClearOnNewSceneLoadedButton", (showClearOnNewSceneLoadedButton == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showTimeButton", (showTimeButton == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showSceneButton", (showSceneButton == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showMemButton", (showMemButton == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showFpsButton", (showFpsButton == true) ? 1 : 0);
- PlayerPrefs.SetInt("Reporter_showSearchText", (showSearchText == true) ? 1 : 0);
-
- PlayerPrefs.Save();
- }
-
- //read build information
- [System.Obsolete]
- IEnumerator readInfo()
- {
- string prefFile = "build_info.txt";
- string url = prefFile;
-
- if (prefFile.IndexOf("://") == -1) {
- string streamingAssetsPath = Application.streamingAssetsPath;
- if (streamingAssetsPath == "")
- streamingAssetsPath = Application.dataPath + "/StreamingAssets/";
- url = System.IO.Path.Combine(streamingAssetsPath, prefFile);
- }
-
-
- // float startTime = Time.realtimeSinceStartup;
- WWW www = new WWW(url);
- yield return www;
-
- if (!string.IsNullOrEmpty(www.error)) {
- Debug.LogError(www.error);
- }
- else {
- buildDate = www.text;
- }
-
- yield break;
- }
-}
-
-
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs
deleted file mode 100644
index dbe35f1..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class ReporterGUI : MonoBehaviour
-{
- Reporter reporter;
- void Awake()
- {
- reporter = gameObject.GetComponent();
- }
-
- void OnGUI()
- {
- reporter.OnGUIDraw();
- }
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs.meta
deleted file mode 100644
index 1ddc3ce..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterGUI.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 8c866050b2c752d488112993fd0ddfce
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
deleted file mode 100644
index 3911066..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class ReporterMessageReceiver : MonoBehaviour
-{
- Reporter reporter;
- void Start()
- {
- reporter = gameObject.GetComponent();
- }
-
- void OnPreStart()
- {
- //To Do : this method is called before initializing reporter,
- //we can for example check the resultion of our device ,then change the size of reporter
- if (reporter == null)
- reporter = gameObject.GetComponent();
-
- if (Screen.width < 1000)
- reporter.size = new Vector2(32, 32);
- else
- reporter.size = new Vector2(48, 48);
-
- reporter.UserData = "Put user date here like his account to know which user is playing on this device";
- }
-
- void OnHideReporter()
- {
- //TO DO : resume your game
- }
-
- void OnShowReporter()
- {
- //TO DO : pause your game and disable its GUI
- }
-
- void OnLog(Reporter.Log log)
- {
- //TO DO : put you custom code
- }
-
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs.meta
deleted file mode 100644
index 825f61e..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6767a180de870304caa2013b2772dd62
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test.meta
deleted file mode 100644
index 20c989c..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 7c32ffadc35cc8045a81f08654eaf6cf
-folderAsset: yes
-DefaultImporter:
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity
deleted file mode 100644
index 5b48e59..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity
+++ /dev/null
@@ -1,523 +0,0 @@
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diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity.meta
deleted file mode 100644
index c40919b..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity.meta
+++ /dev/null
@@ -1,4 +0,0 @@
-fileFormatVersion: 2
-guid: 50197f88423d447488d9bff2736b47dc
-DefaultImporter:
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs
deleted file mode 100644
index 1098ced..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class Rotate : MonoBehaviour
-{
- Vector3 angle;
-
- void Start()
- {
- angle = transform.eulerAngles;
- }
-
- void Update()
- {
- angle.y += Time.deltaTime * 100;
- transform.eulerAngles = angle;
- }
-
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs.meta
deleted file mode 100644
index baf2212..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/Rotate.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs
deleted file mode 100644
index 540dd28..0000000
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs
+++ /dev/null
@@ -1,151 +0,0 @@
-#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
-#warning UNITY_CHANGE has been set manually
-#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
-#define UNITY_CHANGE1
-#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
-#define UNITY_CHANGE2
-#else
-#define UNITY_CHANGE3
-#endif
-//use UNITY_CHANGE1 for unity older than "unity 5"
-//use UNITY_CHANGE2 for unity 5.0 -> 5.3
-//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )
-
-using UnityEngine;
-using System.Collections;
-using System.Threading;
-#if UNITY_CHANGE3
-using UnityEngine.SceneManagement;
-#endif
-
-
-
-//this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors
-//so you can check the functionality of in game logs
-//just drop this scrip to any empty game object on first scene your game start at
-public class TestReporter : MonoBehaviour
-{
- public int logTestCount = 100;
- public int threadLogTestCount = 100;
- public bool logEverySecond = true;
- int currentLogTestCount;
- Reporter reporter;
- GUIStyle style;
- Rect rect1;
- Rect rect2;
- Rect rect3;
- Rect rect4;
- Rect rect5;
- Rect rect6;
-
- Thread thread;
-
- void Start()
- {
- Application.runInBackground = true;
-
- reporter = FindObjectOfType(typeof(Reporter)) as Reporter;
- Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf");
-
- style = new GUIStyle();
- style.alignment = TextAnchor.MiddleCenter;
- style.normal.textColor = Color.white;
- style.wordWrap = true;
-
- for (int i = 0; i < 10; i++) {
- Debug.Log("Test Collapsed log");
- Debug.LogWarning("Test Collapsed Warning");
- Debug.LogError("Test Collapsed Error");
- }
-
- for (int i = 0; i < 10; i++) {
- Debug.Log("Test Collapsed log");
- Debug.LogWarning("Test Collapsed Warning");
- Debug.LogError("Test Collapsed Error");
- }
-
- rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50);
- rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100);
- rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50);
- rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50);
- rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50);
- rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50);
-
- thread = new Thread(new ThreadStart(threadLogTest));
- thread.Start();
- }
-
- void OnDestroy()
- {
- thread.Abort();
- }
-
- void threadLogTest()
- {
- for (int i = 0; i < threadLogTestCount; i++) {
- Debug.Log("Test Log from Thread");
- Debug.LogWarning("Test Warning from Thread");
- Debug.LogError("Test Error from Thread");
- }
- }
-
- float elapsed;
- void Update()
- {
- int drawn = 0;
- while (currentLogTestCount < logTestCount && drawn < 10) {
- Debug.Log("Test Log " + currentLogTestCount);
- Debug.LogError("Test LogError " + currentLogTestCount);
- Debug.LogWarning("Test LogWarning " + currentLogTestCount);
- drawn++;
- currentLogTestCount++;
- }
-
- elapsed += Time.deltaTime;
- if (elapsed >= 1) {
- elapsed = 0;
- Debug.Log("One Second Passed");
- }
- }
-
- void OnGUI()
- {
- if (reporter && !reporter.show) {
- GUI.Label(rect1, "Draw circle on screen to show logs", style);
- GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style);
- if (GUI.Button(rect3, "Load ReporterScene")) {
-#if UNITY_CHANGE3
- SceneManager.LoadScene("ReporterScene");
-#else
- Application.LoadLevel("ReporterScene");
-#endif
- }
- if (GUI.Button(rect4, "Load test1")) {
-#if UNITY_CHANGE3
- SceneManager.LoadScene("test1");
-#else
- Application.LoadLevel("test1");
-#endif
- }
- if (GUI.Button(rect5, "Load test2")) {
-#if UNITY_CHANGE3
- SceneManager.LoadScene("test2");
-#else
- Application.LoadLevel("test2");
-#endif
- }
- GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style);
- }
- }
-
-}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs.meta b/Assets/BlE/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs.meta
deleted file mode 100644
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To use Reporter just create reporter from menu (Reporter->Create) at first scene your game start . then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest. Congratulations you have finished setup of Log Viewer , no coding is required, now you can view all logs warnings errors and exception which was showing in unity3d editor console directly on game screen even after you release it to mobile , pc or any other platform, all what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the screen to show all these logs, you will see something like this logs .
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As you see most of functionality that are available for you in editor console are available to you in your game even if you release the game to any platform.
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This asset include script for testing. just drop TestReporter script on any game object, this script will do 1000 logs + 1000 warnings + 1000 errors, you can adjust the Log Test Count to check the functionality of this asset, also note you can adjust it to huge number to check how this asset perform for stress loggings.
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Let us talk now about reporter functionality, down you see the image of tool bar
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This bar is scrollable so you can view all button on small screen.
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Button to clear all logs.
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Toggle button to collapse logs.
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Toggle button to clear Logs if new scene is loaded.
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Toggle button to show or hide time beside each logs , time represent time since application start, the number on the button show the current time.
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Toggle button to show or hide the scene name of each log, so you know which scene this log happened. the name on this button show the current scene name.
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Toggle button to show or hide GC memory of each log, so you know what is GC memory of application when this log happen, it could be useful in monitoring application memory. the number on button show the current GC memory.
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Toggle button to show or hide frame rate of each log, so you can know what is the frame rate when this log happened.
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Button to show system information. contains many useful information about system and application. like from which pc this build is done and in which date. this is very useful during game testing to confirm this is up to date build from proper pc.
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note also information window are scrollable so you can view all information in small screen mobiles.
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Toggle button to show or hide normal logs. number on button show normal logs count.
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Toggle button to show or hide warning logs. number on button show warning logs count.
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Toggle button to show or hide error logs. number on button show error logs count.
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Thanks for using Reporter and Hope you find this asset useful .
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if you have any Issue please visit
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https://github.com/aliessmael/Unity-Logs-Viewer
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- padding: 5px 42px 5px 22px;
- position: relative;
- left: 30px;
- text-shadow: 0 -1px 0 rgba(0,0,0,0.3);
-}
-#respond input#submit:active {
- background: #1982d1;
- color: #bfddf3;
-}
-#respond #cancel-comment-reply-link {
- color: #666;
- margin-left: 10px;
- text-decoration: none;
-}
-#respond .logged-in-as a:hover,
-#respond #cancel-comment-reply-link:hover {
- text-decoration: underline;
-}
-.commentlist #respond {
- margin: 1.625em 0 0;
- width: auto;
-}
-#reply-title {
- color: #373737;
- font-size: 24px;
- font-weight: bold;
- line-height: 30px;
-}
-#cancel-comment-reply-link {
- color: #888;
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-#cancel-comment-reply-link:active,
-#cancel-comment-reply-link:hover {
- color: #ff4b33;
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- display: none;
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-
-
-/* =Footer
------------------------------------------------ */
-
-#colophon {
- clear: both;
-}
-#supplementary {
- border-top: 1px solid #ddd;
- padding: 1.625em 7.6%;
- overflow: hidden;
-}
-
-/* Two Footer Widget Areas */
-#supplementary.two .widget-area {
- float: left;
- margin-right: 3.7%;
- width: 48.1%;
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-#supplementary.two .widget-area + .widget-area {
- margin-right: 0;
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-/* Three Footer Widget Areas */
-#supplementary.three .widget-area {
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- margin-right: 3.7%;
- width: 30.85%;
-}
-#supplementary.three .widget-area + .widget-area + .widget-area {
- margin-right: 0;
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-
-/* Site Generator Line */
-#site-generator {
- background: #f9f9f9;
- border-top: 1px solid #ddd;
- color: #666;
- font-size: 12px;
- line-height: 2.2em;
- padding: 2.2em 0.5em;
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-}
-#site-generator a {
- color: #555;
- font-weight: bold;
-}
-
-
-
-/* =Responsive Structure
------------------------------------------------ */
-
-@media (max-width: 800px) {
- /* Simplify the basic layout */
- #main #content {
- margin: 0 7.6%;
- width: auto;
- }
- #nav-below {
- border-bottom: 1px solid #ddd;
- margin-bottom: 1.625em;
- }
- #main #secondary {
- float: none;
- margin: 0 7.6%;
- width: auto;
- }
- /* Simplify the showcase template */
- .page-template-showcase-php .featured-posts {
- min-height: 280px;
- }
- .featured-posts section.featured-post {
- height: auto;
- }
- .page-template-showcase-php section.recent-posts {
- float: none;
- margin: 0;
- width: 100%;
- }
- .page-template-showcase-php #main .widget-area {
- float: none;
- margin: 0;
- width: auto;
- }
- .page-template-showcase-php .other-recent-posts {
- border-bottom: 1px solid #ddd;
- }
- /* Simplify the showcase template when small feature */
- section.featured-post .attachment-small-feature,
- .one-column section.featured-post .attachment-small-feature {
- border: none;
- display: block;
- float: left;
- height: auto;
- margin: 0.625em auto 1.025em;
- max-width: 30%;
- position: static;
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- margin: 0 0 1.625em;
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- height: auto;
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- article.feature-image.small .entry-summary p a {
- left: 0;
- padding-left: 20px;
- padding-right: 20px;
- width: auto;
- }
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- .singular .entry-content,
- .singular footer.entry-meta,
- .singular #comments-title {
- width: 100%;
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- margin: 0 0 1.625em;
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- margin: 0 1.625em 0 0;
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- left: 0;
- position: absolute;
- top: 40px;
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- margin: 2.2em -8.8% 0;
- padding: 20px 8.8%;
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- .commentlist .pingback {
- margin-left: 102px;
- width: auto;
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- /* And a full-width comment form */
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- width: auto;
- }
- /* No need to float footer widgets at this size */
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- /* No need to float 404 widgets at this size */
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-}
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- /* @media (max-width: 650px) Reduce font-sizes for better readability on smaller devices */
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- width: 45%;
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- width: 100%;
- height: auto;
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-
-}
-@media only screen and (min-device-width: 320px) and (max-device-width: 480px) {
- body {
- padding: 0;
- }
- #page {
- margin-top: 0;
- }
- #branding {
- border-top: none;
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-
-}
-
-
-/* =Print
------------------------------------------------ */
-
-@media print {
- body {
- background: none !important;
- font-size: 10pt;
- }
- footer.entry-meta a[rel=bookmark]:link:after,
- footer.entry-meta a[rel=bookmark]:visited:after {
- content: " [" attr(href) "] "; /* Show URLs */
- }
- #page {
- clear: both !important;
- display: block !important;
- float: none !important;
- max-width: 100%;
- position: relative !important;
- }
- #branding {
- border-top: none !important;
- padding: 0;
- }
- #branding hgroup {
- margin: 0;
- }
- #site-title a {
- font-size: 21pt;
- }
- #site-description {
- font-size: 10pt;
- }
- #branding #searchform {
- display: none;
- }
- #branding img {
- display: none;
- }
- #access {
- display: none;
- }
- #main {
- border-top: none;
- box-shadow: none;
- }
- #primary {
- float: left;
- margin: 0;
- width: 100%;
- }
- #content {
- margin: 0;
- width: auto;
- }
- .singular #content {
- margin: 0;
- width: 100%;
- }
- .singular .entry-header .entry-meta {
- position: static;
- }
- .entry-meta .edit-link a {
- display: none;
- }
- #content nav {
- display: none;
- }
- .singular .entry-header,
- .singular .entry-content,
- .singular footer.entry-meta,
- .singular #comments-title {
- margin: 0;
- width: 100%;
- }
- .singular .hentry {
- padding: 0;
- }
- .entry-title,
- .singular .entry-title {
- font-size: 21pt;
- }
- .entry-meta {
- font-size: 10pt;
- }
- .entry-header .comments-link {
- display: none;
- }
- .page-link {
- display: none;
- }
- .singular #author-info {
- background: none;
- border-bottom: none;
- border-top: none;
- margin: 2.2em 0 0;
- padding: 0;
- }
- #respond {
- display: none;
- }
- .widget-area {
- display: none;
- }
- #colophon {
- display: none;
- }
-
- /* Comments */
- .commentlist > li.comment {
- background: none;
- border: 1px solid #ddd;
- -moz-border-radius: 3px 3px 3px 3px;
- border-radius: 3px 3px 3px 3px;
- margin: 0 auto 1.625em;
- padding: 1.625em;
- position: relative;
- width: auto;
- }
- .commentlist .avatar {
- height: 39px;
- left: 2.2em;
- top: 2.2em;
- width: 39px;
- }
- .commentlist li.comment .comment-meta {
- line-height: 1.625em;
- margin-left: 50px;
- }
- .commentlist li.comment .fn {
- display: block;
- }
- .commentlist li.comment .comment-content {
- margin: 1.625em 0 0;
- }
- .commentlist .comment-edit-link {
- display: none;
- }
- .commentlist > li::before,
- .commentlist > li.bypostauthor::before {
- content: '';
- }
- .commentlist .reply {
- display: none;
- }
-
- /* Post author highlighting */
- .commentlist > li.bypostauthor {
- color: #444;
- }
- .commentlist > li.bypostauthor .comment-meta {
- color: #666;
- }
- .commentlist > li.bypostauthor:before {
- content: none;
- }
-
- /* Post Author threaded comments */
- .commentlist .children > li.bypostauthor {
- background: #fff;
- border-color: #ddd;
- }
- .commentlist .children > li.bypostauthor > article,
- .commentlist .children > li.bypostauthor > article .comment-meta {
- color: #666;
- }
-
-}
-
-
-/* =IE7
------------------------------------------------ */
-
-#ie7 article.intro {
- margin-left: -7.6%;
- margin-right: -7.6%;
- padding-left: -7.6%;
- padding-right: -7.6%;
- max-width: 1000px;
-}
-#ie7 section.featured-post {
- margin-left: -7.6%;
- margin-right: -7.6%;
- max-width: 850px;
-}
-#ie7 section.recent-posts {
- margin-right: 7.6%;
-}
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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index 0d0044b..0000000
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similarity index 81%
rename from Assets/Plugins/Android/classes.jar.meta
rename to Assets/Plugins/Android/BTPluginAndroid.aar.meta
index c8e4cb9..a5cc91a 100644
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diff --git a/Assets/Plugins/Android/BluetoothService.cs b/Assets/Plugins/Android/BluetoothService.cs
deleted file mode 100644
index ea1d4d7..0000000
--- a/Assets/Plugins/Android/BluetoothService.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-using System;
-using UnityEngine;
-
-
-public class BluetoothService
-{
-
- private static AndroidJavaClass unityPlayer;
- private static AndroidJavaObject activity;
- private static AndroidJavaObject context;
- private static AndroidJavaClass unity3dbluetoothplugin;
- private static AndroidJavaObject BluetoothConnector;
-
-
- // creating an instance of the bluetooth class from the plugin
- public static void CreateBluetoothObject()
- {
- if (Application.platform == RuntimePlatform.Android)
- {
- unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
- activity = unityPlayer.GetStatic("currentActivity");
- context = activity.Call("getApplicationContext");
- unity3dbluetoothplugin = new AndroidJavaClass("com.example.unity3dbluetoothplugin.BluetoothConnector");
- BluetoothConnector = unity3dbluetoothplugin.CallStatic("getInstance");
- }
- }
-
- // starting bluetooth connection with device named "DeviceName"
- // print the status on the screen using native android Toast
- public static bool StartBluetoothConnection(string DeviceName)
- {
- if (Application.platform == RuntimePlatform.Android)
- {
- string connectionStatus = "non";
- try
- {
- connectionStatus = BluetoothConnector.Call("StartBluetoothConnection", DeviceName);
- BluetoothConnector.Call("PrintOnScreen", context, connectionStatus);
- if (connectionStatus == "Connected") return true;
- else return false;
-
-
- }
- catch (Exception e)
- {
- BluetoothConnector.Call("PrintOnScreen", context, connectionStatus+e.ToString());
- return false;
- }
- }
- else return false;
- }
-
- // should be called inside OnApplicationQuit
- // stop connection with the bluetooth device
- public static void StopBluetoothConnection()
- {
-
- if (Application.platform == RuntimePlatform.Android)
- {
- try
- {
- BluetoothConnector.Call("StopBluetoothConnection");
- BluetoothConnector.Call("PrintOnScreen", context, "connction stoped");
-
- }
- catch (Exception e)
- {
- BluetoothConnector.Call("PrintOnScreen", context, "stop connction error"+e.ToString());
- }
- }
- }
-
- // write data as a string to the bluetooth device
- public static void WritetoBluetooth(string data)
- {
- if (Application.platform == RuntimePlatform.Android)
- {
- try
- {
- BluetoothConnector.Call("WriteData", data);
-
-
- }
- catch (Exception e)
- {
- BluetoothConnector.Call("PrintOnScreen", context, "write data error"+e.ToString());
- }
- }
- }
-
-
- //read data from the bluetooth device
- // if there is an error or there is no data coming, this method will return "" as an output
- public static string ReadFromBluetooth()
- {
- string data = "";
- if (Application.platform == RuntimePlatform.Android)
- {
- try
- {
- data = BluetoothConnector.Call("ReadData");
- return data;
- }
- catch (Exception e)
- {
- BluetoothConnector.Call("PrintOnScreen", context, "read data error"+e.ToString());
- return "";
- }
- }
- else return "";
-
- }
-}
diff --git a/Assets/Plugins/Android/classes.jar b/Assets/Plugins/Android/classes.jar
deleted file mode 100644
index 630048f..0000000
Binary files a/Assets/Plugins/Android/classes.jar and /dev/null differ
diff --git a/Assets/Plugins/BluetoothForAndroid.cs b/Assets/Plugins/BluetoothForAndroid.cs
new file mode 100644
index 0000000..b5dc141
--- /dev/null
+++ b/Assets/Plugins/BluetoothForAndroid.cs
@@ -0,0 +1,267 @@
+using System;
+using System.Text;
+using UnityEngine;
+
+// ATTENTION !!!
+// This is the service class of the plugin for working with the native code of the android system.
+// No need to change anything here, otherwise the plugin will stop working.
+// To work with plug-in methods, read Documentation.pdf
+
+namespace SVSBluetooth {
+ public class BluetoothForAndroid {
+ private static BluetoothForAndroid instance;
+ public static AndroidJavaClass javaClass;
+ public static AndroidJavaObject javaObject;
+
+ public static event Action BtAdapterEnabled;
+ public static event Action BtAdapterDisabled;
+
+ public static event Action ServerStarted;
+ public static event Action ServerStopped;
+
+ public static event Action AttemptConnectToServer;
+ public static event Action FailConnectToServer;
+
+ public static event Action DeviceConnected;
+ public static event Action DeviceDisconnected;
+
+ public static event Action ReceivedIntMessage;
+ public static event Action ReceivedFloatMessage;
+ public static event Action ReceivedStringMessage;
+ public static event Action ReceivedByteMessage;
+
+ public static event Action DeviceSelected;
+
+ const string BT_CLASS_NAME = "com.SVStar.BtForUnityAndroid.BT_Plugin";
+ public struct BTDevice {
+ public string name;
+ public string address;
+ public BTDevice(string name, string address) {
+ this.name = name;
+ this.address = address;
+ }
+ }
+
+ #region static methods
+
+ public static void Initialize() {
+ if (Application.platform == RuntimePlatform.Android) {
+
+ if (instance == null) instance = new BluetoothForAndroid();
+ GameObject emptyObject = new GameObject();
+ emptyObject.AddComponent();
+
+ javaClass = new AndroidJavaClass(BT_CLASS_NAME);
+ javaClass.CallStatic("Initialize");
+ javaObject = javaClass.GetStatic("btPlugin");
+ }
+ }
+
+ public static bool IsBTEnabled() {
+ if (javaObject != null) return javaObject.Call("IsEnabled");
+ else return false;
+ }
+
+ public static void EnableBT() {
+ if (javaObject != null) javaObject.Call("EnableBT");
+ }
+
+ public static void DisableBT() {
+ if (javaObject != null) javaObject.Call("DisableBT");
+ }
+
+ public static void CreateServer(string UUID) {
+ if (javaObject != null) {
+ javaObject.Call("CreateServer", UUID);
+ }
+ }
+
+ public static void StopServer() {
+ if (javaObject != null) {
+ javaObject.Call("StopServer");
+ }
+ }
+
+ public static void ConnectToServer(string UUID) {
+ if (javaObject != null) {
+ javaObject.Call("ConnectToServer", UUID);
+ }
+ }
+
+ public static void Disconnect() {
+ if (javaObject != null) javaObject.Call("Disconnect");
+ }
+
+ public static void WriteMessage(int val) {
+ if (javaObject != null) {
+ byte[] array = BitConverter.GetBytes(val);
+ javaObject.Call("WriteMessage", instance.ModAddArray(array, 0));
+ }
+ }
+ public static void WriteMessage(float val) {
+ if (javaObject != null) {
+ byte[] array = BitConverter.GetBytes(val);
+ javaObject.Call("WriteMessage", instance.ModAddArray(array, 1));
+ }
+ }
+ public static void WriteMessage(string val) {
+ if (javaObject != null && val.Length > 0) {
+ byte[] array = Encoding.UTF8.GetBytes(val);
+ javaObject.Call("WriteMessage", instance.ModAddArray(array, 2));
+ }
+ }
+ public static void WriteMessage(byte[] val) {
+ if (javaObject != null && val.Length > 0) {
+ javaObject.Call("WriteMessage", instance.ModAddArray(val, 3));
+ }
+ }
+ public static BTDevice[] GetBondedDevices() {
+ if (javaObject != null) {
+ return instance.GetBTArray(javaObject.Call("GetBondedDevices"));
+ }
+ else return null;
+ }
+ public static void ConnectToServerByAddress(string UUID, string address) {
+ string[] par = { UUID, address };
+ if (javaObject != null) javaObject.Call("ConnectToServerByAddress", par);
+ }
+ #endregion
+
+
+ #region SERVICE METHODS PLUGIN
+
+ public void GetInputData() {
+ if (javaObject != null) {
+ byte[] array = javaObject.Call("GetInputData");
+ ConvertFromByte(array);
+ }
+ }
+
+ private void ConvertFromByte(byte[] array) {
+ if (array != null) {
+ switch (array[0]) {
+ case 0:
+ if (ReceivedIntMessage != null) ReceivedIntMessage(BitConverter.ToInt32(array, 1));
+ break;
+ case 1:
+ if (ReceivedFloatMessage != null) ReceivedFloatMessage(BitConverter.ToSingle(array, 1));
+ break;
+ case 2:
+ if (ReceivedStringMessage != null) ReceivedStringMessage(Encoding.UTF8.GetString(ModRemoveArray(array)));
+ break;
+ case 3:
+ if (ReceivedByteMessage != null) ReceivedByteMessage(ModRemoveArray(array));
+ break;
+ }
+ }
+ else Debug.Log("blue = ArrayNull");
+ }
+
+ private byte[] ModAddArray(byte[] array, int typeData) {
+ byte[] lengthArray = BitConverter.GetBytes(array.Length + 1);
+ byte[] newArray = new byte[array.Length + 5];
+ newArray[0] = lengthArray[3];
+ newArray[1] = lengthArray[2];
+ newArray[2] = lengthArray[1];
+ newArray[3] = lengthArray[0];
+ newArray[4] = (byte)typeData;
+ for (int i = 0; i < array.Length; i++) {
+ newArray[i + 5] = array[i];
+ }
+ return newArray;
+ }
+
+ private byte[] ModRemoveArray(byte[] array) {
+ byte[] newArray = new byte[array.Length - 1];
+ for (int i = 0; i < array.Length - 1; i++) {
+ newArray[i] = array[i + 1];
+ }
+ return newArray;
+ }
+
+
+ public void OnBtAdapterEnabled() {
+ if (BtAdapterEnabled != null) BtAdapterEnabled();
+ }
+ public void OnBtAdapterDisabled() {
+ if (BtAdapterDisabled != null) BtAdapterDisabled();
+ }
+ public void OnServerStarted() {
+ if (ServerStarted != null) ServerStarted();
+ }
+ public void OnServerStopped() {
+ if (ServerStopped != null) ServerStopped();
+ }
+ public void OnAttemptConnectToServer() {
+ if (AttemptConnectToServer != null) AttemptConnectToServer();
+ }
+ public void OnFailConnectToServer() {
+ if (FailConnectToServer != null) FailConnectToServer();
+ }
+ public void OnDeviceConnected() {
+ if (DeviceConnected != null) DeviceConnected();
+ }
+ public void OnDeviceDisconnected() {
+ if (DeviceDisconnected != null) DeviceDisconnected();
+ }
+ public void OnDeviceSelected(string deviceData) {
+ if (DeviceSelected != null) DeviceSelected(deviceData);
+ }
+ private BTDevice[] GetBTArray(string[] devices) {
+ BTDevice[] btDevices = new BTDevice[devices.Length / 2];
+ int j = 0;
+ for (int i = 0; i < devices.Length; i = i + 2) {
+ btDevices[j].name = devices[i];
+ btDevices[j].address = devices[i + 1];
+ j++;
+ }
+ return btDevices;
+ }
+ #endregion
+
+
+ public class BluetoothBridgeForAndroid : MonoBehaviour {
+ private BluetoothForAndroid btForUnity;
+
+ void Start() {
+ btForUnity = instance;
+ DontDestroyOnLoad(gameObject);
+ gameObject.name = "BluetoothForAndroid";
+ }
+
+ public void NewInputData(string message) {
+ btForUnity.GetInputData();
+ }
+ public void BtAdapterEnabled(string message) {
+ btForUnity.OnBtAdapterEnabled();
+ }
+ public void BtAdapterDisabled(string message) {
+ btForUnity.OnBtAdapterDisabled();
+ }
+ public void ServerStarted(string message) {
+ btForUnity.OnServerStarted();
+ }
+ public void ServerStopped(string message) {
+ btForUnity.OnServerStopped();
+ }
+ public void AttemptConnectToServer(string message) {
+ btForUnity.OnAttemptConnectToServer();
+ }
+ public void FailConnectToServer(string message) {
+ btForUnity.OnFailConnectToServer();
+ }
+ public void DeviceConnected(string message) {
+ btForUnity.OnDeviceConnected();
+ }
+ public void DeviceDisconnected(string message) {
+ btForUnity.OnDeviceDisconnected();
+ }
+ public void DeviceSelected(string message) {
+ btForUnity.OnDeviceSelected(message);
+ }
+ }
+ }
+}
+
+
+
diff --git a/Assets/Plugins/Android/BluetoothService.cs.meta b/Assets/Plugins/BluetoothForAndroid.cs.meta
similarity index 71%
rename from Assets/Plugins/Android/BluetoothService.cs.meta
rename to Assets/Plugins/BluetoothForAndroid.cs.meta
index 8b9f9d0..0a66b93 100644
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@@ -1,5 +1,7 @@
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diff --git a/Assets/BlE.meta b/Assets/Simple Bluetooth for android.meta
similarity index 77%
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rename to Assets/Simple Bluetooth for android.meta
index fca5a94..9008ed2 100644
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+++ b/Assets/Simple Bluetooth for android.meta
@@ -1,5 +1,5 @@
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similarity index 61%
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rename to Assets/Simple Bluetooth for android/Demos.meta
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similarity index 61%
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rename to Assets/Simple Bluetooth for android/Demos/Game Example.meta
index 1591de1..41ec356 100644
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new file mode 100644
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/Menu.unity.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/Menu.unity.meta
new file mode 100644
index 0000000..311c5de
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/Menu.unity.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta
new file mode 100644
index 0000000..ef2c2da
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs
new file mode 100644
index 0000000..2dce0d4
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+public class BulletScript : MonoBehaviour {
+
+ // collision check. If the projectile collides with a wall or with its own tank, then it is simply destroyed.
+ // If the projectile collides with an enemy tank, then it is destroyed and calls the method of reducing HP in the GameScene script.
+ private void OnCollisionEnter2D(Collision2D collision) {
+ if (collision.gameObject.name == "LeftBorder" || collision.gameObject.name == "RightBorder" || collision.gameObject.name == "PlayerTank") {
+ Destroy(gameObject);
+ }
+ else {
+ GameScene.instance.HitByEnemy();
+ Destroy(gameObject);
+ }
+ }
+}
diff --git a/Assets/BlE/BlEClient/BLEAdapter.cs.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta
similarity index 63%
rename from Assets/BlE/BlEClient/BLEAdapter.cs.meta
rename to Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta
index 6299446..4b41234 100644
--- a/Assets/BlE/BlEClient/BLEAdapter.cs.meta
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta
@@ -1,10 +1,12 @@
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs
new file mode 100644
index 0000000..3c6eb98
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs
@@ -0,0 +1,212 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class GameScene : MonoBehaviour {
+ public static GameScene instance;
+ // Objects
+ public GameObject tankPlayer;
+ public GameObject tankEnemy;
+ public GameObject bullet;
+ // Text fields
+ public Text playerHealthText;
+ public Text enemyHealthText;
+ public Text scoreText;
+ // Game variables
+ int playerHealth = 100;
+ int enemyHealth = 100;
+ int playerDeath;
+ int enemyDeath;
+ // Input
+ bool goUp;
+ bool goDown;
+ // Fields for interpolating the movement of an enemy
+ Queue posEnemyBuffer = new Queue();
+ bool bufferReady;
+ int frame;
+ int stepToNewPoint;
+ Vector2 step;
+
+ void Start() {
+ Application.targetFrameRate = 30;
+ if (instance == null) instance = this; // creating singleton
+ UpdateVievHealth();
+ UpdateScore();
+ float timeRepeat = 1f / 30f;
+ InvokeRepeating("MovePlayer", 0f, timeRepeat);
+ InvokeRepeating("MoveEnemy", timeRepeat, timeRepeat);
+ InvokeRepeating("SendPosition", timeRepeat, timeRepeat);
+ }
+
+
+ ////////////////////////
+ // Methods for the tank of this device
+ ////////////////////////
+
+ // player tank movement when pushing buttons
+ void MovePlayer() {
+ if (playerHealth > 0) {
+ if (goUp || goDown) {
+ int direction = goUp ? 1 : -1;
+ Vector2 vector = tankPlayer.transform.position;
+ vector.y = Mathf.Clamp(vector.y + 10 * Time.deltaTime * direction, -2.8f, 2.8f);
+ tankPlayer.transform.position = vector;
+ }
+ }
+ }
+
+ // wrapping a player’s tank position into an array of bytes and transferring this array to an enemy device
+ void SendPosition() {
+ byte[] position = new byte[9];
+ byte[] posX = new byte[4];
+ byte[] posY = new byte[4];
+ posX = NetworkManager.instance.FloatToBytes(tankPlayer.transform.position.x);
+ posY = NetworkManager.instance.FloatToBytes(tankPlayer.transform.position.y);
+ position[0] = 0;
+ position[1] = posX[0];
+ position[2] = posX[1];
+ position[3] = posX[2];
+ position[4] = posX[3];
+ position[5] = posY[0];
+ position[6] = posY[1];
+ position[7] = posY[2];
+ position[8] = posY[3];
+ NetworkManager.instance.WriteMessage(position); // message transfer
+ }
+
+ // delay between shots
+ IEnumerator ShotPlayer() {
+ while (true) {
+ if (playerHealth > 0) {
+ Vector2 vector = tankPlayer.transform.position;
+ vector.x += 1;
+ GameObject newBullet = Instantiate(bullet, vector, Quaternion.identity);
+ newBullet.GetComponent().AddForce(Vector2.right * 100);
+ NetworkManager.instance.WriteMessage(new byte[1] { (byte)1 }); // message transfer
+ }
+ yield return new WaitForSeconds(0.3f);
+ }
+ }
+
+ // the reduction of the HP of the enemy tank and the destruction of the tank when the HP is equal to zero
+ public void HitByEnemy() {
+ if (enemyHealth > 20) {
+ enemyHealth -= 20;
+ NetworkManager.instance.WriteMessage(new byte[2] { (byte)2, (byte)enemyHealth }); // message transfer
+ UpdateVievHealth();
+ }
+ else if (enemyHealth == 20) {
+ enemyHealth = 0;
+ NetworkManager.instance.WriteMessage(new byte[1] { (byte)3 }); // message transfer
+ UpdateVievHealth();
+ tankEnemy.transform.position = new Vector2(3.256f, 20);
+ Invoke("ReturnEnemyToStartingPosion", 1f);
+ enemyDeath++;
+ UpdateScore();
+ }
+ }
+
+ // the return of the enemy’s tank to the starting position a second after its destruction
+ void ReturnEnemyToStartingPosion() {
+ tankEnemy.transform.position = new Vector2(3.256f, 0);
+ enemyHealth = 100;
+ NetworkManager.instance.WriteMessage(new byte[1] { (byte)4 }); // message transfer
+ posEnemyBuffer.Clear();
+ UpdateVievHealth();
+ }
+
+
+ /////////////////////////////
+ // Commands from another device
+ /////////////////////////////
+
+ // If the buffer is not empty, then the movement of the enemy tank begins.
+ // tank movement
+ void MoveEnemy() {
+ if (enemyHealth > 0) {
+ if (posEnemyBuffer.Count > 0) tankEnemy.transform.position = posEnemyBuffer.Dequeue();
+ }
+ }
+
+ // The resulting positions are converted from an array of bytes to coordinates of type Vector2 and added to the buffer.
+ public void PutInBufferPosition(byte[] position) {
+ Vector2 currentPosition;
+ byte[] posX = new byte[4];
+ byte[] posY = new byte[4];
+ posX[0] = position[1];
+ posX[1] = position[2];
+ posX[2] = position[3];
+ posX[3] = position[4];
+ posY[0] = position[5];
+ posY[1] = position[6];
+ posY[2] = position[7];
+ posY[3] = position[8];
+ currentPosition.x = -NetworkManager.instance.BytesToFloat(posX);
+ currentPosition.y = NetworkManager.instance.BytesToFloat(posY);
+ posEnemyBuffer.Enqueue(currentPosition);
+ }
+
+ // shot of an enemy tank
+ public void ShotEnemy() {
+ Vector2 vector = tankEnemy.transform.position;
+ vector.x -= 1;
+ GameObject newBullet = Instantiate(bullet, vector, Quaternion.identity);
+ newBullet.GetComponent().AddForce(-Vector2.right * 100);
+ }
+
+ // hitting the player's tank
+ public void HitByPlayer(byte health) {
+ playerHealth = (int)health;
+ UpdateVievHealth();
+ }
+
+ // player tank destruction
+ public void DestroyTankPlayer() {
+ tankPlayer.transform.position = new Vector2(-3.256f, 20);
+ playerHealth = 0;
+ playerDeath++;
+ UpdateVievHealth();
+ UpdateScore();
+ }
+
+ // the return of the player’s tank to the starting position
+ public void ReturnPlayerToStartingPosion() {
+ tankPlayer.transform.position = new Vector2(-3.256f, 0);
+ frame = 0;
+ playerHealth = 100;
+ UpdateVievHealth();
+ }
+
+
+ // View
+ void UpdateVievHealth() {
+ playerHealthText.text = playerHealth + "%";
+ enemyHealthText.text = enemyHealth + "%";
+ }
+ void UpdateScore() {
+ scoreText.text = playerDeath + ":" + enemyDeath;
+ }
+ // Input
+ public void UpButtonPointerDown() {
+ goUp = true;
+ }
+ public void UpButtonPointerUp() {
+ goUp = false;
+ }
+ public void DownButtonPointerDown() {
+ goDown = true;
+ }
+ public void DownButtonPointerUp() {
+ goDown = false;
+ }
+ public void ShotButtonPointerDown() {
+ StartCoroutine("ShotPlayer");
+ }
+ public void ShotButtonPointerUp() {
+ StopCoroutine("ShotPlayer");
+ }
+ public void ExitScene() {
+ NetworkManager.instance.ExitGameScene();
+ }
+}
diff --git a/Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta
similarity index 62%
rename from Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs.meta
rename to Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta
index 8818392..7291123 100644
--- a/Assets/BlE/Unity-Logs-Viewer/Reporter/Reporter.cs.meta
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs
new file mode 100644
index 0000000..945c3b8
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs
@@ -0,0 +1,89 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using SVSBluetooth;
+
+public class MenuInterface : MonoBehaviour {
+
+ public string MY_UUID; // UUID string that is set through the inspector
+ string role;
+ public GameObject MultiplayerPanel;
+ public GameObject WaitPanel;
+ public GameObject turnOnBluetoothText;
+ public GameObject failConnectionText;
+ public GameObject waitConnectionImage;
+ public GameObject waitConnectionCancelButton;
+
+ // comments for operations of the same type will not be repeated
+ // event subscription
+ // for information on the appointment of events, see the Documentation.pdf
+ private void OnEnable() {
+ BluetoothForAndroid.BtAdapterEnabled += HideTurnOnBluetoothText;
+ BluetoothForAndroid.DeviceConnected += LoadGameScene;
+ BluetoothForAndroid.ServerStarted += OpenWaitConnectionWindow;
+ BluetoothForAndroid.AttemptConnectToServer += OpenWaitConnectionWindow;
+ BluetoothForAndroid.FailConnectToServer += FailConnect;
+ }
+ // unsubscribe from events
+ private void OnDisable() {
+ BluetoothForAndroid.BtAdapterEnabled -= HideTurnOnBluetoothText;
+ BluetoothForAndroid.DeviceConnected -= LoadGameScene;
+ BluetoothForAndroid.ServerStarted -= OpenWaitConnectionWindow;
+ BluetoothForAndroid.AttemptConnectToServer -= OpenWaitConnectionWindow;
+ BluetoothForAndroid.FailConnectToServer -= FailConnect;
+ }
+
+ private void Start() {
+ Screen.sleepTimeout = SleepTimeout.NeverSleep; // so that the screen does not go out
+ BluetoothForAndroid.Initialize(); // plugin initialization
+ }
+
+ public void ExitGame() {
+ Application.Quit(); // close application
+ }
+ public void OpenMultiplayerWindow() {
+ if (!BluetoothForAndroid.IsBTEnabled()) BluetoothForAndroid.EnableBT(); // command to turn on the bluetooth if the bluetooth adapter is not activated
+ MultiplayerPanel.SetActive(true); // opening the connection window
+ }
+ public void CloseMultiplayerWindow() {
+ MultiplayerPanel.SetActive(false);// close the connection window
+ }
+ public void StarServer() {
+ role = "server"; // a flag that activates or deactivates the cancel button on the connection standby screen
+ if (BluetoothForAndroid.IsBTEnabled()) {
+ turnOnBluetoothText.SetActive(false);
+ BluetoothForAndroid.CreateServer(MY_UUID); // create a server with the specified UUID
+ }
+ else turnOnBluetoothText.SetActive(true); // if bluetooth is off, a message is displayed asking you to turn on bluetooth
+ }
+ public void ConnectToServer() {
+ role = "client";
+ if (BluetoothForAndroid.IsBTEnabled()) {
+ turnOnBluetoothText.SetActive(false);
+ BluetoothForAndroid.ConnectToServer(MY_UUID); // connect to server with specified UUID
+ }
+ else turnOnBluetoothText.SetActive(true);
+ }
+ private void HideTurnOnBluetoothText() {
+ turnOnBluetoothText.SetActive(false);
+ }
+ private void OpenWaitConnectionWindow() {
+ waitConnectionImage.SetActive(true); // turning on animation
+ WaitPanel.SetActive(true);
+ failConnectionText.SetActive(false);
+ if (role == "server") waitConnectionCancelButton.SetActive(true);
+ else waitConnectionCancelButton.SetActive(false);
+ }
+ private void FailConnect() {
+ waitConnectionImage.SetActive(false);
+ waitConnectionCancelButton.SetActive(true);
+ failConnectionText.SetActive(true);
+ }
+ public void CloseWaitConnectionWindow() {
+ if (role == "server") BluetoothForAndroid.StopServer(); // server shutdown
+ WaitPanel.SetActive(false);
+ }
+
+ void LoadGameScene() {
+ SceneManager.LoadScene(1); // loading the game scene
+ }
+}
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diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/NetworkManager.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/NetworkManager.cs
new file mode 100644
index 0000000..75558ef
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/NetworkManager.cs
@@ -0,0 +1,74 @@
+using System;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using SVSBluetooth;
+
+// this script serves as a bridge between the game script and the bluetooth plugin
+
+public class NetworkManager : MonoBehaviour {
+ public static NetworkManager instance; // singleton
+
+ // subscription and unsubscribe to events
+ private void OnEnable() {
+ BluetoothForAndroid.DeviceDisconnected += ExitGameScene;
+ BluetoothForAndroid.ReceivedByteMessage += GetMessage;
+ }
+ private void OnDisable() {
+ BluetoothForAndroid.DeviceDisconnected -= ExitGameScene;
+ BluetoothForAndroid.ReceivedByteMessage -= GetMessage;
+ }
+
+ void Start() {
+ if (instance == null) instance = this; // creating singleton
+ }
+
+ // data transfer protocol
+ // you can come up with any protocol
+
+ // message[0] == 0 - change position
+ // message[0] == 1 - shot
+ // message[0] == 2 - hit
+ // message[0] == 3 - destroy tank
+ // message[0] == 4 - return to starting posion
+ // when a message is received, methods from the GameScene script are called
+ // Information about which method to call is contained in the first byte of the array
+ void GetMessage(byte[] message) {
+ switch ((int)message[0]) {
+ case 0:
+ GameScene.instance.PutInBufferPosition(message);
+ break;
+ case 1:
+ GameScene.instance.ShotEnemy();
+ break;
+ case 2:
+ GameScene.instance.HitByPlayer(message[1]);
+ break;
+ case 3:
+ GameScene.instance.DestroyTankPlayer();
+ break;
+ case 4:
+ GameScene.instance.ReturnPlayerToStartingPosion();
+ break;
+ default:
+ break;
+ }
+ }
+ // message transfer
+ public void WriteMessage(byte[] message) {
+ BluetoothForAndroid.WriteMessage(message);
+ }
+ // go to menu and disconnect
+ public void ExitGameScene() {
+ BluetoothForAndroid.Disconnect();
+ SceneManager.LoadScene(0);
+ }
+ // converting float to byte array and back from byte array to float
+ public byte[] FloatToBytes(float f) {
+ byte[] bytes = BitConverter.GetBytes(f);
+ return bytes;
+ }
+ public float BytesToFloat(byte[] bytes) {
+ float f = BitConverter.ToSingle(bytes, 0);
+ return f;
+ }
+}
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diff --git a/Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity.meta b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity.meta
new file mode 100644
index 0000000..c0d1049
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts.meta b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts.meta
new file mode 100644
index 0000000..62292e9
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs
new file mode 100644
index 0000000..7123399
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs
@@ -0,0 +1,168 @@
+using UnityEngine;
+using UnityEngine.UI;
+using SVSBluetooth;
+using System.Text;
+
+public class Interface : MonoBehaviour {
+ public Image image; // a picture that displays the status of the bluetooth adapter upon request
+ public Text textField; // field for displaying messages and events
+ const string MY_UUID = "0b7062bc-67cb-492b-9879-09bf2c7012b2"; // UUID constant which is set via script
+ //00001101-0000-1000-8000-00805F9B34FB for arduino
+
+ BluetoothForAndroid.BTDevice[] devices;
+ string lastConnectedDeviceAddress;
+
+ // subscription and unsubscribe from events. You can read more about events in Documentation.pdf
+ private void OnEnable() {
+ Screen.sleepTimeout = SleepTimeout.NeverSleep;
+ BluetoothForAndroid.ReceivedIntMessage += PrintVal1;
+ BluetoothForAndroid.ReceivedFloatMessage += PrintVal2;
+ BluetoothForAndroid.ReceivedStringMessage += PrintVal3;
+ BluetoothForAndroid.ReceivedByteMessage += PrintVal4;
+
+ BluetoothForAndroid.BtAdapterEnabled += PrintEvent1;
+ BluetoothForAndroid.BtAdapterDisabled += PrintEvent2;
+ BluetoothForAndroid.DeviceConnected += PrintEvent3;
+ BluetoothForAndroid.DeviceDisconnected += PrintEvent4;
+ BluetoothForAndroid.ServerStarted += PrintEvent5;
+ BluetoothForAndroid.ServerStopped += PrintEvent6;
+ BluetoothForAndroid.AttemptConnectToServer += PrintEvent7;
+ BluetoothForAndroid.FailConnectToServer += PrintEvent8;
+
+ BluetoothForAndroid.DeviceSelected += PrintDeviceData;
+ }
+ private void OnDisable() {
+ BluetoothForAndroid.ReceivedIntMessage -= PrintVal1;
+ BluetoothForAndroid.ReceivedFloatMessage -= PrintVal2;
+ BluetoothForAndroid.ReceivedStringMessage -= PrintVal3;
+ BluetoothForAndroid.ReceivedByteMessage -= PrintVal4;
+
+ BluetoothForAndroid.BtAdapterEnabled -= PrintEvent1;
+ BluetoothForAndroid.BtAdapterDisabled -= PrintEvent2;
+ BluetoothForAndroid.DeviceConnected -= PrintEvent3;
+ BluetoothForAndroid.DeviceDisconnected -= PrintEvent4;
+ BluetoothForAndroid.ServerStarted -= PrintEvent5;
+ BluetoothForAndroid.ServerStopped -= PrintEvent6;
+ BluetoothForAndroid.AttemptConnectToServer -= PrintEvent7;
+ BluetoothForAndroid.FailConnectToServer -= PrintEvent8;
+
+ BluetoothForAndroid.DeviceSelected -= PrintDeviceData;
+ }
+
+ // Initially, always initialize the plugin.
+ public void Initialize() {
+ BluetoothForAndroid.Initialize();
+ }
+
+ // methods for controlling the bluetooth and getting its state
+ public void GetBluetoothStatus() {
+ if (BluetoothForAndroid.IsBTEnabled()) image.color = Color.green;
+ else image.color = Color.red;
+ }
+ public void EnableBT() {
+ BluetoothForAndroid.EnableBT();
+ }
+ public void DisableBT() {
+ BluetoothForAndroid.DisableBT();
+ }
+
+ // methods for creating and stopping the server, connecting to the server and disconnecting
+ public void CreateServer() {
+ BluetoothForAndroid.CreateServer(MY_UUID);
+ }
+ public void StopServer() {
+ BluetoothForAndroid.StopServer();
+ }
+ public void ConnectToServer() {
+ BluetoothForAndroid.ConnectToServer(MY_UUID);
+ }
+ public void Disconnect() {
+ BluetoothForAndroid.Disconnect();
+ }
+ public void ConnectToServerByAddress() {
+ if (devices != null) {
+ if (devices[0].address != "none") BluetoothForAndroid.ConnectToServerByAddress(MY_UUID, devices[0].address);
+ }
+ }
+ public void ConnectToLastServer() {
+ if (lastConnectedDeviceAddress != null) BluetoothForAndroid.ConnectToServerByAddress(MY_UUID, lastConnectedDeviceAddress);
+ }
+
+ // methods for sending messages of various types
+ public void WriteMessage1() {
+ BluetoothForAndroid.WriteMessage(15);
+ }
+ public void WriteMessage2() {
+ BluetoothForAndroid.WriteMessage(100.69f);
+ }
+ public void WriteMessage3() {
+ BluetoothForAndroid.WriteMessage("Hi !!!");
+ }
+ public void WriteMessage4() {
+ BluetoothForAndroid.WriteMessage(new byte[] { 0, 1, 2, 3, 4, 5 });
+ }
+
+ // methods for displaying received messages on the screen
+ void PrintVal1(int val) {
+ textField.text += val.ToString() + "\n";
+ }
+ void PrintVal2(float val) {
+ textField.text += val.ToString() + "\n";
+ }
+ void PrintVal3(string val) {
+ textField.text += val + "\n";
+ }
+ void PrintVal4(byte[] val) {
+ foreach (var item in val) {
+ textField.text += item;
+ }
+ textField.text += "\n";
+ }
+ public void GetBondedDevices() {
+ devices = BluetoothForAndroid.GetBondedDevices();
+ if (devices != null) {
+ for (int i = 0; i < devices.Length; i++) {
+ textField.text += devices[i].name + " ";
+ textField.text += devices[i].address;
+ textField.text += "\n";
+ }
+ }
+ }
+
+ // methods for displaying events on the screen
+ void PrintEvent1() {
+ textField.text += "Adapter enabled" + "\n";
+ }
+ void PrintEvent2() {
+ textField.text += "Adapter disabled" + "\n";
+ }
+ void PrintEvent3() {
+ textField.text += "The device is connected" + "\n";
+ }
+ void PrintEvent4() {
+ textField.text += "Device lost connection" + "\n";
+ }
+ void PrintEvent5() {
+ textField.text += "Server is running" + "\n";
+ }
+ void PrintEvent6() {
+ textField.text += "Server stopped" + "\n";
+ }
+ void PrintEvent7() {
+ textField.text += "Attempt to connect to server" + "\n";
+ }
+ void PrintEvent8() {
+ textField.text += "Connection to the server failed" + "\n";
+ }
+ void PrintDeviceData(string deviceData) {
+ string[] btDevice = deviceData.Split(new char[] { ',' });
+ textField.text += btDevice[0] + " ";
+ textField.text += btDevice[1] + "\n";
+ lastConnectedDeviceAddress = btDevice[1];
+ }
+
+ // method for cleaning the log
+ public void ClearLog() {
+ textField.text = "";
+ }
+}
diff --git a/Assets/BlE/BluetoothTest.cs.meta b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta
similarity index 71%
rename from Assets/BlE/BluetoothTest.cs.meta
rename to Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta
index 2fbf5fb..6685d4c 100644
--- a/Assets/BlE/BluetoothTest.cs.meta
+++ b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta
@@ -1,5 +1,7 @@
fileFormatVersion: 2
-guid: e21f710a969cd2b48a87d8f1bb106961
+guid: 581b18b84bb3f024884100f13109f8a5
+timeCreated: 1551017322
+licenseType: Store
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Simple Bluetooth for android/Documentation.meta b/Assets/Simple Bluetooth for android/Documentation.meta
new file mode 100644
index 0000000..12c6386
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Documentation.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: acc77dbf5e6c54f45a2554804df77e61
+folderAsset: yes
+timeCreated: 1551018793
+licenseType: Store
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf b/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf
new file mode 100644
index 0000000..5b88673
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diff --git a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta b/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta
new file mode 100644
index 0000000..c792af8
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dad1a25031f10da43b6b42866927247b
+timeCreated: 1551018793
+licenseType: Store
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf
new file mode 100644
index 0000000..bf35882
Binary files /dev/null and b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf differ
diff --git a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta
new file mode 100644
index 0000000..f20ce7a
--- /dev/null
+++ b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3e8bf5dac9a207249a63e5979ad5881d
+timeCreated: 1551019374
+licenseType: Store
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StreamingAssets/build_info.txt b/Assets/StreamingAssets/build_info.txt
index b85a4c4..c6640f4 100644
--- a/Assets/StreamingAssets/build_info.txt
+++ b/Assets/StreamingAssets/build_info.txt
@@ -1 +1 @@
-Build from W35 at 2022/11/1 18:11:27
\ No newline at end of file
+Build from W35 at 2022/11/2 14:27:53
\ No newline at end of file
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 8ea69fc..403c141 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,10 +5,13 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- - enabled: 1
+ - enabled: 0
path: Assets/BlE/SampleScene.unity
guid: 632ad9b06329dec43b0c8b1423b28ca0
- enabled: 0
path: Assets/BlE/Scenes/BluetoothTestScene.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
+ - enabled: 1
+ path: Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity
+ guid: 5ee912e5d6c228c4da0b2ca1d53a001e
m_configObjects: {}