From 5b990f84915bd16e4cab883c64b6243824e896ee Mon Sep 17 00:00:00 2001 From: "DESKTOP-B25GA9E\\W35" <1733709035@qq.com> Date: Wed, 2 Nov 2022 15:09:51 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E4=BA=86=E8=93=9D=E7=89=99?= =?UTF-8?q?=E5=A4=96=E9=83=A8=E5=B0=81=E8=A3=85=E6=A8=A1=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/BlE/BlEClient/BLEAdapter.cs | 49 - Assets/BlE/BluetoothTest.cs | 69 - Assets/BlE/SampleScene.unity | 2378 ----------- Assets/BlE/Scenes/BluetoothTestScene.unity | 2174 ---------- .../BlE/Scenes/BluetoothTestScene.unity.meta | 7 - Assets/BlE/Unity-Logs-Viewer/README.md | 22 - Assets/BlE/Unity-Logs-Viewer/README.md.meta | 8 - Assets/BlE/Unity-Logs-Viewer/Reporter.meta | 9 - .../Unity-Logs-Viewer/Reporter/Editor.meta | 5 - .../Reporter/Editor/ReporterEditor.cs | 91 - .../Reporter/Editor/ReporterEditor.cs.meta | 8 - .../Unity-Logs-Viewer/Reporter/Images.meta | 5 - 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Example/Animations/WaitAnimation.anim.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Animations/WaitImage.controller create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Animations/WaitImage.controller.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Prefabs.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Prefabs/Bullet.prefab create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Prefabs/Bullet.prefab.meta rename Assets/{BlE => Simple Bluetooth for android/Demos/Game Example}/Scenes.meta (61%) create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/GameScene.unity rename Assets/{BlE/SampleScene.unity.meta => Simple Bluetooth for android/Demos/Game Example/Scenes/GameScene.unity.meta} (58%) create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/Menu.unity create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scenes/Menu.unity.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs rename Assets/{BlE/BlEClient/BLEAdapter.cs.meta => Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta} (63%) create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs rename Assets/{BlE/Unity-Logs-Viewer/Reporter/Reporter.cs.meta => Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta} (62%) create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/NetworkManager.cs create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/NetworkManager.cs.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Sprites.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Sprites/square.png create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Sprites/square.png.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Sprites/whiteCircle.png create mode 100644 Assets/Simple Bluetooth for android/Demos/Game Example/Sprites/whiteCircle.png.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example/Scenes/Main.unity.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts.meta create mode 100644 Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs rename Assets/{BlE/BluetoothTest.cs.meta => Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta} (71%) create mode 100644 Assets/Simple Bluetooth for android/Documentation.meta create mode 100644 Assets/Simple Bluetooth for android/Documentation/Documentation.pdf create mode 100644 Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta create mode 100644 Assets/Simple Bluetooth for android/Documentation/Readme.pdf create mode 100644 Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta diff --git a/Assets/BlE/BlEClient/BLEAdapter.cs b/Assets/BlE/BlEClient/BLEAdapter.cs deleted file mode 100644 index 948ea3e..0000000 --- a/Assets/BlE/BlEClient/BLEAdapter.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class BLEAdapter : MonoBehaviour -{ - public Text BLEMsg; - public Text BLEData; - public InputField linkInput; - public InputField msgInput; - // Start is called before the first frame update - void Start() - { - - } - - public void CreateCentral() { - } - - public void LinkBLE() { - } - public void UnLinkBLE() { - } - - public void SendMsg() { - byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text); - } - - public void OnDidUpdateState() - { - BLEMsg.text = "状态已更新"; - } - - public void OnDidConnect() - { - BLEMsg.text = "已连接"; - } - - public void OnDidDisconnect() - { - BLEMsg.text = "已断开连接"; - } - - public void OnDidReceiveWriteRequests(string base64String) - { - BLEData.text = "收到消息:" + base64String; - } -} diff --git a/Assets/BlE/BluetoothTest.cs b/Assets/BlE/BluetoothTest.cs deleted file mode 100644 index faa9068..0000000 --- a/Assets/BlE/BluetoothTest.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class BluetoothTest : MonoBehaviour -{ - public Text deviceName; - public Text dataToSend; - public Text dataReceived; - private bool IsConnected; - //public static string dataRecived = ""; - // Start is called before the first frame update - void Start() - { - IsConnected = false; - BluetoothService.CreateBluetoothObject(); - StartCoroutine(receivedDataI()); - } - public IEnumerator receivedDataI() { - while (true) { - if (IsConnected) - { - try - { - string datain = BluetoothService.ReadFromBluetooth(); - if (datain.Length > 1) - { - dataReceived.text = datain; - } - - } - catch (Exception e) - { - Debug.Log("error:" + e.ToString()); - } - } - yield return new WaitForEndOfFrame(); - } - } - - public void StartButton() - { - if (!IsConnected) - { - print(deviceName.text.ToString()); - IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString()); - } - } - - public void SendButton() - { - if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null)) - { - 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b/Assets/BlE/Scenes/BluetoothTestScene.unity.meta deleted file mode 100644 index 952bd1e..0000000 --- a/Assets/BlE/Scenes/BluetoothTestScene.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 9fc0d4010bbf28b4594072e72b8655ab -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/BlE/Unity-Logs-Viewer/README.md b/Assets/BlE/Unity-Logs-Viewer/README.md deleted file mode 100644 index 93bc027..0000000 --- a/Assets/BlE/Unity-Logs-Viewer/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Unity-Logs-Viewer -Using this tool you can easily check your editor console logs inside the game itself! -All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs! - -You can download also from unity asset store -https://www.assetstore.unity3d.com/en/#!/content/12047 - -To setup log viewer do the following -
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