@ -1,49 +0,0 @@ |
|||||||
using System.Collections; |
|
||||||
using System.Collections.Generic; |
|
||||||
using UnityEngine; |
|
||||||
using UnityEngine.UI; |
|
||||||
|
|
||||||
public class BLEAdapter : MonoBehaviour |
|
||||||
{ |
|
||||||
public Text BLEMsg; |
|
||||||
public Text BLEData; |
|
||||||
public InputField linkInput; |
|
||||||
public InputField msgInput; |
|
||||||
// Start is called before the first frame update |
|
||||||
void Start() |
|
||||||
{ |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
public void CreateCentral() { |
|
||||||
} |
|
||||||
|
|
||||||
public void LinkBLE() { |
|
||||||
} |
|
||||||
public void UnLinkBLE() { |
|
||||||
} |
|
||||||
|
|
||||||
public void SendMsg() { |
|
||||||
byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text); |
|
||||||
} |
|
||||||
|
|
||||||
public void OnDidUpdateState() |
|
||||||
{ |
|
||||||
BLEMsg.text = "状态已更新"; |
|
||||||
} |
|
||||||
|
|
||||||
public void OnDidConnect() |
|
||||||
{ |
|
||||||
BLEMsg.text = "已连接"; |
|
||||||
} |
|
||||||
|
|
||||||
public void OnDidDisconnect() |
|
||||||
{ |
|
||||||
BLEMsg.text = "已断开连接"; |
|
||||||
} |
|
||||||
|
|
||||||
public void OnDidReceiveWriteRequests(string base64String) |
|
||||||
{ |
|
||||||
BLEData.text = "收到消息:" + base64String; |
|
||||||
} |
|
||||||
} |
|
@ -1,69 +0,0 @@ |
|||||||
using System; |
|
||||||
using System.Collections; |
|
||||||
using System.Collections.Generic; |
|
||||||
using UnityEngine; |
|
||||||
using UnityEngine.UI; |
|
||||||
|
|
||||||
public class BluetoothTest : MonoBehaviour |
|
||||||
{ |
|
||||||
public Text deviceName; |
|
||||||
public Text dataToSend; |
|
||||||
public Text dataReceived; |
|
||||||
private bool IsConnected; |
|
||||||
//public static string dataRecived = ""; |
|
||||||
// Start is called before the first frame update |
|
||||||
void Start() |
|
||||||
{ |
|
||||||
IsConnected = false; |
|
||||||
BluetoothService.CreateBluetoothObject(); |
|
||||||
StartCoroutine(receivedDataI()); |
|
||||||
} |
|
||||||
public IEnumerator receivedDataI() { |
|
||||||
while (true) { |
|
||||||
if (IsConnected) |
|
||||||
{ |
|
||||||
try |
|
||||||
{ |
|
||||||
string datain = BluetoothService.ReadFromBluetooth(); |
|
||||||
if (datain.Length > 1) |
|
||||||
{ |
|
||||||
dataReceived.text = datain; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
catch (Exception e) |
|
||||||
{ |
|
||||||
Debug.Log("error:" + e.ToString()); |
|
||||||
} |
|
||||||
} |
|
||||||
yield return new WaitForEndOfFrame(); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void StartButton() |
|
||||||
{ |
|
||||||
if (!IsConnected) |
|
||||||
{ |
|
||||||
print(deviceName.text.ToString()); |
|
||||||
IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString()); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void SendButton() |
|
||||||
{ |
|
||||||
if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null)) |
|
||||||
{ |
|
||||||
BluetoothService.WritetoBluetooth(dataToSend.text.ToString()); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
public void StopButton() |
|
||||||
{ |
|
||||||
if (IsConnected) |
|
||||||
{ |
|
||||||
BluetoothService.StopBluetoothConnection(); |
|
||||||
} |
|
||||||
//Application.Quit(); |
|
||||||
} |
|
||||||
} |
|
@ -1,7 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab |
|
||||||
DefaultImporter: |
|
||||||
externalObjects: {} |
|
||||||
userData: |
|
||||||
assetBundleName: |
|
||||||
assetBundleVariant: |
|
@ -1,22 +0,0 @@ |
|||||||
# Unity-Logs-Viewer |
|
||||||
Using this tool you can easily check your editor console logs inside the game itself! |
|
||||||
All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs! |
|
||||||
|
|
||||||
You can download also from unity asset store |
|
||||||
https://www.assetstore.unity3d.com/en/#!/content/12047 |
|
||||||
|
|
||||||
To setup log viewer do the following |
|
||||||
<li>1 - create reporter from menu (Reporter->Create) at first scene your game start . </li> |
|
||||||
<li>2 - then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.</li> |
|
||||||
<li>3 - in reporter.cs at first line choose the proper #define which is matching your unity version, also do the same for testReporter.cs |
|
||||||
<ul> |
|
||||||
<li>#define UNITY_CHANGE1 for unity older than "unity 5"</li> |
|
||||||
<li>#define UNITY_CHANGE2 for unity 5.0 -> 5.3</li> |
|
||||||
<li>#define UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )</li> |
|
||||||
<ul> |
|
||||||
</li> |
|
||||||
|
|
||||||
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J9MX5C6Q7B2NY"> |
|
||||||
<img src="https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_cc_147x47.png"> |
|
||||||
</img> |
|
||||||
</a> |
|
@ -1,8 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 0eba0540f13fa814e8365f9609fe4480 |
|
||||||
timeCreated: 1465543159 |
|
||||||
licenseType: Store |
|
||||||
DefaultImporter: |
|
||||||
userData: |
|
||||||
assetBundleName: |
|
||||||
assetBundleVariant: |
|
@ -1,9 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: be59a0c4d5f3fb74cb91151a927cdabb |
|
||||||
folderAsset: yes |
|
||||||
timeCreated: 1465543159 |
|
||||||
licenseType: Store |
|
||||||
DefaultImporter: |
|
||||||
userData: |
|
||||||
assetBundleName: |
|
||||||
assetBundleVariant: |
|
@ -1,5 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 15d89de0102fd6743afd4d727f43d481 |
|
||||||
folderAsset: yes |
|
||||||
DefaultImporter: |
|
||||||
userData: |
|
@ -1,91 +0,0 @@ |
|||||||
using UnityEngine; |
|
||||||
using UnityEditor; |
|
||||||
using UnityEditor.Callbacks; |
|
||||||
|
|
||||||
using System.IO; |
|
||||||
using System.Collections; |
|
||||||
|
|
||||||
|
|
||||||
public class ReporterEditor : Editor |
|
||||||
{ |
|
||||||
[MenuItem("Reporter/Create")] |
|
||||||
public static void CreateReporter() |
|
||||||
{ |
|
||||||
const int ReporterExecOrder = -12000; |
|
||||||
GameObject reporterObj = new GameObject(); |
|
||||||
reporterObj.name = "Reporter"; |
|
||||||
Reporter reporter = reporterObj.AddComponent<Reporter>(); |
|
||||||
reporterObj.AddComponent<ReporterMessageReceiver>(); |
|
||||||
//reporterObj.AddComponent<TestReporter>(); |
|
||||||
|
|
||||||
// Register root object for undo. |
|
||||||
Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object"); |
|
||||||
|
|
||||||
MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter); |
|
||||||
string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript)); |
|
||||||
|
|
||||||
if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) { |
|
||||||
MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder); |
|
||||||
//Debug.Log("Fixing exec order for " + reporterScript.name); |
|
||||||
} |
|
||||||
|
|
||||||
reporter.images = new Images(); |
|
||||||
reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D)); |
|
||||||
reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D)); |
|
||||||
reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D)); |
|
||||||
reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D)); |
|
||||||
reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D)); |
|
||||||
reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D)); |
|
||||||
reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D)); |
|
||||||
reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D)); |
|
||||||
reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D)); |
|
||||||
reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D)); |
|
||||||
//reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D)); |
|
||||||
reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D)); |
|
||||||
reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D)); |
|
||||||
reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D)); |
|
||||||
reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D)); |
|
||||||
reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D)); |
|
||||||
reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D)); |
|
||||||
reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D)); |
|
||||||
reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D)); |
|
||||||
reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D)); |
|
||||||
reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D)); |
|
||||||
reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D)); |
|
||||||
reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D)); |
|
||||||
reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D)); |
|
||||||
reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D)); |
|
||||||
reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D)); |
|
||||||
|
|
||||||
reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin)); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor |
|
||||||
{ |
|
||||||
[InitializeOnLoad] |
|
||||||
public class BuildInfo |
|
||||||
{ |
|
||||||
static BuildInfo() |
|
||||||
{ |
|
||||||
EditorApplication.update += Update; |
|
||||||
} |
|
||||||
|
|
||||||
static bool isCompiling = true; |
|
||||||
static void Update() |
|
||||||
{ |
|
||||||
if (!EditorApplication.isCompiling && isCompiling) { |
|
||||||
//Debug.Log("Finish Compile"); |
|
||||||
if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) { |
|
||||||
Directory.CreateDirectory(Application.dataPath + "/StreamingAssets"); |
|
||||||
} |
|
||||||
string info_path = Application.dataPath + "/StreamingAssets/build_info.txt"; |
|
||||||
StreamWriter build_info = new StreamWriter(info_path); |
|
||||||
build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString()); |
|
||||||
build_info.Close(); |
|
||||||
} |
|
||||||
|
|
||||||
isCompiling = EditorApplication.isCompiling; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,8 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 639e2d9db58377f4997f7678b50e7e7a |
|
||||||
MonoImporter: |
|
||||||
serializedVersion: 2 |
|
||||||
defaultReferences: [] |
|
||||||
executionOrder: 0 |
|
||||||
icon: {instanceID: 0} |
|
||||||
userData: |
|
@ -1,5 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 7482c424dbd8a48489e4b2091f858a69 |
|
||||||
folderAsset: yes |
|
||||||
DefaultImporter: |
|
||||||
userData: |
|
Before Width: | Height: | Size: 5.8 KiB |
@ -1,47 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: e9011b1dc9256ad4d9c19a31c595f95f |
|
||||||
TextureImporter: |
|
||||||
fileIDToRecycleName: {} |
|
||||||
serializedVersion: 2 |
|
||||||
mipmaps: |
|
||||||
mipMapMode: 0 |
|
||||||
enableMipMap: 0 |
|
||||||
linearTexture: 1 |
|
||||||
correctGamma: 0 |
|
||||||
fadeOut: 0 |
|
||||||
borderMipMap: 0 |
|
||||||
mipMapFadeDistanceStart: 1 |
|
||||||
mipMapFadeDistanceEnd: 3 |
|
||||||
bumpmap: |
|
||||||
convertToNormalMap: 0 |
|
||||||
externalNormalMap: 0 |
|
||||||
heightScale: .25 |
|
||||||
normalMapFilter: 0 |
|
||||||
isReadable: 0 |
|
||||||
grayScaleToAlpha: 0 |
|
||||||
generateCubemap: 0 |
|
||||||
seamlessCubemap: 0 |
|
||||||
textureFormat: -1 |
|
||||||
maxTextureSize: 1024 |
|
||||||
textureSettings: |
|
||||||
filterMode: -1 |
|
||||||
aniso: 1 |
|
||||||
mipBias: -1 |
|
||||||
wrapMode: 1 |
|
||||||
nPOTScale: 0 |
|
||||||
lightmap: 0 |
|
||||||
compressionQuality: 50 |
|
||||||
spriteMode: 0 |
|
||||||
spriteExtrude: 1 |
|
||||||
spriteMeshType: 1 |
|
||||||
alignment: 0 |
|
||||||
spritePivot: {x: .5, y: .5} |
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|
||||||
spritePixelsToUnits: 100 |
|
||||||
alphaIsTransparency: 1 |
|
||||||
textureType: 2 |
|
||||||
buildTargetSettings: [] |
|
||||||
spriteSheet: |
|
||||||
sprites: [] |
|
||||||
spritePackingTag: |
|
||||||
userData: |
|
Before Width: | Height: | Size: 7.0 KiB |
@ -1,47 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: ff4dfb29f203a174ab8e4c498afe908a |
|
||||||
TextureImporter: |
|
||||||
fileIDToRecycleName: {} |
|
||||||
serializedVersion: 2 |
|
||||||
mipmaps: |
|
||||||
mipMapMode: 0 |
|
||||||
enableMipMap: 0 |
|
||||||
linearTexture: 1 |
|
||||||
correctGamma: 0 |
|
||||||
fadeOut: 0 |
|
||||||
borderMipMap: 0 |
|
||||||
mipMapFadeDistanceStart: 1 |
|
||||||
mipMapFadeDistanceEnd: 3 |
|
||||||
bumpmap: |
|
||||||
convertToNormalMap: 0 |
|
||||||
externalNormalMap: 0 |
|
||||||
heightScale: .25 |
|
||||||
normalMapFilter: 0 |
|
||||||
isReadable: 0 |
|
||||||
grayScaleToAlpha: 0 |
|
||||||
generateCubemap: 0 |
|
||||||
seamlessCubemap: 0 |
|
||||||
textureFormat: -1 |
|
||||||
maxTextureSize: 1024 |
|
||||||
textureSettings: |
|
||||||
filterMode: -1 |
|
||||||
aniso: 1 |
|
||||||
mipBias: -1 |
|
||||||
wrapMode: 1 |
|
||||||
nPOTScale: 0 |
|
||||||
lightmap: 0 |
|
||||||
compressionQuality: 50 |
|
||||||
spriteMode: 0 |
|
||||||
spriteExtrude: 1 |
|
||||||
spriteMeshType: 1 |
|
||||||
alignment: 0 |
|
||||||
spritePivot: {x: .5, y: .5} |
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|
||||||
spritePixelsToUnits: 100 |
|
||||||
alphaIsTransparency: 1 |
|
||||||
textureType: 2 |
|
||||||
buildTargetSettings: [] |
|
||||||
spriteSheet: |
|
||||||
sprites: [] |
|
||||||
spritePackingTag: |
|
||||||
userData: |
|
Before Width: | Height: | Size: 5.7 KiB |
@ -1,47 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: a0632a18e7c665641b94fea66506ab50 |
|
||||||
TextureImporter: |
|
||||||
fileIDToRecycleName: {} |
|
||||||
serializedVersion: 2 |
|
||||||
mipmaps: |
|
||||||
mipMapMode: 0 |
|
||||||
enableMipMap: 0 |
|
||||||
linearTexture: 1 |
|
||||||
correctGamma: 0 |
|
||||||
fadeOut: 0 |
|
||||||
borderMipMap: 0 |
|
||||||
mipMapFadeDistanceStart: 1 |
|
||||||
mipMapFadeDistanceEnd: 3 |
|
||||||
bumpmap: |
|
||||||
convertToNormalMap: 0 |
|
||||||
externalNormalMap: 0 |
|
||||||
heightScale: .25 |
|
||||||
normalMapFilter: 0 |
|
||||||
isReadable: 0 |
|
||||||
grayScaleToAlpha: 0 |
|
||||||
generateCubemap: 0 |
|
||||||
seamlessCubemap: 0 |
|
||||||
textureFormat: -1 |
|
||||||
maxTextureSize: 1024 |
|
||||||
textureSettings: |
|
||||||
filterMode: -1 |
|
||||||
aniso: 1 |
|
||||||
mipBias: -1 |
|
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|||||||
using UnityEngine; |
|
||||||
using System.Collections; |
|
||||||
using System.Collections.Generic; |
|
||||||
|
|
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public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>> |
|
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{ |
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new public Dictionary<T2, T3> this[T1 key] |
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{ |
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get |
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{ |
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if (!ContainsKey(key)) |
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Add(key, new Dictionary<T2, T3>()); |
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Dictionary<T2, T3> returnObj; |
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TryGetValue(key, out returnObj); |
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return returnObj; |
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} |
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} |
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public bool ContainsKey(T1 key1, T2 key2) |
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{ |
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Dictionary<T2, T3> returnObj; |
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TryGetValue(key1, out returnObj); |
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if (returnObj == null) |
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return false; |
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using UnityEngine; |
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using System.Collections; |
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public class ReporterGUI : MonoBehaviour |
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{ |
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Reporter reporter; |
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void Awake() |
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{ |
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reporter = gameObject.GetComponent<Reporter>(); |
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{ |
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reporter.OnGUIDraw(); |
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using UnityEngine; |
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using System.Collections; |
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public class ReporterMessageReceiver : MonoBehaviour |
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{ |
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Reporter reporter; |
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void Start() |
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{ |
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reporter = gameObject.GetComponent<Reporter>(); |
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} |
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|
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void OnPreStart() |
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{ |
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//To Do : this method is called before initializing reporter, |
|
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//we can for example check the resultion of our device ,then change the size of reporter |
|
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if (reporter == null) |
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reporter = gameObject.GetComponent<Reporter>(); |
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if (Screen.width < 1000) |
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reporter.size = new Vector2(32, 32); |
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else |
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reporter.size = new Vector2(48, 48); |
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reporter.UserData = "Put user date here like his account to know which user is playing on this device"; |
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} |
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|
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void OnHideReporter() |
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{ |
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//TO DO : resume your game |
|
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} |
|
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|
|
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void OnShowReporter() |
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{ |
|
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//TO DO : pause your game and disable its GUI |
|
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} |
|
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|
|
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void OnLog(Reporter.Log log) |
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{ |
|
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//TO DO : put you custom code |
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} |
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@ -1,19 +0,0 @@ |
|||||||
using UnityEngine; |
|
||||||
using System.Collections; |
|
||||||
|
|
||||||
public class Rotate : MonoBehaviour |
|
||||||
{ |
|
||||||
Vector3 angle; |
|
||||||
|
|
||||||
void Start() |
|
||||||
{ |
|
||||||
angle = transform.eulerAngles; |
|
||||||
} |
|
||||||
|
|
||||||
void Update() |
|
||||||
{ |
|
||||||
angle.y += Time.deltaTime * 100; |
|
||||||
transform.eulerAngles = angle; |
|
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} |
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|
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} |
|
@ -1,8 +0,0 @@ |
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@ -1,151 +0,0 @@ |
|||||||
#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 |
|
||||||
#warning UNITY_CHANGE has been set manually |
|
||||||
#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 |
|
||||||
#define UNITY_CHANGE1 |
|
||||||
#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2 |
|
||||||
#define UNITY_CHANGE2 |
|
||||||
#else |
|
||||||
#define UNITY_CHANGE3 |
|
||||||
#endif |
|
||||||
//use UNITY_CHANGE1 for unity older than "unity 5" |
|
||||||
//use UNITY_CHANGE2 for unity 5.0 -> 5.3 |
|
||||||
//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system ) |
|
||||||
|
|
||||||
using UnityEngine; |
|
||||||
using System.Collections; |
|
||||||
using System.Threading; |
|
||||||
#if UNITY_CHANGE3 |
|
||||||
using UnityEngine.SceneManagement; |
|
||||||
#endif |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors |
|
||||||
//so you can check the functionality of in game logs |
|
||||||
//just drop this scrip to any empty game object on first scene your game start at |
|
||||||
public class TestReporter : MonoBehaviour |
|
||||||
{ |
|
||||||
public int logTestCount = 100; |
|
||||||
public int threadLogTestCount = 100; |
|
||||||
public bool logEverySecond = true; |
|
||||||
int currentLogTestCount; |
|
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Reporter reporter; |
|
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GUIStyle style; |
|
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Rect rect1; |
|
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Rect rect2; |
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||||||
Rect rect3; |
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Rect rect4; |
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Rect rect5; |
|
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Rect rect6; |
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||||||
|
|
||||||
Thread thread; |
|
||||||
|
|
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void Start() |
|
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{ |
|
||||||
Application.runInBackground = true; |
|
||||||
|
|
||||||
reporter = FindObjectOfType(typeof(Reporter)) as Reporter; |
|
||||||
Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" + |
|
||||||
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
|
||||||
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
|
||||||
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
|
||||||
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
|
||||||
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" + |
|
||||||
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
|
||||||
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
|
||||||
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
|
||||||
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
|
||||||
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf"); |
|
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style = new GUIStyle(); |
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style.alignment = TextAnchor.MiddleCenter; |
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style.normal.textColor = Color.white; |
|
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style.wordWrap = true; |
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||||||
|
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||||||
for (int i = 0; i < 10; i++) { |
|
||||||
Debug.Log("Test Collapsed log"); |
|
||||||
Debug.LogWarning("Test Collapsed Warning"); |
|
||||||
Debug.LogError("Test Collapsed Error"); |
|
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} |
|
||||||
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for (int i = 0; i < 10; i++) { |
|
||||||
Debug.Log("Test Collapsed log"); |
|
||||||
Debug.LogWarning("Test Collapsed Warning"); |
|
||||||
Debug.LogError("Test Collapsed Error"); |
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} |
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rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50); |
|
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rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100); |
|
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rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50); |
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rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50); |
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rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50); |
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rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50); |
|
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|
||||||
thread = new Thread(new ThreadStart(threadLogTest)); |
|
||||||
thread.Start(); |
|
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} |
|
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|
|
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void OnDestroy() |
|
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{ |
|
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thread.Abort(); |
|
||||||
} |
|
||||||
|
|
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void threadLogTest() |
|
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{ |
|
||||||
for (int i = 0; i < threadLogTestCount; i++) { |
|
||||||
Debug.Log("Test Log from Thread"); |
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Debug.LogWarning("Test Warning from Thread"); |
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Debug.LogError("Test Error from Thread"); |
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} |
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} |
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|
|
||||||
float elapsed; |
|
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void Update() |
|
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{ |
|
||||||
int drawn = 0; |
|
||||||
while (currentLogTestCount < logTestCount && drawn < 10) { |
|
||||||
Debug.Log("Test Log " + currentLogTestCount); |
|
||||||
Debug.LogError("Test LogError " + currentLogTestCount); |
|
||||||
Debug.LogWarning("Test LogWarning " + currentLogTestCount); |
|
||||||
drawn++; |
|
||||||
currentLogTestCount++; |
|
||||||
} |
|
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|
|
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elapsed += Time.deltaTime; |
|
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if (elapsed >= 1) { |
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elapsed = 0; |
|
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Debug.Log("One Second Passed"); |
|
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} |
|
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} |
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|
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void OnGUI() |
|
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{ |
|
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if (reporter && !reporter.show) { |
|
||||||
GUI.Label(rect1, "Draw circle on screen to show logs", style); |
|
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GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style); |
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if (GUI.Button(rect3, "Load ReporterScene")) { |
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#if UNITY_CHANGE3 |
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SceneManager.LoadScene("ReporterScene"); |
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#else |
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Application.LoadLevel("ReporterScene"); |
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#endif |
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} |
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if (GUI.Button(rect4, "Load test1")) { |
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#if UNITY_CHANGE3 |
|
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SceneManager.LoadScene("test1"); |
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#else |
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Application.LoadLevel("test1"); |
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#endif |
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} |
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if (GUI.Button(rect5, "Load test2")) { |
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#if UNITY_CHANGE3 |
|
||||||
SceneManager.LoadScene("test2"); |
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#else |
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Application.LoadLevel("test2"); |
|
||||||
#endif |
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} |
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GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style); |
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} |
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} |
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