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public string address; + public string[] address; public HttpListener httpServer; public bool isReceivedValue = false; @@ -88,8 +92,7 @@ namespace JXSoft { } public bool startServer() { - string[] prefixes = { address }; - bool isSuccess = startServer(prefixes); + bool isSuccess = startServer(address); return isSuccess; } #endregion diff --git a/Assets/MsgTransmitTools/ExtendLinkModel/HttpServer/HttpServerView.cs b/Assets/MsgTransmitTools/ExtendLinkModel/HttpServer/HttpServerView.cs index 7b137c6..3a13e36 100644 --- a/Assets/MsgTransmitTools/ExtendLinkModel/HttpServer/HttpServerView.cs +++ b/Assets/MsgTransmitTools/ExtendLinkModel/HttpServer/HttpServerView.cs @@ -19,37 +19,37 @@ namespace JXSoft { public class HttpServerView : MonoBehaviour,IController { public string[] prefixes; - public HttpServerUtility httpServer; // Start is called before the first frame update void Start() { //Debug.Log(int.Parse("AA",System.Globalization.NumberStyles.HexNumber).ToString()); - this.httpServer = this.GetUtility(); this.RegisterMessageEvent(e => { Debug.Log("收到消息:"+e.ip); }).UnRegisterWhenGameObjectDestroyed(gameObject); this.GetModel().onReceive(); + startServer(); } // Update is called once per frame void Update() { - if (httpServer != null && !"".Equals(httpServer.getReceivedValue())) + if (this.GetUtility().httpServer != null && !"".Equals(this.GetUtility().getReceivedValue())) { /*GameObject item = Instantiate(tcpMsgItem, tcpMsgContent); item.GetComponentInChildren().text = tcpUtil.receivedData; this.GetModel().onDataRecived.Invoke(tcpUtil.receivedData); */ - this.GetModel().onDataRecived.Invoke(httpServer.receivedData); + this.GetModel().onDataRecived.Invoke(this.GetUtility().receivedData); } } public void startServer() { - bool isSuccess = httpServer.startServer(prefixes); + this.GetModel().setPrefixes(prefixes); + bool isSuccess = this.GetModel().Start(); Debug.Log("ServerOpen:"+isSuccess); } private void OnDestroy() { - httpServer.closeServer(); + this.GetModel().Close(); } public IArchitecture GetArchitecture()