diff --git a/Assets/Plugins/Android.meta b/Assets/Plugins/Android.meta deleted file mode 100644 index adc031b..0000000 --- a/Assets/Plugins/Android.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 562ae2df5aa68b641acd8208d36802d4 -folderAsset: yes -timeCreated: 1547402850 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Android/BTPluginAndroid.aar b/Assets/Plugins/Android/BTPluginAndroid.aar deleted file mode 100644 index 1cb5220..0000000 Binary files a/Assets/Plugins/Android/BTPluginAndroid.aar and /dev/null differ diff --git a/Assets/Plugins/Android/BTPluginAndroid.aar.meta b/Assets/Plugins/Android/BTPluginAndroid.aar.meta deleted file mode 100644 index 3c16f55..0000000 --- a/Assets/Plugins/Android/BTPluginAndroid.aar.meta +++ /dev/null @@ -1,32 +0,0 @@ -fileFormatVersion: 2 -guid: dbd87312a872da045b50fc427851aa45 -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Android: Android - second: - enabled: 1 - settings: {} - - first: - Any: - second: - enabled: 0 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/BluetoothForAndroid.cs b/Assets/Plugins/BluetoothForAndroid.cs deleted file mode 100644 index b5dc141..0000000 --- a/Assets/Plugins/BluetoothForAndroid.cs +++ /dev/null @@ -1,267 +0,0 @@ -using System; -using System.Text; -using UnityEngine; - -// ATTENTION !!! -// This is the service class of the plugin for working with the native code of the android system. -// No need to change anything here, otherwise the plugin will stop working. -// To work with plug-in methods, read Documentation.pdf - -namespace SVSBluetooth { - public class BluetoothForAndroid { - private static BluetoothForAndroid instance; - public static AndroidJavaClass javaClass; - public static AndroidJavaObject javaObject; - - public static event Action BtAdapterEnabled; - public static event Action BtAdapterDisabled; - - public static event Action ServerStarted; - public static event Action ServerStopped; - - public static event Action AttemptConnectToServer; - public static event Action FailConnectToServer; - - public static event Action DeviceConnected; - public static event Action DeviceDisconnected; - - public static event Action ReceivedIntMessage; - public static event Action ReceivedFloatMessage; - public static event Action ReceivedStringMessage; - public static event Action ReceivedByteMessage; - - public static event Action DeviceSelected; - - const string BT_CLASS_NAME = "com.SVStar.BtForUnityAndroid.BT_Plugin"; - public struct BTDevice { - public string name; - public string address; - public BTDevice(string name, string address) { - this.name = name; - this.address = address; - } - } - - #region static methods - - public static void Initialize() { - if (Application.platform == RuntimePlatform.Android) { - - if (instance == null) instance = new BluetoothForAndroid(); - GameObject emptyObject = new GameObject(); - emptyObject.AddComponent(); - - javaClass = new AndroidJavaClass(BT_CLASS_NAME); - javaClass.CallStatic("Initialize"); - javaObject = javaClass.GetStatic("btPlugin"); - } - } - - public static bool IsBTEnabled() { - if (javaObject != null) return javaObject.Call("IsEnabled"); - else return false; - } - - public static void EnableBT() { - if (javaObject != null) javaObject.Call("EnableBT"); - } - - public static void DisableBT() { - if (javaObject != null) javaObject.Call("DisableBT"); - } - - public static void CreateServer(string UUID) { - if (javaObject != null) { - javaObject.Call("CreateServer", UUID); - } - } - - public static void StopServer() { - if (javaObject != null) { - javaObject.Call("StopServer"); - } - } - - public static void ConnectToServer(string UUID) { - if (javaObject != null) { - javaObject.Call("ConnectToServer", UUID); - } - } - - public static void Disconnect() { - if (javaObject != null) javaObject.Call("Disconnect"); - } - - public static void WriteMessage(int val) { - if (javaObject != null) { - byte[] array = BitConverter.GetBytes(val); - javaObject.Call("WriteMessage", instance.ModAddArray(array, 0)); - } - } - public static void WriteMessage(float val) { - if (javaObject != null) { - byte[] array = BitConverter.GetBytes(val); - javaObject.Call("WriteMessage", instance.ModAddArray(array, 1)); - } - } - public static void WriteMessage(string val) { - if (javaObject != null && val.Length > 0) { - byte[] array = Encoding.UTF8.GetBytes(val); - javaObject.Call("WriteMessage", instance.ModAddArray(array, 2)); - } - } - public static void WriteMessage(byte[] val) { - if (javaObject != null && val.Length > 0) { - javaObject.Call("WriteMessage", instance.ModAddArray(val, 3)); - } - } - public static BTDevice[] GetBondedDevices() { - if (javaObject != null) { - return instance.GetBTArray(javaObject.Call("GetBondedDevices")); - } - else return null; - } - public static void ConnectToServerByAddress(string UUID, string address) { - string[] par = { UUID, address }; - if (javaObject != null) javaObject.Call("ConnectToServerByAddress", par); - } - #endregion - - - #region SERVICE METHODS PLUGIN - - public void GetInputData() { - if (javaObject != null) { - byte[] array = javaObject.Call("GetInputData"); - ConvertFromByte(array); - } - } - - private void ConvertFromByte(byte[] array) { - if (array != null) { - switch (array[0]) { - case 0: - if (ReceivedIntMessage != null) ReceivedIntMessage(BitConverter.ToInt32(array, 1)); - break; - case 1: - if (ReceivedFloatMessage != null) ReceivedFloatMessage(BitConverter.ToSingle(array, 1)); - break; - case 2: - if (ReceivedStringMessage != null) ReceivedStringMessage(Encoding.UTF8.GetString(ModRemoveArray(array))); - break; - case 3: - if (ReceivedByteMessage != null) ReceivedByteMessage(ModRemoveArray(array)); - break; - } - } - else Debug.Log("blue = ArrayNull"); - } - - private byte[] ModAddArray(byte[] array, int typeData) { - byte[] lengthArray = BitConverter.GetBytes(array.Length + 1); - byte[] newArray = new byte[array.Length + 5]; - newArray[0] = lengthArray[3]; - newArray[1] = lengthArray[2]; - newArray[2] = lengthArray[1]; - newArray[3] = lengthArray[0]; - newArray[4] = (byte)typeData; - for (int i = 0; i < array.Length; i++) { - newArray[i + 5] = array[i]; - } - return newArray; - } - - private byte[] ModRemoveArray(byte[] array) { - byte[] newArray = new byte[array.Length - 1]; - for (int i = 0; i < array.Length - 1; i++) { - newArray[i] = array[i + 1]; - } - return newArray; - } - - - public void OnBtAdapterEnabled() { - if (BtAdapterEnabled != null) BtAdapterEnabled(); - } - public void OnBtAdapterDisabled() { - if (BtAdapterDisabled != null) BtAdapterDisabled(); - } - public void OnServerStarted() { - if (ServerStarted != null) ServerStarted(); - } - public void OnServerStopped() { - if (ServerStopped != null) ServerStopped(); - } - public void OnAttemptConnectToServer() { - if (AttemptConnectToServer != null) AttemptConnectToServer(); - } - public void OnFailConnectToServer() { - if (FailConnectToServer != null) FailConnectToServer(); - } - public void OnDeviceConnected() { - if (DeviceConnected != null) DeviceConnected(); - } - public void OnDeviceDisconnected() { - if (DeviceDisconnected != null) DeviceDisconnected(); - } - public void OnDeviceSelected(string deviceData) { - if (DeviceSelected != null) DeviceSelected(deviceData); - } - private BTDevice[] GetBTArray(string[] devices) { - BTDevice[] btDevices = new BTDevice[devices.Length / 2]; - int j = 0; - for (int i = 0; i < devices.Length; i = i + 2) { - btDevices[j].name = devices[i]; - btDevices[j].address = devices[i + 1]; - j++; - } - return btDevices; - } - #endregion - - - public class BluetoothBridgeForAndroid : MonoBehaviour { - private BluetoothForAndroid btForUnity; - - void Start() { - btForUnity = instance; - DontDestroyOnLoad(gameObject); - gameObject.name = "BluetoothForAndroid"; - } - - public void NewInputData(string message) { - btForUnity.GetInputData(); - } - public void BtAdapterEnabled(string message) { - btForUnity.OnBtAdapterEnabled(); - } - public void BtAdapterDisabled(string message) { - btForUnity.OnBtAdapterDisabled(); - } - public void ServerStarted(string message) { - btForUnity.OnServerStarted(); - } - public void ServerStopped(string message) { - btForUnity.OnServerStopped(); - } - public void AttemptConnectToServer(string message) { - btForUnity.OnAttemptConnectToServer(); - } - public void FailConnectToServer(string message) { - btForUnity.OnFailConnectToServer(); - } - public void DeviceConnected(string message) { - btForUnity.OnDeviceConnected(); - } - public void DeviceDisconnected(string message) { - btForUnity.OnDeviceDisconnected(); - } - public void DeviceSelected(string message) { - btForUnity.OnDeviceSelected(message); - } - } - } -} - - - diff --git a/Assets/Plugins/BluetoothForAndroid.cs.meta b/Assets/Plugins/BluetoothForAndroid.cs.meta deleted file mode 100644 index 0a66b93..0000000 --- a/Assets/Plugins/BluetoothForAndroid.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 267e70df40fb892429d297a54b396f1c -timeCreated: 1550671012 -licenseType: Store -MonoImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta deleted file mode 100644 index ef2c2da..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: a7cda8670d0ccd145abf293fb28296fc -folderAsset: yes -timeCreated: 1551017322 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs deleted file mode 100644 index 2dce0d4..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs +++ /dev/null @@ -1,16 +0,0 @@ -using UnityEngine; - -public class BulletScript : MonoBehaviour { - - // collision check. If the projectile collides with a wall or with its own tank, then it is simply destroyed. - // If the projectile collides with an enemy tank, then it is destroyed and calls the method of reducing HP in the GameScene script. - private void OnCollisionEnter2D(Collision2D collision) { - if (collision.gameObject.name == "LeftBorder" || collision.gameObject.name == "RightBorder" || collision.gameObject.name == "PlayerTank") { - Destroy(gameObject); - } - else { - GameScene.instance.HitByEnemy(); - Destroy(gameObject); - } - } -} diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta deleted file mode 100644 index 4b41234..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/BulletScript.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 6d70cde032d2b5347a2a1beab4c8c06d -timeCreated: 1550409650 -licenseType: Store -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 400 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs deleted file mode 100644 index 3c6eb98..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs +++ /dev/null @@ -1,212 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class GameScene : MonoBehaviour { - public static GameScene instance; - // Objects - public GameObject tankPlayer; - public GameObject tankEnemy; - public GameObject bullet; - // Text fields - public Text playerHealthText; - public Text enemyHealthText; - public Text scoreText; - // Game variables - int playerHealth = 100; - int enemyHealth = 100; - int playerDeath; - int enemyDeath; - // Input - bool goUp; - bool goDown; - // Fields for interpolating the movement of an enemy - Queue posEnemyBuffer = new Queue(); - bool bufferReady; - int frame; - int stepToNewPoint; - Vector2 step; - - void Start() { - Application.targetFrameRate = 30; - if (instance == null) instance = this; // creating singleton - UpdateVievHealth(); - UpdateScore(); - float timeRepeat = 1f / 30f; - InvokeRepeating("MovePlayer", 0f, timeRepeat); - InvokeRepeating("MoveEnemy", timeRepeat, timeRepeat); - InvokeRepeating("SendPosition", timeRepeat, timeRepeat); - } - - - //////////////////////// - // Methods for the tank of this device - //////////////////////// - - // player tank movement when pushing buttons - void MovePlayer() { - if (playerHealth > 0) { - if (goUp || goDown) { - int direction = goUp ? 1 : -1; - Vector2 vector = tankPlayer.transform.position; - vector.y = Mathf.Clamp(vector.y + 10 * Time.deltaTime * direction, -2.8f, 2.8f); - tankPlayer.transform.position = vector; - } - } - } - - // wrapping a player’s tank position into an array of bytes and transferring this array to an enemy device - void SendPosition() { - byte[] position = new byte[9]; - byte[] posX = new byte[4]; - byte[] posY = new byte[4]; - posX = NetworkManager.instance.FloatToBytes(tankPlayer.transform.position.x); - posY = NetworkManager.instance.FloatToBytes(tankPlayer.transform.position.y); - position[0] = 0; - position[1] = posX[0]; - position[2] = posX[1]; - position[3] = posX[2]; - position[4] = posX[3]; - position[5] = posY[0]; - position[6] = posY[1]; - position[7] = posY[2]; - position[8] = posY[3]; - NetworkManager.instance.WriteMessage(position); // message transfer - } - - // delay between shots - IEnumerator ShotPlayer() { - while (true) { - if (playerHealth > 0) { - Vector2 vector = tankPlayer.transform.position; - vector.x += 1; - GameObject newBullet = Instantiate(bullet, vector, Quaternion.identity); - newBullet.GetComponent().AddForce(Vector2.right * 100); - NetworkManager.instance.WriteMessage(new byte[1] { (byte)1 }); // message transfer - } - yield return new WaitForSeconds(0.3f); - } - } - - // the reduction of the HP of the enemy tank and the destruction of the tank when the HP is equal to zero - public void HitByEnemy() { - if (enemyHealth > 20) { - enemyHealth -= 20; - NetworkManager.instance.WriteMessage(new byte[2] { (byte)2, (byte)enemyHealth }); // message transfer - UpdateVievHealth(); - } - else if (enemyHealth == 20) { - enemyHealth = 0; - NetworkManager.instance.WriteMessage(new byte[1] { (byte)3 }); // message transfer - UpdateVievHealth(); - tankEnemy.transform.position = new Vector2(3.256f, 20); - Invoke("ReturnEnemyToStartingPosion", 1f); - enemyDeath++; - UpdateScore(); - } - } - - // the return of the enemy’s tank to the starting position a second after its destruction - void ReturnEnemyToStartingPosion() { - tankEnemy.transform.position = new Vector2(3.256f, 0); - enemyHealth = 100; - NetworkManager.instance.WriteMessage(new byte[1] { (byte)4 }); // message transfer - posEnemyBuffer.Clear(); - UpdateVievHealth(); - } - - - ///////////////////////////// - // Commands from another device - ///////////////////////////// - - // If the buffer is not empty, then the movement of the enemy tank begins. - // tank movement - void MoveEnemy() { - if (enemyHealth > 0) { - if (posEnemyBuffer.Count > 0) tankEnemy.transform.position = posEnemyBuffer.Dequeue(); - } - } - - // The resulting positions are converted from an array of bytes to coordinates of type Vector2 and added to the buffer. - public void PutInBufferPosition(byte[] position) { - Vector2 currentPosition; - byte[] posX = new byte[4]; - byte[] posY = new byte[4]; - posX[0] = position[1]; - posX[1] = position[2]; - posX[2] = position[3]; - posX[3] = position[4]; - posY[0] = position[5]; - posY[1] = position[6]; - posY[2] = position[7]; - posY[3] = position[8]; - currentPosition.x = -NetworkManager.instance.BytesToFloat(posX); - currentPosition.y = NetworkManager.instance.BytesToFloat(posY); - posEnemyBuffer.Enqueue(currentPosition); - } - - // shot of an enemy tank - public void ShotEnemy() { - Vector2 vector = tankEnemy.transform.position; - vector.x -= 1; - GameObject newBullet = Instantiate(bullet, vector, Quaternion.identity); - newBullet.GetComponent().AddForce(-Vector2.right * 100); - } - - // hitting the player's tank - public void HitByPlayer(byte health) { - playerHealth = (int)health; - UpdateVievHealth(); - } - - // player tank destruction - public void DestroyTankPlayer() { - tankPlayer.transform.position = new Vector2(-3.256f, 20); - playerHealth = 0; - playerDeath++; - UpdateVievHealth(); - UpdateScore(); - } - - // the return of the player’s tank to the starting position - public void ReturnPlayerToStartingPosion() { - tankPlayer.transform.position = new Vector2(-3.256f, 0); - frame = 0; - playerHealth = 100; - UpdateVievHealth(); - } - - - // View - void UpdateVievHealth() { - playerHealthText.text = playerHealth + "%"; - enemyHealthText.text = enemyHealth + "%"; - } - void UpdateScore() { - scoreText.text = playerDeath + ":" + enemyDeath; - } - // Input - public void UpButtonPointerDown() { - goUp = true; - } - public void UpButtonPointerUp() { - goUp = false; - } - public void DownButtonPointerDown() { - goDown = true; - } - public void DownButtonPointerUp() { - goDown = false; - } - public void ShotButtonPointerDown() { - StartCoroutine("ShotPlayer"); - } - public void ShotButtonPointerUp() { - StopCoroutine("ShotPlayer"); - } - public void ExitScene() { - NetworkManager.instance.ExitGameScene(); - } -} diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta deleted file mode 100644 index 7291123..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/GameScene.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 7555efb48b9f1cf45948201f900bcfed -timeCreated: 1550409650 -licenseType: Store -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 390 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs deleted file mode 100644 index 945c3b8..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs +++ /dev/null @@ -1,89 +0,0 @@ -using UnityEngine; -using UnityEngine.SceneManagement; -using SVSBluetooth; - -public class MenuInterface : MonoBehaviour { - - public string MY_UUID; // UUID string that is set through the inspector - string role; - public GameObject MultiplayerPanel; - public GameObject WaitPanel; - public GameObject turnOnBluetoothText; - public GameObject failConnectionText; - public GameObject waitConnectionImage; - public GameObject waitConnectionCancelButton; - - // comments for operations of the same type will not be repeated - // event subscription - // for information on the appointment of events, see the Documentation.pdf - private void OnEnable() { - BluetoothForAndroid.BtAdapterEnabled += HideTurnOnBluetoothText; - BluetoothForAndroid.DeviceConnected += LoadGameScene; - BluetoothForAndroid.ServerStarted += OpenWaitConnectionWindow; - BluetoothForAndroid.AttemptConnectToServer += OpenWaitConnectionWindow; - BluetoothForAndroid.FailConnectToServer += FailConnect; - } - // unsubscribe from events - private void OnDisable() { - BluetoothForAndroid.BtAdapterEnabled -= HideTurnOnBluetoothText; - BluetoothForAndroid.DeviceConnected -= LoadGameScene; - BluetoothForAndroid.ServerStarted -= OpenWaitConnectionWindow; - BluetoothForAndroid.AttemptConnectToServer -= OpenWaitConnectionWindow; - BluetoothForAndroid.FailConnectToServer -= FailConnect; - } - - private void Start() { - Screen.sleepTimeout = SleepTimeout.NeverSleep; // so that the screen does not go out - BluetoothForAndroid.Initialize(); // plugin initialization - } - - public void ExitGame() { - Application.Quit(); // close application - } - public void OpenMultiplayerWindow() { - if (!BluetoothForAndroid.IsBTEnabled()) BluetoothForAndroid.EnableBT(); // command to turn on the bluetooth if the bluetooth adapter is not activated - MultiplayerPanel.SetActive(true); // opening the connection window - } - public void CloseMultiplayerWindow() { - MultiplayerPanel.SetActive(false);// close the connection window - } - public void StarServer() { - role = "server"; // a flag that activates or deactivates the cancel button on the connection standby screen - if (BluetoothForAndroid.IsBTEnabled()) { - turnOnBluetoothText.SetActive(false); - BluetoothForAndroid.CreateServer(MY_UUID); // create a server with the specified UUID - } - else turnOnBluetoothText.SetActive(true); // if bluetooth is off, a message is displayed asking you to turn on bluetooth - } - public void ConnectToServer() { - role = "client"; - if (BluetoothForAndroid.IsBTEnabled()) { - turnOnBluetoothText.SetActive(false); - BluetoothForAndroid.ConnectToServer(MY_UUID); // connect to server with specified UUID - } - else turnOnBluetoothText.SetActive(true); - } - private void HideTurnOnBluetoothText() { - turnOnBluetoothText.SetActive(false); - } - private void OpenWaitConnectionWindow() { - waitConnectionImage.SetActive(true); // turning on animation - WaitPanel.SetActive(true); - failConnectionText.SetActive(false); - if (role == "server") waitConnectionCancelButton.SetActive(true); - else waitConnectionCancelButton.SetActive(false); - } - private void FailConnect() { - waitConnectionImage.SetActive(false); - waitConnectionCancelButton.SetActive(true); - failConnectionText.SetActive(true); - } - public void CloseWaitConnectionWindow() { - if (role == "server") BluetoothForAndroid.StopServer(); // server shutdown - WaitPanel.SetActive(false); - } - - void LoadGameScene() { - SceneManager.LoadScene(1); // loading the game scene - } -} diff --git a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs.meta b/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs.meta deleted file mode 100644 index ff8f585..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Game Example/Scripts/MenuInterface.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 46e8fbd6d835f98428d28f4819475bfa -timeCreated: 1550409650 -licenseType: Store -MonoImporter: - 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BluetoothForAndroid.DeviceDisconnected -= ExitGameScene; - BluetoothForAndroid.ReceivedByteMessage -= GetMessage; - } - - void Start() { - if (instance == null) instance = this; // creating singleton - } - - // data transfer protocol - // you can come up with any protocol - - // message[0] == 0 - change position - // message[0] == 1 - shot - // message[0] == 2 - hit - // message[0] == 3 - destroy tank - // message[0] == 4 - return to starting posion - // when a message is received, methods from the GameScene script are called - // Information about which method to call is contained in the first byte of the array - void GetMessage(byte[] message) { - switch ((int)message[0]) { - case 0: - GameScene.instance.PutInBufferPosition(message); - break; - case 1: - GameScene.instance.ShotEnemy(); - break; - case 2: - GameScene.instance.HitByPlayer(message[1]); - break; - case 3: - GameScene.instance.DestroyTankPlayer(); - break; - case 4: - GameScene.instance.ReturnPlayerToStartingPosion(); - break; - 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You can read more about events in Documentation.pdf - private void OnEnable() { - Screen.sleepTimeout = SleepTimeout.NeverSleep; - BluetoothForAndroid.ReceivedIntMessage += PrintVal1; - BluetoothForAndroid.ReceivedFloatMessage += PrintVal2; - BluetoothForAndroid.ReceivedStringMessage += PrintVal3; - BluetoothForAndroid.ReceivedByteMessage += PrintVal4; - - BluetoothForAndroid.BtAdapterEnabled += PrintEvent1; - BluetoothForAndroid.BtAdapterDisabled += PrintEvent2; - BluetoothForAndroid.DeviceConnected += PrintEvent3; - BluetoothForAndroid.DeviceDisconnected += PrintEvent4; - BluetoothForAndroid.ServerStarted += PrintEvent5; - BluetoothForAndroid.ServerStopped += PrintEvent6; - BluetoothForAndroid.AttemptConnectToServer += PrintEvent7; - BluetoothForAndroid.FailConnectToServer += PrintEvent8; - - BluetoothForAndroid.DeviceSelected += PrintDeviceData; - } - private void OnDisable() { - BluetoothForAndroid.ReceivedIntMessage -= PrintVal1; - BluetoothForAndroid.ReceivedFloatMessage -= PrintVal2; - BluetoothForAndroid.ReceivedStringMessage -= PrintVal3; - BluetoothForAndroid.ReceivedByteMessage -= PrintVal4; - - BluetoothForAndroid.BtAdapterEnabled -= PrintEvent1; - BluetoothForAndroid.BtAdapterDisabled -= PrintEvent2; - BluetoothForAndroid.DeviceConnected -= PrintEvent3; - BluetoothForAndroid.DeviceDisconnected -= PrintEvent4; - BluetoothForAndroid.ServerStarted -= PrintEvent5; - BluetoothForAndroid.ServerStopped -= PrintEvent6; - BluetoothForAndroid.AttemptConnectToServer -= PrintEvent7; - BluetoothForAndroid.FailConnectToServer -= PrintEvent8; - - BluetoothForAndroid.DeviceSelected -= PrintDeviceData; - } - - // Initially, always initialize the plugin. - public void Initialize() { - BluetoothForAndroid.Initialize(); - } - - // methods for controlling the bluetooth and getting its state - public void GetBluetoothStatus() { - if (BluetoothForAndroid.IsBTEnabled()) image.color = Color.green; - else image.color = Color.red; - } - public void EnableBT() { - BluetoothForAndroid.EnableBT(); - } - public void DisableBT() { - BluetoothForAndroid.DisableBT(); - } - - // methods for creating and stopping the server, connecting to the server and disconnecting - public void CreateServer() { - BluetoothForAndroid.CreateServer(MY_UUID); - } - public void StopServer() { - BluetoothForAndroid.StopServer(); - } - public void ConnectToServer() { - BluetoothForAndroid.ConnectToServer(MY_UUID); - } - public void Disconnect() { - BluetoothForAndroid.Disconnect(); - } - public void ConnectToServerByAddress() { - if (devices != null) { - if (devices[0].address != "none") BluetoothForAndroid.ConnectToServerByAddress(MY_UUID, devices[0].address); - } - } - public void ConnectToLastServer() { - if (lastConnectedDeviceAddress != null) BluetoothForAndroid.ConnectToServerByAddress(MY_UUID, lastConnectedDeviceAddress); - } - - // methods for sending messages of various types - public void WriteMessage1() { - BluetoothForAndroid.WriteMessage(15); - } - public void WriteMessage2() { - BluetoothForAndroid.WriteMessage(100.69f); - } - public void WriteMessage3() { - BluetoothForAndroid.WriteMessage("Hi !!!"); - } - public void WriteMessage4() { - BluetoothForAndroid.WriteMessage(new byte[] { 0, 1, 2, 3, 4, 5 }); - } - - // methods for displaying received messages on the screen - void PrintVal1(int val) { - textField.text += val.ToString() + "\n"; - } - void PrintVal2(float val) { - textField.text += val.ToString() + "\n"; - } - void PrintVal3(string val) { - textField.text += val + "\n"; - } - void PrintVal4(byte[] val) { - foreach (var item in val) { - textField.text += item; - } - textField.text += "\n"; - } - public void GetBondedDevices() { - devices = BluetoothForAndroid.GetBondedDevices(); - if (devices != null) { - for (int i = 0; i < devices.Length; i++) { - textField.text += devices[i].name + " "; - textField.text += devices[i].address; - textField.text += "\n"; - } - } - } - - // methods for displaying events on the screen - void PrintEvent1() { - textField.text += "Adapter enabled" + "\n"; - } - void PrintEvent2() { - textField.text += "Adapter disabled" + "\n"; - } - void PrintEvent3() { - textField.text += "The device is connected" + "\n"; - } - void PrintEvent4() { - textField.text += "Device lost connection" + "\n"; - } - void PrintEvent5() { - textField.text += "Server is running" + "\n"; - } - void PrintEvent6() { - textField.text += "Server stopped" + "\n"; - } - void PrintEvent7() { - textField.text += "Attempt to connect to server" + "\n"; - } - void PrintEvent8() { - textField.text += "Connection to the server failed" + "\n"; - } - void PrintDeviceData(string deviceData) { - string[] btDevice = deviceData.Split(new char[] { ',' }); - textField.text += btDevice[0] + " "; - textField.text += btDevice[1] + "\n"; - lastConnectedDeviceAddress = btDevice[1]; - } - - // method for cleaning the log - public void ClearLog() { - textField.text = ""; - } -} diff --git a/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta b/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta deleted file mode 100644 index 6685d4c..0000000 --- a/Assets/Simple Bluetooth for android/Demos/Usage Example/Scripts/Interface.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 581b18b84bb3f024884100f13109f8a5 -timeCreated: 1551017322 -licenseType: Store -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Documentation.meta b/Assets/Simple Bluetooth for android/Documentation.meta deleted file mode 100644 index 12c6386..0000000 --- a/Assets/Simple Bluetooth for android/Documentation.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: acc77dbf5e6c54f45a2554804df77e61 -folderAsset: yes -timeCreated: 1551018793 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf b/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf deleted file mode 100644 index 5b88673..0000000 Binary files a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf and /dev/null differ diff --git a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta b/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta deleted file mode 100644 index c792af8..0000000 --- a/Assets/Simple Bluetooth for android/Documentation/Documentation.pdf.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: dad1a25031f10da43b6b42866927247b -timeCreated: 1551018793 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf deleted file mode 100644 index bf35882..0000000 Binary files a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf and /dev/null differ diff --git a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta b/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta deleted file mode 100644 index f20ce7a..0000000 --- a/Assets/Simple Bluetooth for android/Documentation/Readme.pdf.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3e8bf5dac9a207249a63e5979ad5881d -timeCreated: 1551019374 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: