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init proj

master
冠臣 朱 2 years ago
parent
commit
cb4bbf98b5
  1. 6
      .vsconfig
  2. 8
      Assets/JsonIOTools.meta
  3. 164
      Assets/JsonIOTools/JsonIOUtility.cs
  4. 11
      Assets/JsonIOTools/JsonIOUtility.cs.meta
  5. BIN
      Assets/JsonIOTools/LitJson.dll
  6. 33
      Assets/JsonIOTools/LitJson.dll.meta
  7. 8
      Assets/Scenes.meta
  8. 259
      Assets/Scenes/SampleScene.unity
  9. 7
      Assets/Scenes/SampleScene.unity.meta
  10. 8
      Assets/TCPClient.meta
  11. 8
      Assets/TCPClient/Example.meta
  12. 8
      Assets/TCPClient/Example/Scenes.meta
  13. 694
      Assets/TCPClient/Example/Scenes/TCPLinkExample.unity
  14. 7
      Assets/TCPClient/Example/Scenes/TCPLinkExample.unity.meta
  15. 8
      Assets/TCPClient/Prefeb.meta
  16. 1020
      Assets/TCPClient/Prefeb/TCPPrinter.prefab
  17. 7
      Assets/TCPClient/Prefeb/TCPPrinter.prefab.meta
  18. 8
      Assets/TCPClient/Script.meta
  19. 8
      Assets/TCPClient/Script/Source.meta
  20. 925
      Assets/TCPClient/Script/Source/QFramework.cs
  21. 11
      Assets/TCPClient/Script/Source/QFramework.cs.meta
  22. 283
      Assets/TCPClient/Script/Source/TCPEventModel.cs
  23. 11
      Assets/TCPClient/Script/Source/TCPEventModel.cs.meta
  24. 183
      Assets/TCPClient/Script/Source/TCPUtility.cs
  25. 11
      Assets/TCPClient/Script/Source/TCPUtility.cs.meta
  26. 8
      Assets/TCPClient/Script/View.meta
  27. 104
      Assets/TCPClient/Script/View/TCPClientView.cs
  28. 11
      Assets/TCPClient/Script/View/TCPClientView.cs.meta
  29. 48
      Assets/TCPClient/Script/View/TCPPrinter.cs
  30. 11
      Assets/TCPClient/Script/View/TCPPrinter.cs.meta
  31. 43
      Packages/manifest.json
  32. 326
      Packages/packages-lock.json
  33. 19
      ProjectSettings/AudioManager.asset
  34. 6
      ProjectSettings/ClusterInputManager.asset
  35. 34
      ProjectSettings/DynamicsManager.asset
  36. 8
      ProjectSettings/EditorBuildSettings.asset
  37. 35
      ProjectSettings/EditorSettings.asset
  38. 63
      ProjectSettings/GraphicsSettings.asset
  39. 295
      ProjectSettings/InputManager.asset
  40. 91
      ProjectSettings/NavMeshAreas.asset
  41. 38
      ProjectSettings/PackageManagerSettings.asset
  42. 56
      ProjectSettings/Physics2DSettings.asset
  43. 7
      ProjectSettings/PresetManager.asset
  44. 712
      ProjectSettings/ProjectSettings.asset
  45. 2
      ProjectSettings/ProjectVersion.txt
  46. 232
      ProjectSettings/QualitySettings.asset
  47. 43
      ProjectSettings/TagManager.asset
  48. 9
      ProjectSettings/TimeManager.asset
  49. 34
      ProjectSettings/UnityConnectSettings.asset
  50. 12
      ProjectSettings/VFXManager.asset
  51. 10
      ProjectSettings/XRSettings.asset

6
.vsconfig

@ -0,0 +1,6 @@ @@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

8
Assets/JsonIOTools.meta

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164
Assets/JsonIOTools/JsonIOUtility.cs

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Configuration;
using System.Linq;
using LitJson;
using System.Text;
namespace JXSoft {
public class JsonIOUtility
{
private string DefaultJsonFile = "";
private JsonIOCContainer jsonContainer = new JsonIOCContainer();
private JsonData mInstance = new JsonData();
public JsonIOUtility() {
loadJsonFile();
}
//Setting FileName and Path(Default using Application.persistentDataPath)
public void setLoadFile(string fileName)
{
DefaultJsonFile = Application.persistentDataPath +"/" + fileName + ".json";
Debug.Log(DefaultJsonFile);
}
#region load
//Load From File
public void loadJsonFile() {
loadJsonFile("JsonConfig");
}
public void loadJsonFile(string fileName)
{
setLoadFile(fileName);
if (!File.Exists(DefaultJsonFile))
{
Debug.LogWarning("No Such File,create New");
File.Create(DefaultJsonFile).Dispose();
SaveToJsonFile();
//return null;
}
string jsonFile = File.ReadAllText(DefaultJsonFile);
mInstance = JsonMapper.ToObject(jsonFile);
}
#endregion
#region save
//Save to local
public void SaveToJsonFile() {
setData(new JsonIOUtilitySaveDate());
foreach (Type type in jsonContainer.getInstance().Keys) {
string data = JsonMapper.ToJson(jsonContainer.getInstance()[type]);
mInstance[type.ToString()] = JsonMapper.ToObject(data);
}
StringBuilder sb = new StringBuilder();
JsonWriter jWriter = new JsonWriter(sb);
jWriter.PrettyPrint = true;
jWriter.IndentValue = 4;
JsonMapper.ToJson(mInstance, jWriter);
Debug.Log("saveFileData:" + mInstance.ToJson());
File.WriteAllText(DefaultJsonFile, sb.ToString());
}
#endregion
//Loading FileList From Folder(Default using Application.persistentDataPath)
public void loadFileList() {
}
public void loadFileList(string path)
{
}
#region Save&Read interface
public void setData<TData>(TData data) where TData : class {
jsonContainer.Register(data);
}
public TData getData<TData>() where TData : class,new()
{
TData data = jsonContainer.Get<TData>();
if (data == null) {
var key = typeof(TData);
if (mInstance.ContainsKey(key.ToString()))
{
data = JsonMapper.ToObject<TData>(mInstance[key.ToString()].ToJson());
}
else
Debug.LogWarning("No Such Data");
}
return data;
}
#endregion
}
/// <summary>
/// Every Time Create&Save Recording this Time
/// </summary>
public class JsonIOUtilitySaveDate
{
public long timeStamp;
public string timeStr;
public JsonIOUtilitySaveDate() {
timeStamp = DateUtil.getTimeStamp();
timeStr = DateUtil.getFullDateMsg();
}
}
public class DateUtil
{
public static string getFullDateMsg()
{
return DateTime.Now.ToString("yyyy-MM-dd") + " " + DateTime.Now.ToString("HH:mm:ss");
}
public static string getDayDateMsg()
{
return DateTime.Now.ToString("HH:mm:ss");
}
public static long getTimeStamp()
{
TimeSpan ts = DateTime.Now - new DateTime(1970, 1, 1, 8, 0, 0, 0);
return Convert.ToInt64(ts.TotalSeconds);
}
}
/// <summary>
/// IOC For Json
/// </summary>
public class JsonIOCContainer
{
private Dictionary<Type, object> mInstances = new Dictionary<Type, object>();
public void Register<T>(T instance)
{
var key = typeof(T);
if (mInstances.ContainsKey(key))
{
mInstances[key] = instance;
}
else
{
mInstances.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (mInstances.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
public Dictionary<Type, object> getInstance() {
return mInstances;
}
}
}

11
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/****************************************************************************
* Copyright (c) 2015 ~ 2022 liangxiegame MIT License
*
* QFramework v1.0
*
* https://qframework.cn
* https://github.com/liangxiegame/QFramework
* https://gitee.com/liangxiegame/QFramework
*
* Author:
* liangxie https://github.com/liangxie
* soso https://github.com/so-sos-so
*
* Contributor
* TastSong https://github.com/TastSong
* https://gitee.com/JingChanChangFan/hk_-unity-tools
* () https://space.bilibili.com/656352/
*
* Community
* QQ Group: 623597263
* Latest Update: 2022.8.8 10:24 List=>HashSet
****************************************************************************/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
#region Architecture
public interface IArchitecture
{
void RegisterSystem<T>(T system) where T : ISystem;
void RegisterModel<T>(T model) where T : IModel;
void RegisterUtility<T>(T utility) where T : IUtility;
T GetSystem<T>() where T : class, ISystem;
T GetModel<T>() where T : class, IModel;
T GetUtility<T>() where T : class, IUtility;
void SendCommand<T>() where T : ICommand, new();
void SendCommand<T>(T command) where T : ICommand;
TResult SendQuery<TResult>(IQuery<TResult> query);
void SendEvent<T>() where T : new();
void SendEvent<T>(T e);
IUnRegister RegisterEvent<T>(Action<T> onEvent);
void UnRegisterEvent<T>(Action<T> onEvent);
}
public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new()
{
private bool mInited = false;
private HashSet<ISystem> mSystems = new HashSet<ISystem>();
private HashSet<IModel> mModels = new HashSet<IModel>();
public static Action<T> OnRegisterPatch = architecture => { };
private static T mArchitecture;
public static IArchitecture Interface
{
get
{
if (mArchitecture == null)
{
MakeSureArchitecture();
}
return mArchitecture;
}
}
static void MakeSureArchitecture()
{
if (mArchitecture == null)
{
mArchitecture = new T();
mArchitecture.Init();
OnRegisterPatch?.Invoke(mArchitecture);
foreach (var architectureModel in mArchitecture.mModels)
{
architectureModel.Init();
}
mArchitecture.mModels.Clear();
foreach (var architectureSystem in mArchitecture.mSystems)
{
architectureSystem.Init();
}
mArchitecture.mSystems.Clear();
mArchitecture.mInited = true;
}
}
protected abstract void Init();
private IOCContainer mContainer = new IOCContainer();
public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
{
system.SetArchitecture(this);
mContainer.Register<TSystem>(system);
if (!mInited)
{
mSystems.Add(system);
}
else
{
system.Init();
}
}
public void RegisterModel<TModel>(TModel model) where TModel : IModel
{
model.SetArchitecture(this);
mContainer.Register<TModel>(model);
if (!mInited)
{
mModels.Add(model);
}
else
{
model.Init();
}
}
public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
{
mContainer.Register<TUtility>(utility);
}
public TSystem GetSystem<TSystem>() where TSystem : class, ISystem
{
return mContainer.Get<TSystem>();
}
public TModel GetModel<TModel>() where TModel : class, IModel
{
return mContainer.Get<TModel>();
}
public TUtility GetUtility<TUtility>() where TUtility : class, IUtility
{
return mContainer.Get<TUtility>();
}
public void SendCommand<TCommand>() where TCommand : ICommand, new()
{
var command = new TCommand();
ExecuteCommand(command);
}
public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand
{
ExecuteCommand(command);
}
protected virtual void ExecuteCommand(ICommand command)
{
command.SetArchitecture(this);
command.Execute();
}
public TResult SendQuery<TResult>(IQuery<TResult> query)
{
return DoQuery<TResult>(query);
}
protected virtual TResult DoQuery<TResult>(IQuery<TResult> query)
{
query.SetArchitecture(this);
return query.Do();
}
private TypeEventSystem mTypeEventSystem = new TypeEventSystem();
public void SendEvent<TEvent>() where TEvent : new()
{
mTypeEventSystem.Send<TEvent>();
}
public void SendEvent<TEvent>(TEvent e)
{
mTypeEventSystem.Send<TEvent>(e);
}
public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent)
{
return mTypeEventSystem.Register<TEvent>(onEvent);
}
public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent)
{
mTypeEventSystem.UnRegister<TEvent>(onEvent);
}
}
public interface IOnEvent<T>
{
void OnEvent(T e);
}
public static class OnGlobalEventExtension
{
public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct
{
return TypeEventSystem.Global.Register<T>(self.OnEvent);
}
public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct
{
TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
}
}
#endregion
#region Controller
public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
ICanRegisterEvent, ICanSendQuery
{
}
#endregion
#region System
public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
ICanRegisterEvent, ICanSendEvent, ICanGetSystem
{
void Init();
}
public abstract class AbstractSystem : ISystem
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture()
{
return mArchitecture;
}
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
{
mArchitecture = architecture;
}
void ISystem.Init()
{
OnInit();
}
protected abstract void OnInit();
}
#endregion
#region Model
public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent
{
void Init();
}
public abstract class AbstractModel : IModel
{
private IArchitecture mArchitecturel;
IArchitecture IBelongToArchitecture.GetArchitecture()
{
return mArchitecturel;
}
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
{
mArchitecturel = architecture;
}
void IModel.Init()
{
OnInit();
}
protected abstract void OnInit();
}
#endregion
#region Utility
public interface IUtility
{
}
#endregion
#region Command
public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
ICanSendEvent, ICanSendCommand, ICanSendQuery
{
void Execute();
}
public abstract class AbstractCommand : ICommand
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture()
{
return mArchitecture;
}
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
{
mArchitecture = architecture;
}
void ICommand.Execute()
{
OnExecute();
}
protected abstract void OnExecute();
}
#endregion
#region Query
public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
ICanSendQuery
{
TResult Do();
}
public abstract class AbstractQuery<T> : IQuery<T>
{
public T Do()
{
return OnDo();
}
protected abstract T OnDo();
private IArchitecture mArchitecture;
public IArchitecture GetArchitecture()
{
return mArchitecture;
}
public void SetArchitecture(IArchitecture architecture)
{
mArchitecture = architecture;
}
}
#endregion
#region Rule
public interface IBelongToArchitecture
{
IArchitecture GetArchitecture();
}
public interface ICanSetArchitecture
{
void SetArchitecture(IArchitecture architecture);
}
public interface ICanGetModel : IBelongToArchitecture
{
}
public static class CanGetModelExtension
{
public static T GetModel<T>(this ICanGetModel self) where T : class, IModel
{
return self.GetArchitecture().GetModel<T>();
}
}
public interface ICanGetSystem : IBelongToArchitecture
{
}
public static class CanGetSystemExtension
{
public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem
{
return self.GetArchitecture().GetSystem<T>();
}
}
public interface ICanGetUtility : IBelongToArchitecture
{
}
public static class CanGetUtilityExtension
{
public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility
{
return self.GetArchitecture().GetUtility<T>();
}
}
public interface ICanRegisterEvent : IBelongToArchitecture
{
}
public static class CanRegisterEventExtension
{
public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
{
return self.GetArchitecture().RegisterEvent<T>(onEvent);
}
public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
{
self.GetArchitecture().UnRegisterEvent<T>(onEvent);
}
}
public interface ICanSendCommand : IBelongToArchitecture
{
}
public static class CanSendCommandExtension
{
public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new()
{
self.GetArchitecture().SendCommand<T>();
}
public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand
{
self.GetArchitecture().SendCommand<T>(command);
}
}
public interface ICanSendEvent : IBelongToArchitecture
{
}
public static class CanSendEventExtension
{
public static void SendEvent<T>(this ICanSendEvent self) where T : new()
{
self.GetArchitecture().SendEvent<T>();
}
public static void SendEvent<T>(this ICanSendEvent self, T e)
{
self.GetArchitecture().SendEvent<T>(e);
}
}
public interface ICanSendQuery : IBelongToArchitecture
{
}
public static class CanSendQueryExtension
{
public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query)
{
return self.GetArchitecture().SendQuery(query);
}
}
#endregion
#region TypeEventSystem
public interface IUnRegister
{
void UnRegister();
}
public interface IUnRegisterList
{
List<IUnRegister> UnregisterList { get; }
}
public static class IUnRegisterListExtension
{
public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList)
{
unRegisterList.UnregisterList.Add(self);
}
public static void UnRegisterAll(this IUnRegisterList self)
{
foreach (var unRegister in self.UnregisterList)
{
unRegister.UnRegister();
}
self.UnregisterList.Clear();
}
}
/// <summary>
/// 自定义可注销的类
/// </summary>
public struct CustomUnRegister : IUnRegister
{
/// <summary>
/// 委托对象
/// </summary>
private Action mOnUnRegister { get; set; }
/// <summary>
/// 带参构造函数
/// </summary>
/// <param name="onDispose"></param>
public CustomUnRegister(Action onUnRegsiter)
{
mOnUnRegister = onUnRegsiter;
}
/// <summary>
/// 资源释放
/// </summary>
public void UnRegister()
{
mOnUnRegister.Invoke();
mOnUnRegister = null;
}
}
public class UnRegisterOnDestroyTrigger : MonoBehaviour
{
private readonly HashSet<IUnRegister> mUnRegisters = new HashSet<IUnRegister>();
public void AddUnRegister(IUnRegister unRegister)
{
mUnRegisters.Add(unRegister);
}
public void RemoveUnRegister(IUnRegister unRegister)
{
mUnRegisters.Remove(unRegister);
}
private void OnDestroy()
{
foreach (var unRegister in mUnRegisters)
{
unRegister.UnRegister();
}
mUnRegisters.Clear();
}
}
public static class UnRegisterExtension
{
public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister, GameObject gameObject)
{
var trigger = gameObject.GetComponent<UnRegisterOnDestroyTrigger>();
if (!trigger)
{
trigger = gameObject.AddComponent<UnRegisterOnDestroyTrigger>();
}
trigger.AddUnRegister(unRegister);
return unRegister;
}
}
public class TypeEventSystem
{
private readonly EasyEvents mEvents = new EasyEvents();
public static readonly TypeEventSystem Global = new TypeEventSystem();
public void Send<T>() where T : new()
{
mEvents.GetEvent<EasyEvent<T>>()?.Trigger(new T());
}
public void Send<T>(T e)
{
mEvents.GetEvent<EasyEvent<T>>()?.Trigger(e);
}
public IUnRegister Register<T>(Action<T> onEvent)
{
var e = mEvents.GetOrAddEvent<EasyEvent<T>>();
return e.Register(onEvent);
}
public void UnRegister<T>(Action<T> onEvent)
{
var e = mEvents.GetEvent<EasyEvent<T>>();
if (e != null)
{
e.UnRegister(onEvent);
}
}
}
#endregion
#region IOC
public class IOCContainer
{
private Dictionary<Type, object> mInstances = new Dictionary<Type, object>();
public void Register<T>(T instance)
{
var key = typeof(T);
if (mInstances.ContainsKey(key))
{
mInstances[key] = instance;
}
else
{
mInstances.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (mInstances.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
}
#endregion
#region BindableProperty
public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
{
new T Value { get; set; }
void SetValueWithoutEvent(T newValue);
}
public interface IReadonlyBindableProperty<T>
{
T Value { get; }
IUnRegister RegisterWithInitValue(Action<T> action);
void UnRegister(Action<T> onValueChanged);
IUnRegister Register(Action<T> onValueChanged);
}
public class BindableProperty<T> : IBindableProperty<T>
{
public BindableProperty(T defaultValue = default)
{
mValue = defaultValue;
}
protected T mValue;
public T Value
{
get => GetValue();
set
{
if (value == null && mValue == null) return;
if (value != null && value.Equals(mValue)) return;
SetValue(value);
mOnValueChanged?.Invoke(value);
}
}
protected virtual void SetValue(T newValue)
{
mValue = newValue;
}
protected virtual T GetValue()
{
return mValue;
}
public void SetValueWithoutEvent(T newValue)
{
mValue = newValue;
}
private Action<T> mOnValueChanged = (v) => { };
public IUnRegister Register(Action<T> onValueChanged)
{
mOnValueChanged += onValueChanged;
return new BindablePropertyUnRegister<T>()
{
BindableProperty = this,
OnValueChanged = onValueChanged
};
}
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
{
onValueChanged(mValue);
return Register(onValueChanged);
}
public static implicit operator T(BindableProperty<T> property)
{
return property.Value;
}
public override string ToString()
{
return Value.ToString();
}
public void UnRegister(Action<T> onValueChanged)
{
mOnValueChanged -= onValueChanged;
}
public string Trim()
{
throw new NotImplementedException();
}
}
public class BindablePropertyUnRegister<T> : IUnRegister
{
public BindableProperty<T> BindableProperty { get; set; }
public Action<T> OnValueChanged { get; set; }
public void UnRegister()
{
BindableProperty.UnRegister(OnValueChanged);
BindableProperty = null;
OnValueChanged = null;
}
}
#endregion
#region EasyEvent
public interface IEasyEvent
{
}
public class EasyEvent : IEasyEvent
{
private Action mOnEvent = () => { };
public IUnRegister Register(Action onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action onEvent)
{
mOnEvent -= onEvent;
}
public void Trigger()
{
mOnEvent?.Invoke();
}
}
public class EasyEvent<T> : IEasyEvent
{
private Action<T> mOnEvent = e => { };
public IUnRegister Register(Action<T> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T> onEvent)
{
mOnEvent -= onEvent;
}
public void Trigger(T t)
{
mOnEvent?.Invoke(t);
}
}
public class EasyEvent<T, K> : IEasyEvent
{
private Action<T, K> mOnEvent = (t, k) => { };
public IUnRegister Register(Action<T, K> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K> onEvent)
{
mOnEvent -= onEvent;
}
public void Trigger(T t, K k)
{
mOnEvent?.Invoke(t, k);
}
}
public class EasyEvent<T, K, S> : IEasyEvent
{
private Action<T, K, S> mOnEvent = (t, k, s) => { };
public IUnRegister Register(Action<T, K, S> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K, S> onEvent)
{
mOnEvent -= onEvent;
}
public void Trigger(T t, K k, S s)
{
mOnEvent?.Invoke(t, k, s);
}
}
public class EasyEvents
{
private static EasyEvents mGlobalEvents = new EasyEvents();
public static T Get<T>() where T : IEasyEvent
{
return mGlobalEvents.GetEvent<T>();
}
public static void Register<T>() where T : IEasyEvent, new()
{
mGlobalEvents.AddEvent<T>();
}
private Dictionary<Type, IEasyEvent> mTypeEvents = new Dictionary<Type, IEasyEvent>();
public void AddEvent<T>() where T : IEasyEvent, new()
{
mTypeEvents.Add(typeof(T), new T());
}
public T GetEvent<T>() where T : IEasyEvent
{
IEasyEvent e;
if (mTypeEvents.TryGetValue(typeof(T), out e))
{
return (T)e;
}
return default;
}
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
{
var eType = typeof(T);
if (mTypeEvents.TryGetValue(eType, out var e))
{
return (T)e;
}
var t = new T();
mTypeEvents.Add(eType, t);
return t;
}
}
#endregion
#if UNITY_EDITOR
internal class EditorMenus
{
[UnityEditor.MenuItem("QFramework/Install QFrameworkWithToolKits")]
public static void InstallPackageKit()
{
Application.OpenURL("https://qframework.cn/qf");
}
}
#endif
}

11
Assets/TCPClient/Script/Source/QFramework.cs.meta

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283
Assets/TCPClient/Script/Source/TCPEventModel.cs

@ -0,0 +1,283 @@ @@ -0,0 +1,283 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using QFramework;
using System;
namespace TCPClientTools
{
public class TCPMangerArchitecture : Architecture<TCPMangerArchitecture>
{
protected override void Init()
{
this.RegisterUtility(new TCPUtility());
this.RegisterModel(new TCPEventModel());
}
}
//统筹管理TCP的命令池以及相关链接信息
public class TCPEventModel : AbstractModel, ICanSendCommand,ICanRegisterEvent
{
public IOCContainer mCommandContainer = new IOCContainer();
public UnityStringEvent onTCPRecived = new UnityStringEvent();
private TCPLinkState tcpState = TCPLinkState.NoIp;
private string tcpAddress = "";
private int tcpPort = 0;
public string myAddress = "";
protected override void OnInit()
{
myAddress = this.GetUtility<TCPUtility>().GetIP();
this.RegisterEvent<onLinkException>(e=> {
setTCPState(TCPLinkState.LinkTimeOut);
this.GetUtility<TCPUtility>().CloseTCPClient();
});
}
public void sendResponseCommand<T>(string json) where T : ITCPResponse,new() {
if (mCommandContainer.Get<ExcuteResponseCommand<T>>()==null) {
mCommandContainer.Register(new ExcuteResponseCommand<T>(new T()));
}
mCommandContainer.Get<ExcuteResponseCommand<T>>().setJson(json);
this.SendCommand(mCommandContainer.Get<ExcuteResponseCommand<T>>());
}
/// <summary>
/// 开启接收指定数据
/// </summary>
/// <typeparam name="T">数据格式类型</typeparam>
public void onReceive<T>() where T : ITCPResponse, new()
{
onTCPRecived.AddListener(sendResponseCommand<T>);
}
/// <summary>
/// 关闭接收指定数据
/// </summary>
/// <typeparam name="T">数据格式类型</typeparam>
public void offReceive<T>() where T : ITCPResponse, new()
{
onTCPRecived.RemoveListener(sendResponseCommand<T>);
}
/// <summary>
/// 发送数据
/// </summary>
/// <typeparam name="T">数据类型</typeparam>
/// <param name="request">请求数据</param>
public void sendRequestCommand<T>(T request)where T : ITCPRequest
{
if (mCommandContainer.Get<SendRequestCommand<T>>() == null) {
mCommandContainer.Register(new SendRequestCommand<T>(request));
}
mCommandContainer.Get<SendRequestCommand<T>>().setRequest(request);
this.SendCommand(mCommandContainer.Get<SendRequestCommand<T>>());
}
public void setTCPState(TCPLinkState state) {
this.tcpState = state;
this.SendEvent(new TCPStateChangedEvent(state));
}
public TCPLinkState getState() {
return this.tcpState;
}
/// <summary>
/// 设置对应IP,设置完毕后,自动进入链接状态(此时需要用户手动监听是否要进行链接服务器)
/// </summary>
/// <param name="ip">ip地址</param>
/// <param name="port">端口号</param>
public void setIP(string ip,int port) {
this.tcpAddress = ip;
this.tcpPort = port;
//此处可以加ip校验
Debug.LogWarning("此处未进行ip以及端口号校验,日后有需求可以增加");
setTCPState(TCPLinkState.Linking);
}
/// <summary>
/// 与服务端建立链接
/// </summary>
public void linkServer() {
if (tcpState == TCPLinkState.Linking)
{
if (!this.GetUtility<TCPUtility>().isOpenTCP) {
bool isSuccess = this.GetUtility<TCPUtility>().StartTCPClient(tcpAddress, tcpPort);
if (isSuccess) {
setTCPState(TCPLinkState.LinkSucess);
}
else
{
setTCPState(TCPLinkState.LinkFaild);
}
}
}
}
/// <summary>
/// 与服务端断开链接
/// </summary>
public void closeServer()
{
if (tcpState == TCPLinkState.LinkSucess)
{
if (this.GetUtility<TCPUtility>().isOpenTCP)
{
this.GetUtility<TCPUtility>().CloseTCPClient();
setTCPState(TCPLinkState.NoIp);
}
}
}
}
#region Command
/// <summary>
/// 处理响应数据,添加对应的Command进行处理,需要提前生成命令池
/// </summary>
/// <typeparam name="TResponse">响应数据格式</typeparam>
public class ExcuteResponseCommand<TResponse> : AbstractCommand where TResponse : ITCPResponse
{
public string json;
private TResponse response;
public ExcuteResponseCommand(TResponse response)
{
if (this.response == null)
{
this.response = response;
}
}
protected override void OnExecute()
{
bool isSet = response.trySetData(json);
if (isSet)
{
Debug.Log("Received:" + response.toJson() + response.GetType());
this.SendEvent(new ResponseMsgEvent(response));
}
}
public void setJson(string json)
{
this.json = json;
}
}
public class SendRequestCommand<TRequest> : AbstractCommand where TRequest : ITCPRequest
{
public TRequest request;
public SendRequestCommand(TRequest request)
{
this.request = request;
}
protected override void OnExecute()
{
if (this.GetUtility<TCPUtility>().isOpenTCP)
{
this.GetUtility<TCPUtility>().sendData(request.toJson());
}
else
{
Debug.LogWarning("请先开启TCP链接");
}
//throw new NotImplementedException();
}
public void setRequest(TRequest request)
{
this.request = request;
}
}
#endregion
#region interface
public interface ITCPResponse
{
string toJson();
/// <summary>
/// 尝试填充数据,如果json不合法,则返回false,忽略该条数据响应
/// </summary>
/// <param name="json"></param>
/// <returns></returns>
bool trySetData(string json);
string getException();
}
public interface ITCPRequest
{
string toJson();
}
#endregion
#region AbstractClass
/// <summary>
/// 使用抽象类时,必须满足可序列化
/// </summary>
[Serializable]
public abstract class AbstractTCPResponse:ITCPResponse
{
private string exceptionMsg;
public virtual string toJson()
{
return JsonUtility.ToJson(this,true);
}
public virtual bool trySetData(string json)
{
try {
JsonUtility.FromJsonOverwrite(json, this);
return true;
}
catch (Exception e) {
exceptionMsg = e.ToString();
return false;
}
}
public string getException()
{
return exceptionMsg;
}
}
#endregion
#region enum
public enum TCPLinkState
{
NoIp = 0,
Linking = 1,
LinkFaild = 2,
LinkSucess = 3,
LinkTimeOut = 4
}
#endregion
#region event
public struct ResponseMsgEvent
{
public ITCPResponse res;
public ResponseMsgEvent(ITCPResponse res_)
{
res = res_;
}
};
public struct TCPStateChangedEvent
{
public TCPLinkState state;
public TCPStateChangedEvent(TCPLinkState state_)
{
state = state_;
}
}
public struct onLinkException
{
public string exceptionMsg;
public onLinkException(string exceptionMsg_)
{
exceptionMsg = exceptionMsg_;
}
}
#endregion
[Serializable]
public class UnityStringEvent : UnityEvent<string>
{
}
}

11
Assets/TCPClient/Script/Source/TCPEventModel.cs.meta

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183
Assets/TCPClient/Script/Source/TCPUtility.cs

@ -0,0 +1,183 @@ @@ -0,0 +1,183 @@
using QFramework;
using UnityEngine;
using System;
using System.Text;
using System.Net.Sockets;
using System.IO;
using System.Threading.Tasks;
using System.Threading;
using System.Net.NetworkInformation;
namespace TCPClientTools
{
public class TCPUtility : IUtility
{
public string tcpAddress;
public int tcpPort;
public TcpClient tcpClient;
public NetworkStream sendStream;
public BindableProperty<bool> isOpenTCP = new BindableProperty<bool>(false);
public bool isReceivedValue = false;
public BindableProperty<string> receivedData = new BindableProperty<string>("");
public BindableProperty<string> exceptionData = new BindableProperty<string>("");
public Thread reciveT;
public BindableProperty<bool> isTimeOut = new BindableProperty<bool>(false);
public TCPUtility() {
Debug.LogWarning("使用无参数构造tcp时,需要手动开启tcp服务");
}
public TCPUtility(string tcpAddress, int tcpPort)
{
this.tcpAddress = tcpAddress;
this.tcpPort = tcpPort;
this.isTimeOut.Value = false;
StartTCPClient();
}
public bool StartTCPClient()
{
isTimeOut.Value = false;
if (!isOpenTCP)
{
try {
tcpClient = new TcpClient(tcpAddress, tcpPort);
sendStream = tcpClient.GetStream();
}
catch (Exception e)
{
exceptionData.Value = e.ToString();
return false;
}
isOpenTCP.Value = true;
reciveT = new Thread(RecciveMsg);
reciveT.IsBackground = true;
reciveT.Start();
return true;
}
return false;
}
public bool StartTCPClient(string ip, int port) {
isTimeOut.Value = false;
if (!isOpenTCP) {
tcpAddress = ip;
tcpPort = port;
try
{
tcpClient = new TcpClient(tcpAddress, tcpPort);
sendStream = tcpClient.GetStream();
}
catch (Exception e)
{
exceptionData.Value = e.ToString();
return false;
}
isOpenTCP.Value = true;
reciveT = new Thread(RecciveMsg);
reciveT.IsBackground = true;
reciveT.Start();
return true;
}
return false;
}
public void CloseTCPClient() {
if (tcpClient.Connected) {
sendStream.Close();
tcpClient.Close();
isOpenTCP.Value = false;
reciveT.Abort();
}
}
public void sendData(string data)
{
if (isOpenTCP == false)
return;
byte[] sendBytes = Encoding.Default.GetBytes(data);
sendStream.Write(sendBytes, 0, sendBytes.Length);
}
public void RecciveMsg()
{
byte[] receiveBuff = new byte[1024];
int reviceLength = 0;
string msg = "";
while (isOpenTCP.Value)
{
try
{
reviceLength = tcpClient.Client.Receive(receiveBuff);
msg = Encoding.UTF8.GetString(receiveBuff, 0, reviceLength);
if (msg != "")
{
receivedData.Value = msg;
isReceivedValue = true;
}
}
catch (Exception e)
{
Debug.LogWarning(e);
//断线发送异常
isTimeOut.Value = true;
exceptionData.Value = e.ToString();
break;
}
}
Debug.Log("------------end While-------------");
}
/// <summary>
/// 线程接收到消息后
/// </summary>
/// <returns>接收到的消息</returns>
public string getReceivedValue() {
if (isReceivedValue)
{
isReceivedValue = false;
return receivedData.Value;
}
else {
return "";
}
}
public bool getTimeOutState() {
return isTimeOut;
}
public bool IsReceivedMsg() {
return sendStream.Length != 0;
}
public bool IsConnected() {
return tcpClient.Connected;
}
/// <summary>
/// 获取本机IP
/// </summary>
/// <returns>string :ip地址</returns>
public string GetIP()
{
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211; //无线局域网适配器
if ((item.NetworkInterfaceType == _type1) && item.OperationalStatus == OperationalStatus.Up)
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
}
}
}
}
return output;
}
}
}

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Assets/TCPClient/Script/View/TCPClientView.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using QFramework;
using TCPClientTools;
using System;
public class TCPClientView : MonoBehaviour,IController,ICanSendEvent
{
public UnityEvent onRecievedOpenDevice;
public UnityEvent onTCPLinkSuccess;
public UnityEvent onTCPLinkFaild;
public UnityEvent onServerConnected;
public UnityEvent onTCPReLink;
private string tcpAddress;
private int tcpPort;
private int deviceId;
// Start is called before the first frame update
void Awake()
{
initTCPService();
DontDestroyOnLoad(this);
}
public void initTCPService() {
tcpAddress = "127.0.0.1";
tcpPort = 9999;
deviceId = 1;
GetArchitecture().RegisterEvent<TCPStateChangedEvent>(e => {
if (e.state == TCPLinkState.Linking)
{
Debug.Log("TCP开始链接");
this.GetModel<TCPEventModel>().linkServer();
}
if (e.state == TCPLinkState.LinkSucess)
{
Debug.Log("TCP链接成功");
this.GetModel<TCPEventModel>().onReceive<LinkSuccessResponse>();
this.GetModel<TCPEventModel>().sendRequestCommand(new LinkTCPRequest(deviceId));
onTCPLinkSuccess.Invoke();
}
if (e.state == TCPLinkState.LinkFaild)
{
Debug.Log("TCP连接失败,请联系设备服务管理员");
onTCPLinkFaild.Invoke();
}
});
GetArchitecture().RegisterEvent<ResponseMsgEvent>(e =>
{
if (e.res.GetType() == typeof(LinkSuccessResponse))
{
Debug.Log("Link Server success");
this.GetModel<TCPEventModel>().offReceive<LinkSuccessResponse>();
onServerConnected.Invoke();
}
});
this.GetModel<TCPEventModel>().setTCPState(TCPLinkState.NoIp);
this.GetModel<TCPEventModel>().setIP(tcpAddress, tcpPort);
}
public void restartTCPService() {
onTCPReLink.Invoke();
this.GetModel<TCPEventModel>().closeServer();
StartCoroutine(waitTwoSecond());
}
public IEnumerator waitTwoSecond() {
yield return new WaitForSeconds(2.0f);
this.GetModel<TCPEventModel>().setTCPState(TCPLinkState.Linking);
}
public IArchitecture GetArchitecture()
{
return TCPMangerArchitecture.Interface;
}
}
public class LinkSuccessResponse : AbstractTCPResponse
{
public string code;
public string data;
public string msg;
public LinkSuccessResponse() {
this.code = "";
this.data = "";
this.msg = "";
}
}
public class LinkTCPRequest :ITCPRequest{
public string id;
public int type;
public LinkTCPRequest(int id) {
this.id = id.ToString();
this.type = 1;
}
public string toJson()
{
return JsonUtility.ToJson(this);
}
}

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Assets/TCPClient/Script/View/TCPPrinter.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using QFramework;
using System.Threading;
namespace TCPClientTools
{
public class TCPPrinter : MonoBehaviour,IController,ICanSendEvent
{
private TCPUtility tcpUtil;
public Transform tcpMsgContent;
public GameObject tcpMsgItem;
void Awake()
{
tcpUtil = GetArchitecture().GetUtility<TCPUtility>();
}
// Update is called once per frame
void Update()
{
//Debug.Log(tcpUtil.Read_TCPClient());
if (tcpUtil != null && !"".Equals(tcpUtil.getReceivedValue())) {
GameObject item = Instantiate(tcpMsgItem, tcpMsgContent);
item.GetComponentInChildren<Text>().text = tcpUtil.receivedData.Value;
this.GetModel<TCPEventModel>().onTCPRecived.Invoke(tcpUtil.receivedData.Value);
}
if (tcpUtil.getTimeOutState() && tcpUtil.isOpenTCP) {
this.SendEvent(new onLinkException(tcpUtil.exceptionData.Value));
tcpUtil.isOpenTCP.Value = false;
}
}
private void OnDestroy()
{
if (tcpUtil.reciveT != null && tcpUtil.reciveT.ThreadState == ThreadState.Running) {
tcpUtil.reciveT.Abort();
}
}
public IArchitecture GetArchitecture()
{
return TCPMangerArchitecture.Interface;
}
}
}

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