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增加server示例,修改文件目录结构

master
DESKTOP-B25GA9E\W35 2 years ago
parent
commit
da16c99548
  1. 0
      Assets/MsgTransmitTools/Example.meta
  2. 0
      Assets/MsgTransmitTools/Example/Scenes.meta
  3. 0
      Assets/MsgTransmitTools/Example/Scenes/BluetoothExample.unity
  4. 0
      Assets/MsgTransmitTools/Example/Scenes/BluetoothExample.unity.meta
  5. 0
      Assets/MsgTransmitTools/Example/Scenes/TCPLinkExample.unity
  6. 0
      Assets/MsgTransmitTools/Example/Scenes/TCPLinkExample.unity.meta
  7. 703
      Assets/MsgTransmitTools/Example/Scenes/TCPServerExample.unity
  8. 7
      Assets/MsgTransmitTools/Example/Scenes/TCPServerExample.unity.meta
  9. 0
      Assets/MsgTransmitTools/Example/Scenes/UDPLinkExample.unity
  10. 0
      Assets/MsgTransmitTools/Example/Scenes/UDPLinkExample.unity.meta
  11. 8
      Assets/MsgTransmitTools/TCPClient/Script/Source.meta
  12. 1
      Assets/MsgTransmitTools/TCPClient/Script/TCPClientModel.cs
  13. 0
      Assets/MsgTransmitTools/TCPClient/Script/TCPClientModel.cs.meta
  14. 3
      Assets/MsgTransmitTools/TCPClient/Script/TCPClientView.cs
  15. 0
      Assets/MsgTransmitTools/TCPClient/Script/TCPClientView.cs.meta
  16. 128
      Assets/MsgTransmitTools/TCPServer/Script/SocketServer.cs
  17. 11
      Assets/MsgTransmitTools/TCPServer/Script/SocketServer.cs.meta
  18. 30
      Assets/MsgTransmitTools/TCPServer/Script/TCPServerModel.cs
  19. 14
      Assets/MsgTransmitTools/src/ProtocolSettingsModel.cs

0
Assets/MsgTransmitTools/TCPClient/Example.meta → Assets/MsgTransmitTools/Example.meta

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes.meta → Assets/MsgTransmitTools/Example/Scenes.meta

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/BluetoothExample.unity → Assets/MsgTransmitTools/Example/Scenes/BluetoothExample.unity

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/BluetoothExample.unity.meta → Assets/MsgTransmitTools/Example/Scenes/BluetoothExample.unity.meta

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/TCPLinkExample.unity → Assets/MsgTransmitTools/Example/Scenes/TCPLinkExample.unity

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/TCPLinkExample.unity.meta → Assets/MsgTransmitTools/Example/Scenes/TCPLinkExample.unity.meta

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Assets/MsgTransmitTools/Example/Scenes/TCPServerExample.unity

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Assets/MsgTransmitTools/Example/Scenes/TCPServerExample.unity.meta

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0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/UDPLinkExample.unity → Assets/MsgTransmitTools/Example/Scenes/UDPLinkExample.unity

0
Assets/MsgTransmitTools/TCPClient/Example/Scenes/UDPLinkExample.unity.meta → Assets/MsgTransmitTools/Example/Scenes/UDPLinkExample.unity.meta

8
Assets/MsgTransmitTools/TCPClient/Script/Source.meta

@ -1,8 +0,0 @@ @@ -1,8 +0,0 @@
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1
Assets/MsgTransmitTools/TCPClient/Script/Source/TCPClientModel.cs → Assets/MsgTransmitTools/TCPClient/Script/TCPClientModel.cs

@ -1,6 +1,5 @@ @@ -1,6 +1,5 @@
using UnityEngine;
using QFrameworkCP;
using JXSoft;
using System;
using System.Text;
using System.Net.Sockets;

0
Assets/MsgTransmitTools/TCPClient/Script/Source/TCPClientModel.cs.meta → Assets/MsgTransmitTools/TCPClient/Script/TCPClientModel.cs.meta

3
Assets/MsgTransmitTools/TCPClient/Script/Source/TCPClientView.cs → Assets/MsgTransmitTools/TCPClient/Script/TCPClientView.cs

@ -1,10 +1,7 @@ @@ -1,10 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using QFrameworkCP;
using JXSoft;
using System;
using System.Threading;
using UnityEngine.UI;

0
Assets/MsgTransmitTools/TCPClient/Script/Source/TCPClientView.cs.meta → Assets/MsgTransmitTools/TCPClient/Script/TCPClientView.cs.meta

128
Assets/MsgTransmitTools/TCPServer/Script/SocketServer.cs

@ -0,0 +1,128 @@ @@ -0,0 +1,128 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class SocketServer : MonoBehaviour
{
int _port = 6000;
string _ip = "127.0.0.1";
Thread thread;
void Start()
{
StartServer();
}
// Use this for initialization
public void StartServer()
{
bt_connnect_Click();
}
private void bt_connnect_Click()
{
try
{
//点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(_ip);
//创建对象端口
IPEndPoint point = new IPEndPoint(ip, _port);
socketWatch.Bind(point);//绑定端口号
Debug.Log("监听成功!");
socketWatch.Listen(10);//设置监听,最大同时连接10台
//创建监听线程
thread = new Thread(Listen);
thread.IsBackground = true;
thread.Start(socketWatch);
}
catch { }
}
/// <summary>
/// 等待客户端的连接 并且创建与之通信的Socket
/// </summary>
Socket socketSend;
void Listen(object o)
{
try
{
Socket socketWatch = o as Socket;
while (true)
{
socketSend = socketWatch.Accept();//等待接收客户端连接
Debug.Log(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!");
//开启一个新线程,执行接收消息方法
Thread r_thread = new Thread(Received);
r_thread.IsBackground = true;
r_thread.Start(socketSend);
}
}
catch { }
}
/// <summary>
/// 服务器端不停的接收客户端发来的消息
/// </summary>
/// <param name="o"></param>
void Received(object o)
{
try
{
Socket socketSend = o as Socket;
while (true)
{
//客户端连接服务器成功后,服务器接收客户端发送的消息
byte[] buffer = new byte[1024 * 1024 * 3];
//实际接收到的有效字节数
int len = socketSend.Receive(buffer);
if (len == 0)
{
break;
}
string str = Encoding.UTF8.GetString(buffer, 0, len);
Debug.Log("服务器打印:" + socketSend.RemoteEndPoint + ":" + str);
Send("我收到了");
}
}
catch { }
}
/// <summary>
/// 服务器向客户端发送消息
/// </summary>
/// <param name="str"></param>
void Send(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
socketSend.Send(buffer);
}
public void SocketQuit()
{
//关闭线程
if (thread != null)
{
thread.Interrupt();
thread.Abort();
}
//最后关闭服务器
if (socketSend != null)
socketSend.Close();
print("diconnect");
}
void OnApplicationQuit()
{
//退出时关闭连接
SocketQuit();
}
}

11
Assets/MsgTransmitTools/TCPServer/Script/SocketServer.cs.meta

@ -0,0 +1,11 @@ @@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d21a45ed4d4194444984809e9676e7fb
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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30
Assets/MsgTransmitTools/TCPServer/Script/TCPServerModel.cs

@ -1,6 +1,13 @@ @@ -1,6 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net.NetworkInformation;
using System.Text.RegularExpressions;
using System.Net;
namespace JXSoft {
public class TCPServerModel:DataEventModel
@ -21,8 +28,29 @@ namespace JXSoft { @@ -21,8 +28,29 @@ namespace JXSoft {
}
}
public class TCPServer {
public class TCPServerUtility {
public Socket tcpServer;
/// <summary>
/// 开启服务
/// </summary>
/// <param name="port">端口号</param>
/// <param name="maxLink">最大连接数</param>
public void startServer(int port,int maxLink) {
try
{
//点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("127.0.0.1");
//创建对象端口
IPEndPoint point = new IPEndPoint(ip, port);
tcpServer.Bind(point);//绑定端口号
Debug.Log("监听成功!");
tcpServer.Listen(maxLink);//设置监听,最大同时连接10台
}
catch { }
}
}
}

14
Assets/MsgTransmitTools/src/ProtocolSettingsModel.cs

@ -11,20 +11,20 @@ namespace JXSoft { @@ -11,20 +11,20 @@ namespace JXSoft {
{
}
private ProtocolType protocolType = ProtocolType.NOPROTOCOL;
private ProtocolType_ protocolType = ProtocolType_.NOPROTOCOL;
public DataEventModel getProtocol()
{
switch (protocolType)
{
case (ProtocolType.TCP):
case (ProtocolType_.TCP):
return this.GetModel<TCPClientModel>();
case (ProtocolType.UDP):
case (ProtocolType_.UDP):
return this.GetModel<UDPEventModel>();
default:
return this.GetModel<TCPClientModel>();
}
}
public void setProtocol(ProtocolType type)
public void setProtocol(ProtocolType_ type)
{
protocolType = type;
this.SendEvent(new OnProtocolSet(type));
@ -32,7 +32,7 @@ namespace JXSoft { @@ -32,7 +32,7 @@ namespace JXSoft {
}
[SerializeField]
public enum ProtocolType
public enum ProtocolType_
{
NOPROTOCOL = 0,
TCP = 1,
@ -40,8 +40,8 @@ namespace JXSoft { @@ -40,8 +40,8 @@ namespace JXSoft {
}
public struct OnProtocolSet
{
public ProtocolType type;
public OnProtocolSet(ProtocolType type_)
public ProtocolType_ type;
public OnProtocolSet(ProtocolType_ type_)
{
type = type_;
}

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