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fileFormatVersion: 2 |
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guid: b63c890a7a28dcf40a5793b9a12163cb |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 42856de9c90d6a24c8b12dfdb310455c |
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folderAsset: yes |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,49 @@
@@ -0,0 +1,49 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEngine.UI; |
||||
|
||||
public class BLEAdapter : MonoBehaviour |
||||
{ |
||||
public Text BLEMsg; |
||||
public Text BLEData; |
||||
public InputField linkInput; |
||||
public InputField msgInput; |
||||
// Start is called before the first frame update |
||||
void Start() |
||||
{ |
||||
|
||||
} |
||||
|
||||
public void CreateCentral() { |
||||
} |
||||
|
||||
public void LinkBLE() { |
||||
} |
||||
public void UnLinkBLE() { |
||||
} |
||||
|
||||
public void SendMsg() { |
||||
byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text); |
||||
} |
||||
|
||||
public void OnDidUpdateState() |
||||
{ |
||||
BLEMsg.text = "状态已更新"; |
||||
} |
||||
|
||||
public void OnDidConnect() |
||||
{ |
||||
BLEMsg.text = "已连接"; |
||||
} |
||||
|
||||
public void OnDidDisconnect() |
||||
{ |
||||
BLEMsg.text = "已断开连接"; |
||||
} |
||||
|
||||
public void OnDidReceiveWriteRequests(string base64String) |
||||
{ |
||||
BLEData.text = "收到消息:" + base64String; |
||||
} |
||||
} |
@ -0,0 +1,11 @@
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2 |
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guid: 15ae241bc76651b47aef34fa3c96332d |
||||
MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,69 @@
@@ -0,0 +1,69 @@
|
||||
using System; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEngine.UI; |
||||
|
||||
public class BluetoothTest : MonoBehaviour |
||||
{ |
||||
public Text deviceName; |
||||
public Text dataToSend; |
||||
private bool IsConnected; |
||||
public static string dataRecived = ""; |
||||
// Start is called before the first frame update |
||||
void Start() |
||||
{ |
||||
IsConnected = false; |
||||
BluetoothService.CreateBluetoothObject(); |
||||
|
||||
} |
||||
|
||||
// Update is called once per frame |
||||
void Update() |
||||
{ |
||||
if (IsConnected) { |
||||
try |
||||
{ |
||||
string datain = BluetoothService.ReadFromBluetooth(); |
||||
if (datain.Length > 1) |
||||
{ |
||||
dataRecived = datain; |
||||
print(dataRecived); |
||||
} |
||||
|
||||
} |
||||
catch (Exception e) |
||||
{ |
||||
|
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
public void StartButton() |
||||
{ |
||||
if (!IsConnected) |
||||
{ |
||||
print(deviceName.text.ToString()); |
||||
IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString()); |
||||
} |
||||
} |
||||
|
||||
public void SendButton() |
||||
{ |
||||
if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null)) |
||||
{ |
||||
BluetoothService.WritetoBluetooth(dataToSend.text.ToString()); |
||||
} |
||||
} |
||||
|
||||
|
||||
public void StopButton() |
||||
{ |
||||
if (IsConnected) |
||||
{ |
||||
BluetoothService.StopBluetoothConnection(); |
||||
} |
||||
Application.Quit(); |
||||
} |
||||
} |
@ -0,0 +1,11 @@
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2 |
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fileFormatVersion: 2 |
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guid: 632ad9b06329dec43b0c8b1423b28ca0 |
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||||
fileFormatVersion: 2 |
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guid: d7578e63d55be104d9b545b06e3ae80a |
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folderAsset: yes |
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||||
assetBundleVariant: |
@ -0,0 +1,22 @@
@@ -0,0 +1,22 @@
|
||||
# Unity-Logs-Viewer |
||||
Using this tool you can easily check your editor console logs inside the game itself! |
||||
All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs! |
||||
|
||||
You can download also from unity asset store |
||||
https://www.assetstore.unity3d.com/en/#!/content/12047 |
||||
|
||||
To setup log viewer do the following |
||||
<li>1 - create reporter from menu (Reporter->Create) at first scene your game start . </li> |
||||
<li>2 - then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.</li> |
||||
<li>3 - in reporter.cs at first line choose the proper #define which is matching your unity version, also do the same for testReporter.cs |
||||
<ul> |
||||
<li>#define UNITY_CHANGE1 for unity older than "unity 5"</li> |
||||
<li>#define UNITY_CHANGE2 for unity 5.0 -> 5.3</li> |
||||
<li>#define UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system )</li> |
||||
<ul> |
||||
</li> |
||||
|
||||
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J9MX5C6Q7B2NY"> |
||||
<img src="https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_cc_147x47.png"> |
||||
</img> |
||||
</a> |
@ -0,0 +1,8 @@
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2 |
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guid: 0eba0540f13fa814e8365f9609fe4480 |
||||
timeCreated: 1465543159 |
||||
licenseType: Store |
||||
DefaultImporter: |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: be59a0c4d5f3fb74cb91151a927cdabb |
||||
folderAsset: yes |
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timeCreated: 1465543159 |
||||
licenseType: Store |
||||
DefaultImporter: |
||||
userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,5 @@
@@ -0,0 +1,5 @@
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||||
fileFormatVersion: 2 |
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guid: 15d89de0102fd6743afd4d727f43d481 |
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folderAsset: yes |
||||
DefaultImporter: |
||||
userData: |
@ -0,0 +1,91 @@
@@ -0,0 +1,91 @@
|
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
using UnityEditor.Callbacks; |
||||
|
||||
using System.IO; |
||||
using System.Collections; |
||||
|
||||
|
||||
public class ReporterEditor : Editor |
||||
{ |
||||
[MenuItem("Reporter/Create")] |
||||
public static void CreateReporter() |
||||
{ |
||||
const int ReporterExecOrder = -12000; |
||||
GameObject reporterObj = new GameObject(); |
||||
reporterObj.name = "Reporter"; |
||||
Reporter reporter = reporterObj.AddComponent<Reporter>(); |
||||
reporterObj.AddComponent<ReporterMessageReceiver>(); |
||||
//reporterObj.AddComponent<TestReporter>(); |
||||
|
||||
// Register root object for undo. |
||||
Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object"); |
||||
|
||||
MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter); |
||||
string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript)); |
||||
|
||||
if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) { |
||||
MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder); |
||||
//Debug.Log("Fixing exec order for " + reporterScript.name); |
||||
} |
||||
|
||||
reporter.images = new Images(); |
||||
reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D)); |
||||
reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D)); |
||||
reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D)); |
||||
reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D)); |
||||
reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D)); |
||||
reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D)); |
||||
reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D)); |
||||
reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D)); |
||||
reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D)); |
||||
reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D)); |
||||
//reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D)); |
||||
reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D)); |
||||
reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D)); |
||||
reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D)); |
||||
reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D)); |
||||
reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D)); |
||||
reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D)); |
||||
reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D)); |
||||
reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D)); |
||||
reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D)); |
||||
reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D)); |
||||
reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D)); |
||||
reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D)); |
||||
reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D)); |
||||
reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D)); |
||||
reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D)); |
||||
|
||||
reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin)); |
||||
} |
||||
} |
||||
|
||||
public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor |
||||
{ |
||||
[InitializeOnLoad] |
||||
public class BuildInfo |
||||
{ |
||||
static BuildInfo() |
||||
{ |
||||
EditorApplication.update += Update; |
||||
} |
||||
|
||||
static bool isCompiling = true; |
||||
static void Update() |
||||
{ |
||||
if (!EditorApplication.isCompiling && isCompiling) { |
||||
//Debug.Log("Finish Compile"); |
||||
if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) { |
||||
Directory.CreateDirectory(Application.dataPath + "/StreamingAssets"); |
||||
} |
||||
string info_path = Application.dataPath + "/StreamingAssets/build_info.txt"; |
||||
StreamWriter build_info = new StreamWriter(info_path); |
||||
build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString()); |
||||
build_info.Close(); |
||||
} |
||||
|
||||
isCompiling = EditorApplication.isCompiling; |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,8 @@
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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fileFormatVersion: 2 |
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guid: 7482c424dbd8a48489e4b2091f858a69 |
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folderAsset: yes |
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DefaultImporter: |
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userData: |
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textureType: 2 |
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buildTargetSettings: [] |
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spriteSheet: |
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sprites: [] |
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spritePackingTag: |
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userData: |
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textureType: 2 |
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buildTargetSettings: [] |
||||
spriteSheet: |
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sprites: [] |
||||
spritePackingTag: |
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||||
sprites: [] |
||||
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||||
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|
||||
using UnityEngine; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
|
||||
public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>> |
||||
{ |
||||
new public Dictionary<T2, T3> this[T1 key] |
||||
{ |
||||
get |
||||
{ |
||||
if (!ContainsKey(key)) |
||||
Add(key, new Dictionary<T2, T3>()); |
||||
|
||||
Dictionary<T2, T3> returnObj; |
||||
TryGetValue(key, out returnObj); |
||||
|
||||
return returnObj; |
||||
} |
||||
} |
||||
|
||||
public bool ContainsKey(T1 key1, T2 key2) |
||||
{ |
||||
Dictionary<T2, T3> returnObj; |
||||
TryGetValue(key1, out returnObj); |
||||
if (returnObj == null) |
||||
return false; |
||||
|
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return returnObj.ContainsKey(key2); |
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} |
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} |
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||||
using UnityEngine; |
||||
using System.Collections; |
||||
|
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public class ReporterGUI : MonoBehaviour |
||||
{ |
||||
Reporter reporter; |
||||
void Awake() |
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{ |
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reporter = gameObject.GetComponent<Reporter>(); |
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} |
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void OnGUI() |
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{ |
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} |
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} |
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using UnityEngine; |
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using System.Collections; |
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|
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public class ReporterMessageReceiver : MonoBehaviour |
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{ |
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Reporter reporter; |
||||
void Start() |
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{ |
||||
reporter = gameObject.GetComponent<Reporter>(); |
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} |
||||
|
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void OnPreStart() |
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{ |
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//To Do : this method is called before initializing reporter, |
||||
//we can for example check the resultion of our device ,then change the size of reporter |
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if (reporter == null) |
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reporter = gameObject.GetComponent<Reporter>(); |
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|
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if (Screen.width < 1000) |
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reporter.size = new Vector2(32, 32); |
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else |
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reporter.size = new Vector2(48, 48); |
||||
|
||||
reporter.UserData = "Put user date here like his account to know which user is playing on this device"; |
||||
} |
||||
|
||||
void OnHideReporter() |
||||
{ |
||||
//TO DO : resume your game |
||||
} |
||||
|
||||
void OnShowReporter() |
||||
{ |
||||
//TO DO : pause your game and disable its GUI |
||||
} |
||||
|
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void OnLog(Reporter.Log log) |
||||
{ |
||||
//TO DO : put you custom code |
||||
} |
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|
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} |
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