From f440cee9596e12298735035b2e54d569c17154ea Mon Sep 17 00:00:00 2001 From: "DESKTOP-B25GA9E\\W35" <1733709035@qq.com> Date: Mon, 31 Oct 2022 18:32:24 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AF=BC=E5=85=A5=E8=93=9D=E7=89=99=E5=8A=9F?= =?UTF-8?q?=E8=83=BD=E6=A8=A1=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/BlE.meta | 8 + Assets/BlE/BlEClient.meta | 8 + Assets/BlE/BlEClient/BLEAdapter.cs | 49 + Assets/BlE/BlEClient/BLEAdapter.cs.meta | 11 + Assets/BlE/BluetoothTest.cs | 69 + Assets/BlE/BluetoothTest.cs.meta | 11 + Assets/BlE/SampleScene.unity | 2350 +++++++++++++++ Assets/BlE/SampleScene.unity.meta | 7 + Assets/{ => BlE}/Scenes.meta | 0 Assets/BlE/Scenes/BluetoothTestScene.unity | 2174 ++++++++++++++ .../Scenes/BluetoothTestScene.unity.meta} | 0 Assets/BlE/Unity-Logs-Viewer.meta | 8 + Assets/BlE/Unity-Logs-Viewer/README.md | 22 + Assets/BlE/Unity-Logs-Viewer/README.md.meta | 8 + Assets/BlE/Unity-Logs-Viewer/Reporter.meta 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/dev/null +++ b/Assets/BlE/BlEClient.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 42856de9c90d6a24c8b12dfdb310455c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BlE/BlEClient/BLEAdapter.cs b/Assets/BlE/BlEClient/BLEAdapter.cs new file mode 100644 index 0000000..948ea3e --- /dev/null +++ b/Assets/BlE/BlEClient/BLEAdapter.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class BLEAdapter : MonoBehaviour +{ + public Text BLEMsg; + public Text BLEData; + public InputField linkInput; + public InputField msgInput; + // Start is called before the first frame update + void Start() + { + + } + + public void CreateCentral() { + } + + public void LinkBLE() { + } + public void UnLinkBLE() { + } + + public void SendMsg() { + byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text); + } + + public void OnDidUpdateState() + { + BLEMsg.text = "状态已更新"; + } + + public void OnDidConnect() + { + BLEMsg.text = "已连接"; + } + + public void OnDidDisconnect() + { + BLEMsg.text = "已断开连接"; + } + + public void OnDidReceiveWriteRequests(string base64String) + { + BLEData.text = "收到消息:" + base64String; + } +} diff --git a/Assets/BlE/BlEClient/BLEAdapter.cs.meta b/Assets/BlE/BlEClient/BLEAdapter.cs.meta new file mode 100644 index 0000000..6299446 --- /dev/null +++ b/Assets/BlE/BlEClient/BLEAdapter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15ae241bc76651b47aef34fa3c96332d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BlE/BluetoothTest.cs b/Assets/BlE/BluetoothTest.cs new file mode 100644 index 0000000..0ebbb01 --- /dev/null +++ b/Assets/BlE/BluetoothTest.cs @@ -0,0 +1,69 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class BluetoothTest : MonoBehaviour +{ + public Text deviceName; + public Text dataToSend; + private bool IsConnected; + public static string dataRecived = ""; + // Start is called before the first frame update + void Start() + { + IsConnected = false; + BluetoothService.CreateBluetoothObject(); + + } + + // Update is called once per frame + void Update() + { + if (IsConnected) { + try + { + string datain = BluetoothService.ReadFromBluetooth(); + if (datain.Length > 1) + { + dataRecived = datain; + print(dataRecived); + } + + } + catch (Exception e) + { + + } + } + + } + + public void StartButton() + { + if (!IsConnected) + { + print(deviceName.text.ToString()); + IsConnected = BluetoothService.StartBluetoothConnection(deviceName.text.ToString()); + } + } + + public void SendButton() + { + if (IsConnected && (dataToSend.ToString() != "" || dataToSend.ToString() != null)) + { + 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b/Assets/BlE/Unity-Logs-Viewer/README.md new file mode 100644 index 0000000..93bc027 --- /dev/null +++ b/Assets/BlE/Unity-Logs-Viewer/README.md @@ -0,0 +1,22 @@ +# Unity-Logs-Viewer +Using this tool you can easily check your editor console logs inside the game itself! +All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs! + +You can download also from unity asset store +https://www.assetstore.unity3d.com/en/#!/content/12047 + +To setup log viewer do the following +
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