using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using UnityEngine; namespace JXSoft { public class HttpServerView : MonoBehaviour { public string[] prefixes; public HttpServerUtility httpServer = new HttpServerUtility(); // Start is called before the first frame update void Start() { //httpServer.startServer(prefixes); } // Update is called once per frame void Update() { if (httpServer != null && !"".Equals(httpServer.getReceivedValue())) { /*GameObject item = Instantiate(tcpMsgItem, tcpMsgContent); item.GetComponentInChildren().text = tcpUtil.receivedData; this.GetModel().onDataRecived.Invoke(tcpUtil.receivedData); */ Debug.Log(httpServer.receivedData); } } public void startServer() { bool isSuccess = httpServer.startServer(prefixes); Debug.Log("ServerOpen:"+isSuccess); } private void OnDestroy() { httpServer.closeServer(); } } }