using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
using JXSoft;
namespace DYData {
public struct BluetoothGatewayData:IResponse
{
///
///
///
public int v { get; set; }
///
///
///
public int mid { get; set; }
///
///
///
public int time { get; set; }
///
/// 用时
///
public string ip { get; set; }
///
/// 地址
///
public string mac { get; set; }
///
/// 设备信息
///
public List> devices { get; set; }
private string exceptionMsg;
public string findDataByMac(string mac) {
foreach (List