using System.Collections; using System.Collections.Generic; using UnityEngine; using JXSoft; public class HttpServerExample : MonoBehaviour,IHttpServer { // Start is called before the first frame update void Start() { //接收指定数据后回调 this.RegisterMessageEvent(e => { string watchData = "myWatchData:"; byte[] result = e.findDataByMac("535708030130").toByteArray(); watchData += "\nHeartRate:"+ result[result.Length - 5] + "\nBloodOxygen:"+ result[result.Length - 4] + "\nBodyTempreture:"+ (result[result.Length - 2]+ result[result.Length - 3]*256) + "\nSos:"+ result[result.Length - 1]; Debug.Log(watchData); }); //开启接收该类数据,关闭接收可以用this.offReceive(); this.onReceive(); } // Update is called once per frame void Update() { } }