using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
namespace JXSoft {
//协议规则解析通用方法扩展
public static class ProtocolRulesExtention
{
///
/// 根据Byte类型数据获取对应的值。
///
/// 只能包含A-F,0-9
/// 起始位置
/// 长度
///
public static byte[] toByteArray(this string self) {
int hexlen = self.Length;
byte[] result;
if (hexlen % 2 == 1)
{
//奇数
hexlen++;
result = new byte[(hexlen / 2)];
self += "0" ;
}
else
{
//偶数
result = new byte[(hexlen / 2)];
}
int j = 0;
for (int i = 0; i < hexlen; i += 2)
{
result[j] = (byte)int.Parse(self.Substring(i, 2), System.Globalization.NumberStyles.HexNumber);
j++;
}
return result;
}
}
}