using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; #if UNITY_EDITOR public class JsonIOEditor : EditorWindow { public TextAsset JsonSaved; [MenuItem("JXSoft/JsonIOTools/JsonLoader")] static void Init() { var window = GetWindow(); window.Show(); } void OnGUI() { JsonSaved = (TextAsset)EditorGUILayout.ObjectField("SaveData", JsonSaved,typeof(TextAsset), true); } } #endif