using System.Collections; using System.Collections.Generic; using UnityEngine; using JXSoft; public class HttpServerExample : MonoBehaviour,IHttpServer { // Start is called before the first frame update void Start() { //接收指定数据后回调 this.RegisterMessageEvent(e => { Debug.Log("ip输出:" + e.ip); }); //开启接收该类数据,关闭接收可以用this.offReceive(); this.onReceive(); } // Update is called once per frame void Update() { } }