using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BLEAdapter : MonoBehaviour { public Text BLEMsg; public Text BLEData; public InputField linkInput; public InputField msgInput; // Start is called before the first frame update void Start() { } public void CreateCentral() { } public void LinkBLE() { } public void UnLinkBLE() { } public void SendMsg() { byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(linkInput.text); } public void OnDidUpdateState() { BLEMsg.text = "状态已更新"; } public void OnDidConnect() { BLEMsg.text = "已连接"; } public void OnDidDisconnect() { BLEMsg.text = "已断开连接"; } public void OnDidReceiveWriteRequests(string base64String) { BLEData.text = "收到消息:" + base64String; } }