金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JXSoft;
public class TCPClientExample : MonoBehaviour,ITCPClient
{
// Start is called before the first frame update
void Start()
{
//注册接收到数据类型事件监听
this.RegisterMessageEvent<YourResponse>((e,sender) => {
Debug.Log("TestGetMsg:"+e.msg);
Debug.Log("IpAddress:"+sender);
//应答
if (sender == "127.0.0.1:20000") {
this.sendRequest<StringRequest, TCPClientModel>(new StringRequest("Received!"));
}
if (sender == "TCP2号机") {
this.sendRequest<StringRequest, TCPClient2Model>(new StringRequest("Received2!"));
}
//取消接收该数据
//this.offReceive<YourResponse>();
});
//开启开数据类型接收
this.onReceive<YourResponse>();
this.onReceive<YourResponse,TCPClient2Model>();
}
}
#region ResReqData
public class YourResponse : AbstractJsonResponse
{
public string msg;
public YourResponse()
{
this.msg = "";
}
}
public struct YourNumberFilterResponse : IResponse
{
public int codeNum;
private string exceptionMsg;
public string toProtocolData()
{
return "你想要打印的调试信息,无需打印返回空字符串即可";
}
public bool trySetData(string protocolData)
{
bool isNumber = int.TryParse(protocolData, out codeNum);
if (!isNumber)
{
exceptionMsg = "这不是数字";
}
return isNumber;
}
}
public class YourRequest:IRequest {
public string toProtocolData()
{
return "要发的请求内容";
}
}
#endregion