金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JXSoft;
using LitJson;
using System;
public class UDPExample : MonoBehaviour,IUDPClient
{
// Start is called before the first frame update
void Start()
{
this.RegisterMessageEvent<UResponseTest>(e =>
{
Debug.Log(e.msg);
});
this.onReceive<UResponseTest>();
}
// Update is called once per frame
void Update()
{
}
}
public struct UResponseTest:IResponse {
public string msg;
public bool trySetData(string protolData)
{
try
{
UResponseTest res = JsonMapper.ToObject<UResponseTest>(protolData);
if (!this.isTypeOfJson(protolData))
{
return false;
}
else {
this.msg = res.msg;
}
return true;
}
catch (Exception e) {
Debug.Log(e);
return false;
}
}
public string toProtocolData()
{
return "";
}
}