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42 lines
883 B
42 lines
883 B
using UnityEngine; |
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using System.Collections; |
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public class ReporterMessageReceiver : MonoBehaviour |
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{ |
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Reporter reporter; |
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void Start() |
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{ |
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reporter = gameObject.GetComponent<Reporter>(); |
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} |
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void OnPreStart() |
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{ |
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//To Do : this method is called before initializing reporter, |
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//we can for example check the resultion of our device ,then change the size of reporter |
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if (reporter == null) |
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reporter = gameObject.GetComponent<Reporter>(); |
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if (Screen.width < 1000) |
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reporter.size = new Vector2(32, 32); |
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else |
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reporter.size = new Vector2(48, 48); |
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reporter.UserData = "Put user date here like his account to know which user is playing on this device"; |
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} |
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void OnHideReporter() |
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{ |
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//TO DO : resume your game |
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} |
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void OnShowReporter() |
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{ |
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//TO DO : pause your game and disable its GUI |
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} |
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void OnLog(Reporter.Log log) |
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{ |
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//TO DO : put you custom code |
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} |
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}
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