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151 lines
4.5 KiB
151 lines
4.5 KiB
#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 |
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#warning UNITY_CHANGE has been set manually |
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#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 |
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#define UNITY_CHANGE1 |
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#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2 |
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#define UNITY_CHANGE2 |
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#else |
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#define UNITY_CHANGE3 |
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#endif |
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//use UNITY_CHANGE1 for unity older than "unity 5" |
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//use UNITY_CHANGE2 for unity 5.0 -> 5.3 |
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//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system ) |
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using UnityEngine; |
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using System.Collections; |
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using System.Threading; |
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#if UNITY_CHANGE3 |
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using UnityEngine.SceneManagement; |
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#endif |
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//this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors |
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//so you can check the functionality of in game logs |
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//just drop this scrip to any empty game object on first scene your game start at |
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public class TestReporter : MonoBehaviour |
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{ |
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public int logTestCount = 100; |
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public int threadLogTestCount = 100; |
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public bool logEverySecond = true; |
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int currentLogTestCount; |
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Reporter reporter; |
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GUIStyle style; |
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Rect rect1; |
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Rect rect2; |
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Rect rect3; |
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Rect rect4; |
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Rect rect5; |
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Rect rect6; |
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Thread thread; |
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void Start() |
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{ |
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Application.runInBackground = true; |
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reporter = FindObjectOfType(typeof(Reporter)) as Reporter; |
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Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" + |
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"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
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"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
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"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
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"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " + |
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"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" + |
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"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
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"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
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"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
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"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" + |
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"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf"); |
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style = new GUIStyle(); |
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style.alignment = TextAnchor.MiddleCenter; |
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style.normal.textColor = Color.white; |
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style.wordWrap = true; |
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for (int i = 0; i < 10; i++) { |
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Debug.Log("Test Collapsed log"); |
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Debug.LogWarning("Test Collapsed Warning"); |
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Debug.LogError("Test Collapsed Error"); |
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} |
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for (int i = 0; i < 10; i++) { |
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Debug.Log("Test Collapsed log"); |
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Debug.LogWarning("Test Collapsed Warning"); |
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Debug.LogError("Test Collapsed Error"); |
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} |
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rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50); |
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rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100); |
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rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50); |
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rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50); |
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rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50); |
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rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50); |
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thread = new Thread(new ThreadStart(threadLogTest)); |
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thread.Start(); |
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} |
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void OnDestroy() |
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{ |
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thread.Abort(); |
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} |
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void threadLogTest() |
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{ |
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for (int i = 0; i < threadLogTestCount; i++) { |
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Debug.Log("Test Log from Thread"); |
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Debug.LogWarning("Test Warning from Thread"); |
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Debug.LogError("Test Error from Thread"); |
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} |
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} |
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float elapsed; |
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void Update() |
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{ |
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int drawn = 0; |
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while (currentLogTestCount < logTestCount && drawn < 10) { |
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Debug.Log("Test Log " + currentLogTestCount); |
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Debug.LogError("Test LogError " + currentLogTestCount); |
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Debug.LogWarning("Test LogWarning " + currentLogTestCount); |
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drawn++; |
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currentLogTestCount++; |
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} |
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elapsed += Time.deltaTime; |
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if (elapsed >= 1) { |
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elapsed = 0; |
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Debug.Log("One Second Passed"); |
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} |
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} |
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void OnGUI() |
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{ |
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if (reporter && !reporter.show) { |
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GUI.Label(rect1, "Draw circle on screen to show logs", style); |
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GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style); |
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if (GUI.Button(rect3, "Load ReporterScene")) { |
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#if UNITY_CHANGE3 |
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SceneManager.LoadScene("ReporterScene"); |
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#else |
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Application.LoadLevel("ReporterScene"); |
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#endif |
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} |
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if (GUI.Button(rect4, "Load test1")) { |
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#if UNITY_CHANGE3 |
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SceneManager.LoadScene("test1"); |
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#else |
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Application.LoadLevel("test1"); |
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#endif |
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} |
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if (GUI.Button(rect5, "Load test2")) { |
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#if UNITY_CHANGE3 |
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SceneManager.LoadScene("test2"); |
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#else |
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Application.LoadLevel("test2"); |
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#endif |
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} |
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GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style); |
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} |
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} |
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}
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