金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JXSoft;
public class HttpServerExample : MonoBehaviour,IHttpServer
{
// Start is called before the first frame update
void Start()
{
//接收指定数据后回调
this.RegisterMessageEvent<DYData.BluetoothGatewayData>(e => {
string watchData = "myWatchData:";
byte[] result = e.findDataByMac("535708030130").toByteArray();
watchData += "\nHeartRate:"+ result[result.Length - 5] + "\nBloodOxygen:"+ result[result.Length - 4] + "\nBodyTempreture:"+ (result[result.Length - 2]+ result[result.Length - 3]*256) + "\nSos:"+ result[result.Length - 1];
Debug.Log(watchData);
});
//开启接收该类数据,关闭接收可以用this.offReceive<DYData.BluetoothGatewayData>();
this.onReceive<DYData.BluetoothGatewayData>();
}
// Update is called once per frame
void Update()
{
}
}