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135 lines
4.6 KiB
135 lines
4.6 KiB
using System.Collections; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using QFrameworkCP; |
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using System.Threading; |
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using UnityEngine.UI; |
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using System; |
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namespace JXSoft { |
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public class TCPMangerArchitecture : Architecture<TCPMangerArchitecture> |
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{ |
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protected override void Init() |
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{ |
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this.RegisterUtility(new TCPClientUtility()); |
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this.RegisterModel(new TCPClientModel()); |
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} |
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} |
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public class TCPClientView : MonoBehaviour,IController,ICanRegisterEvent |
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{ |
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public string tcpAddress; |
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public int tcpPort; |
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//Printer&MsgGetter |
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private TCPClientUtility tcpUtil; |
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public Transform tcpMsgContent; |
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public GameObject tcpMsgItem; |
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public UnityEvent onRecievedOpenDevice; |
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public UnityEvent onTCPLinkSuccess; |
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public UnityEvent onTCPLinkFaild; |
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public UnityEvent onServerConnected; |
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public UnityEvent onTCPReLink; |
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private int deviceId; |
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// Start is called before the first frame update |
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void Awake() |
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{ |
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initTCPService(); |
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DontDestroyOnLoad(this); |
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tcpUtil = GetArchitecture().GetUtility<TCPClientUtility>(); |
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} |
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public void initTCPService() { |
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deviceId = 1; |
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this.RegisterLinkStateEvent((int)TCPLinkState.Linking, () => |
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{ |
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Debug.Log("TCP开始链接"); |
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this.GetModel<TCPClientModel>().linkServer(); |
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}); |
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this.RegisterLinkStateEvent((int)TCPLinkState.LinkSucess, () => |
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{ |
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Debug.Log("TCP链接成功"); |
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onTCPLinkSuccess.Invoke(); |
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}); |
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this.RegisterLinkStateEvent((int)TCPLinkState.LinkFaild, () => |
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{ |
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Debug.Log("TCP连接失败,请联系设备服务管理员"); |
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onTCPLinkFaild.Invoke(); |
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}); |
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this.GetModel<TCPClientModel>().setLinkState((int)TCPLinkState.NoIp); |
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this.GetModel<TCPClientModel>().setIP(tcpAddress, tcpPort); |
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} |
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public void restartTCPService() { |
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onTCPReLink.Invoke(); |
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this.GetModel<TCPClientModel>().closeServer(); |
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StartCoroutine(waitTwoSecond()); |
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} |
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public IEnumerator waitTwoSecond() { |
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yield return new WaitForSeconds(2.0f); |
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this.GetModel<TCPClientModel>().setLinkState((int)TCPLinkState.Linking); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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//Debug.Log(tcpUtil.Read_TCPClient()); |
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if (tcpUtil != null && !"".Equals(tcpUtil.getReceivedValue())) |
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{ |
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GameObject item = Instantiate(tcpMsgItem, tcpMsgContent); |
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item.GetComponentInChildren<Text>().text = tcpUtil.receivedData; |
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this.GetModel<TCPClientModel>().onDataRecived.Invoke(tcpUtil.receivedData); |
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} |
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if (tcpUtil.getTimeOutState() && tcpUtil.isOpenTCP) |
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{ |
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this.SendEvent(new onLinkException(tcpUtil.exceptionData)); |
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tcpUtil.isOpenTCP = false; |
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} |
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} |
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private void OnDestroy() |
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{ |
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if (tcpUtil.reciveT != null && tcpUtil.reciveT.ThreadState == ThreadState.Running) |
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{ |
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tcpUtil.reciveT.Abort(); |
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} |
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} |
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public IArchitecture GetArchitecture() |
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{ |
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return TCPMangerArchitecture.Interface; |
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} |
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} |
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public interface ITCPClient |
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{ |
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} |
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public static class TCPClientExtention |
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{ |
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public static IUnRegister RegisterMessageEvent<TResponse>(this ITCPClient self, Action<TResponse> onEvent) where TResponse : IResponse |
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{ |
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return TCPMangerArchitecture.Interface.RegisterEvent<ResponseMsgEvent>(e => { |
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if (e.res.GetType() == typeof(TResponse)) |
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{ |
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onEvent.Invoke((TResponse)e.res); |
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} |
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}); |
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} |
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public static void onReceive<TResponse>(this ITCPClient self) where TResponse : IResponse, new() |
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{ |
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TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().onReceive<TResponse>(); |
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} |
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public static void offReceive<TResponse>(this ITCPClient self) where TResponse : IResponse, new() |
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{ |
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TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().offReceive<TResponse>(); |
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} |
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public static void sendRequest<TRequest>(this ITCPClient self ,TRequest request) where TRequest : IRequest, new() |
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{ |
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TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().sendRequest(request); |
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} |
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} |
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} |
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