金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using QFrameworkCP;
using System.Threading;
using UnityEngine.UI;
using System;
namespace JXSoft {
public class TCPMangerArchitecture : Architecture<TCPMangerArchitecture>
{
protected override void Init()
{
this.RegisterUtility(new TCPClientUtility());
this.RegisterModel(new TCPClientModel());
}
}
public class TCPClientView : MonoBehaviour,IController,ICanRegisterEvent
{
public string tcpAddress;
public int tcpPort;
//Printer&MsgGetter
private TCPClientUtility tcpUtil;
public Transform tcpMsgContent;
public GameObject tcpMsgItem;
public UnityEvent onRecievedOpenDevice;
public UnityEvent onTCPLinkSuccess;
public UnityEvent onTCPLinkFaild;
public UnityEvent onServerConnected;
public UnityEvent onTCPReLink;
private int deviceId;
// Start is called before the first frame update
void Awake()
{
initTCPService();
DontDestroyOnLoad(this);
tcpUtil = GetArchitecture().GetUtility<TCPClientUtility>();
}
public void initTCPService() {
deviceId = 1;
this.RegisterLinkStateEvent((int)TCPLinkState.Linking, () =>
{
Debug.Log("TCP开始链接");
this.GetModel<TCPClientModel>().linkServer();
});
this.RegisterLinkStateEvent((int)TCPLinkState.LinkSucess, () =>
{
Debug.Log("TCP链接成功");
onTCPLinkSuccess.Invoke();
});
this.RegisterLinkStateEvent((int)TCPLinkState.LinkFaild, () =>
{
Debug.Log("TCP连接失败,请联系设备服务管理员");
onTCPLinkFaild.Invoke();
});
this.GetModel<TCPClientModel>().setLinkState((int)TCPLinkState.NoIp);
this.GetModel<TCPClientModel>().setIP(tcpAddress, tcpPort);
}
public void restartTCPService() {
onTCPReLink.Invoke();
this.GetModel<TCPClientModel>().closeServer();
StartCoroutine(waitTwoSecond());
}
public IEnumerator waitTwoSecond() {
yield return new WaitForSeconds(2.0f);
this.GetModel<TCPClientModel>().setLinkState((int)TCPLinkState.Linking);
}
// Update is called once per frame
void Update()
{
//Debug.Log(tcpUtil.Read_TCPClient());
if (tcpUtil != null && !"".Equals(tcpUtil.getReceivedValue()))
{
GameObject item = Instantiate(tcpMsgItem, tcpMsgContent);
item.GetComponentInChildren<Text>().text = tcpUtil.receivedData;
this.GetModel<TCPClientModel>().onDataRecived.Invoke(tcpUtil.receivedData);
}
if (tcpUtil.getTimeOutState() && tcpUtil.isOpenTCP)
{
this.SendEvent(new onLinkException(tcpUtil.exceptionData));
tcpUtil.isOpenTCP = false;
}
}
private void OnDestroy()
{
if (tcpUtil.reciveT != null && tcpUtil.reciveT.ThreadState == ThreadState.Running)
{
tcpUtil.reciveT.Abort();
}
}
public IArchitecture GetArchitecture()
{
return TCPMangerArchitecture.Interface;
}
}
public interface ITCPClient
{
}
public static class TCPClientExtention
{
public static IUnRegister RegisterMessageEvent<TResponse>(this ITCPClient self, Action<TResponse> onEvent) where TResponse : IResponse
{
return TCPMangerArchitecture.Interface.RegisterEvent<ResponseMsgEvent>(e => {
if (e.res.GetType() == typeof(TResponse))
{
onEvent.Invoke((TResponse)e.res);
}
});
}
public static void onReceive<TResponse>(this ITCPClient self) where TResponse : IResponse, new()
{
TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().onReceive<TResponse>();
}
public static void offReceive<TResponse>(this ITCPClient self) where TResponse : IResponse, new()
{
TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().offReceive<TResponse>();
}
public static void sendRequest<TRequest>(this ITCPClient self ,TRequest request) where TRequest : IRequest, new()
{
TCPMangerArchitecture.Interface.GetModel<TCPClientModel>().sendRequest(request);
}
}
}