金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using QFrameworkCP;
using System;
using UnityEngine.UI;
using System.Threading;
namespace JXSoft {
public class UDPMangerArchitecture : Architecture<UDPMangerArchitecture>
{
protected override void Init()
{
this.RegisterUtility(new UDPUtility());
this.RegisterModel(new UDPClientModel());
}
}
public class UDPClientView : MonoBehaviour, IController
{
public UnityEvent onRecievedOpenDevice;
public UnityEvent onUDPLinkSuccess;
public UnityEvent onUDPLinkFaild;
public UnityEvent onServerConnected;
public UnityEvent onUDPReLink;
private string UDPAddress;
private int UDPPort;
private UDPUtility udpUtil;
public Transform udpMsgContent;
public GameObject udpMsgItem;
public InputField InputSendMsg;
void Start()
{
udpUtil = GetArchitecture().GetUtility<UDPUtility>();
initUDPService();
}
// Update is called once per frame
void Update()
{
if (udpUtil != null && !"".Equals(udpUtil.getReceivedValue()))
{
GameObject item = Instantiate(udpMsgItem, udpMsgContent);
item.GetComponentInChildren<Text>().text = udpUtil.receivedData;
this.GetModel<UDPClientModel>().onDataRecived.Invoke(udpUtil.receivedData);
}
if (udpUtil.getTimeOutState() && udpUtil.isOpenUDP)
{
this.SendEvent(new onUDPLinkException(udpUtil.exceptionData));
udpUtil.isOpenUDP = false;
}
}
private void OnDestroy()
{
if (udpUtil.reciveT != null && udpUtil.reciveT.ThreadState == ThreadState.Running)
{
udpUtil.reciveT.Abort();
}
}
public void sendMsg()
{
this.GetUtility<UDPUtility>().sendData(InputSendMsg.text);
}
public void initUDPService()
{
UDPAddress = "192.168.1.41";
UDPPort = 52101;
this.RegisterLinkStateEvent((int)UDPLinkState.Linking, () => {
Debug.Log("UDP开始链接");
this.GetModel<UDPClientModel>().linkServer();
});
this.RegisterLinkStateEvent((int)UDPLinkState.LinkSucess, () =>
{
Debug.Log("UDP链接成功");
onUDPLinkSuccess.Invoke();
});
this.RegisterLinkStateEvent((int)UDPLinkState.LinkFaild, () =>
{
Debug.Log("UDP连接失败,请联系设备服务管理员");
onUDPLinkFaild.Invoke();
});
this.GetModel<UDPClientModel>().setIP(UDPAddress, UDPPort);
}
public void restartUDPService()
{
onUDPReLink.Invoke();
this.GetModel<UDPClientModel>().closeServer();
StartCoroutine(waitTwoSecond());
}
public IEnumerator waitTwoSecond()
{
yield return new WaitForSeconds(2.0f);
this.GetModel<UDPClientModel>().setLinkState((int)UDPLinkState.Linking);
}
public IArchitecture GetArchitecture()
{
return UDPMangerArchitecture.Interface;
}
}
}