金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestScript : MonoBehaviour
{
private int count = 1;
private float result = 0f;
private float loseProbability = 0f;
private float winProbability = 0f;
private float deuceProbability = 0f;
// Start is called before the first frame update
void Start()
{
for (int i = 1; i <= 6; i++) {
loseProbability += (6 - i) / 6f;
}
loseProbability = loseProbability / 6f;
for (int i = 1; i <= 6; i++)
{
winProbability += (i - 1) / 6f;
}
winProbability = winProbability / 6f;
deuceProbability = 1 / 6f;
Debug.Log("win:"+winProbability + "deuce:" + deuceProbability + "lose:" + loseProbability);
result = Mathf.Pow(winProbability, 7) * Mathf.Pow(deuceProbability, 3);
Debug.Log("result:" + result*100+"%");
}
// Update is called once per frame
void Update()
{
}
}