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134 lines
3.2 KiB
134 lines
3.2 KiB
using UnityEngine; |
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using QFramework; |
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using System; |
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using System.Text; |
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using System.Net.Sockets; |
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using System.Threading; |
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using System.Net; |
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public class UDPUtility : IUtility |
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{ |
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public string udpAddress; |
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public int udpPort; |
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public UdpClient udpClient; |
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public NetworkStream sendStream; |
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public bool isOpenUDP = false; |
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public bool isReceivedValue = false; |
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public string receivedData = ""; |
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public string exceptionData = ""; |
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public Thread reciveT; |
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public bool isTimeOut = false; |
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public UDPUtility() |
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{ |
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Debug.LogWarning("使用无参数构造udp时,需要手动开启udp服务"); |
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} |
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public UDPUtility(string UDPAddress, int UDPPort) |
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{ |
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this.udpAddress = UDPAddress; |
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this.udpPort = UDPPort; |
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StartUDPClient(UDPAddress, UDPPort); |
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} |
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public bool StartUDPClient(string ip, int port) |
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{ |
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isTimeOut = false; |
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if (!isOpenUDP) |
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{ |
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udpAddress = ip; |
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udpPort = port; |
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try |
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{ |
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udpClient = new UdpClient(udpAddress, udpPort); |
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} |
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catch (Exception e) |
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{ |
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exceptionData = e.ToString(); |
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return false; |
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} |
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isOpenUDP = true; |
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reciveT = new Thread(RecciveMsg); |
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reciveT.IsBackground = true; |
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reciveT.Start(); |
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return true; |
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} |
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return false; |
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} |
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public void CloseUDPClient() |
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{ |
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udpClient.Dispose(); |
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isOpenUDP = false; |
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reciveT.Abort(); |
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} |
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public void sendData(string data) |
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{ |
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if (isOpenUDP == false) |
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return; |
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Byte[] sendBytes = Encoding.Default.GetBytes(data); |
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udpClient.Send(sendBytes, sendBytes.Length); |
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} |
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public void RecciveMsg() |
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{ |
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string msg = ""; |
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//Debug.Log("StartReceiving!"); |
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while (isOpenUDP) |
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{ |
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try |
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{ |
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IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0); |
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Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint); |
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msg = Encoding.UTF8.GetString(receiveBytes); |
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if (msg != "") |
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{ |
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receivedData = msg; |
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isReceivedValue = true; |
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} |
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} |
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catch (Exception e) |
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{ |
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Debug.LogWarning(e); |
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//断线发送异常 |
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isTimeOut = true; |
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exceptionData = e.ToString(); |
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break; |
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} |
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} |
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Debug.Log("------------end While-------------"); |
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} |
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/// <summary> |
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/// 线程接收到消息后 |
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/// </summary> |
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/// <returns>接收到的消息</returns> |
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public string getReceivedValue() |
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{ |
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if (isReceivedValue) |
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{ |
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isReceivedValue = false; |
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return receivedData; |
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} |
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else |
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{ |
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return ""; |
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} |
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} |
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public bool getTimeOutState() |
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{ |
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return isTimeOut; |
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} |
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public bool IsReceivedMsg() |
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{ |
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return sendStream.Length != 0; |
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} |
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public bool IsConnected() |
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{ |
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return udpClient.Client.Connected; |
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} |
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} |