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30 lines
589 B
30 lines
589 B
using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>> |
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{ |
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new public Dictionary<T2, T3> this[T1 key] |
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{ |
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get |
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{ |
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if (!ContainsKey(key)) |
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Add(key, new Dictionary<T2, T3>()); |
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Dictionary<T2, T3> returnObj; |
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TryGetValue(key, out returnObj); |
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return returnObj; |
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} |
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} |
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public bool ContainsKey(T1 key1, T2 key2) |
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{ |
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Dictionary<T2, T3> returnObj; |
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TryGetValue(key1, out returnObj); |
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if (returnObj == null) |
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return false; |
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return returnObj.ContainsKey(key2); |
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} |
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}
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