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119 lines
3.7 KiB
119 lines
3.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using QFrameworkCP; |
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using System; |
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using UnityEngine.UI; |
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using System.Threading; |
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namespace JXSoft { |
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public class UDPMangerArchitecture : Architecture<UDPMangerArchitecture> |
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{ |
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protected override void Init() |
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{ |
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this.RegisterUtility(new UDPUtility()); |
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this.RegisterModel(new UDPClientModel()); |
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} |
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} |
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public class UDPClientView : MonoBehaviour, IController |
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{ |
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public UnityEvent onRecievedOpenDevice; |
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public UnityEvent onUDPLinkSuccess; |
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public UnityEvent onUDPLinkFaild; |
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public UnityEvent onServerConnected; |
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public UnityEvent onUDPReLink; |
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private string UDPAddress; |
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private int UDPPort; |
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private int deviceId; |
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private UDPUtility udpUtil; |
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public Transform udpMsgContent; |
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public GameObject udpMsgItem; |
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public InputField InputSendMsg; |
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// Start is called before the first frame update |
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void Awake() |
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{ |
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initUDPService(); |
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DontDestroyOnLoad(this); |
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} |
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void Start() |
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{ |
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udpUtil = GetArchitecture().GetUtility<UDPUtility>(); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (udpUtil != null && !"".Equals(udpUtil.getReceivedValue())) |
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{ |
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GameObject item = Instantiate(udpMsgItem, udpMsgContent); |
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item.GetComponentInChildren<Text>().text = udpUtil.receivedData; |
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this.GetModel<UDPClientModel>().onDataRecived.Invoke(udpUtil.receivedData); |
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} |
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if (udpUtil.getTimeOutState() && udpUtil.isOpenUDP) |
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{ |
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this.SendEvent(new onUDPLinkException(udpUtil.exceptionData)); |
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udpUtil.isOpenUDP = false; |
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} |
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} |
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private void OnDestroy() |
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{ |
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if (udpUtil.reciveT != null && udpUtil.reciveT.ThreadState == ThreadState.Running) |
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{ |
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udpUtil.reciveT.Abort(); |
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} |
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} |
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public void sendMsg() |
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{ |
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this.GetUtility<UDPUtility>().sendData(InputSendMsg.text); |
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} |
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public void initUDPService() |
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{ |
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UDPAddress = "127.0.0.1"; |
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UDPPort = 20000; |
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deviceId = 1; |
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GetArchitecture().RegisterEvent<UDPStateChangedEvent>(e => { |
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if (e.state == UDPLinkState.Linking) |
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{ |
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Debug.Log("UDP开始链接"); |
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this.GetModel<UDPClientModel>().linkServer(); |
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} |
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if (e.state == UDPLinkState.LinkSucess) |
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{ |
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Debug.Log("UDP链接成功"); |
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onUDPLinkSuccess.Invoke(); |
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} |
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if (e.state == UDPLinkState.LinkFaild) |
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{ |
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Debug.Log("UDP连接失败,请联系设备服务管理员"); |
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onUDPLinkFaild.Invoke(); |
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} |
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}); |
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this.GetModel<UDPClientModel>().setLinkState((int)UDPLinkState.NoIp); |
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this.GetModel<UDPClientModel>().setIP(UDPAddress, UDPPort); |
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} |
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public void restartUDPService() |
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{ |
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onUDPReLink.Invoke(); |
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this.GetModel<UDPClientModel>().closeServer(); |
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StartCoroutine(waitTwoSecond()); |
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} |
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public IEnumerator waitTwoSecond() |
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{ |
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yield return new WaitForSeconds(2.0f); |
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this.GetModel<UDPClientModel>().setLinkState((int)UDPLinkState.Linking); |
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} |
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public IArchitecture GetArchitecture() |
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{ |
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return UDPMangerArchitecture.Interface; |
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} |
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} |
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} |