using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MyDataBar : MonoBehaviour { public Image BarImgPostive; public Image BarImgNagetive; [Range(-100f,100f)] public float values; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (values >= 0) { BarImgPostive.fillAmount = values / 100; BarImgNagetive.fillAmount = 0; } else { BarImgPostive.fillAmount = 0; BarImgNagetive.fillAmount = -values / 100; } } }