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101 lines
2.8 KiB
101 lines
2.8 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO.Ports; |
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using System.Threading; |
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using UnityEngine; |
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using LitJson; |
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public class MyUnitySerialPort : MonoBehaviour { |
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private SerialPort serialPort; |
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private Thread readPortData; |
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//public List<byte> listReceive = new List<byte>(); |
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public string jsonData = ""; |
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public Transform MpuBoardTrans; |
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// Use this for initialization |
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void Start () { |
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//Application.targetFrameRate = 120; |
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try |
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{ |
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serialPort = new SerialPort("COM4", 115200); |
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serialPort.ReadTimeout = 500; |
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if (!serialPort.IsOpen) |
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{ |
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serialPort.Open(); |
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} |
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readPortData = new Thread(new ThreadStart(readData)); |
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readPortData.IsBackground = true; |
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readPortData.Start(); |
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} |
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catch (Exception) |
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{ |
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throw; |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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if (jsonData != "") { |
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MPUQuaternion mpudata_ = JsonMapper.ToObject<MPUQuaternion>(jsonData); |
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MpuBoardTrans.transform.localEulerAngles = TransQuaternionToEularAngles((float)mpudata_.q0, (float)mpudata_.q1, (float)mpudata_.q2, (float)mpudata_.q3); |
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} |
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} |
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//结束后关闭串口 |
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private void OnDestroy() |
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{ |
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if (serialPort.IsOpen) |
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serialPort.Close(); |
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readPortData.Abort(); |
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} |
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//弧度转角度 |
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private float TransRadToAngle(double rad) |
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{ |
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//return -(float)rad * 180 / Mathf.PI; |
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return (float)rad * 90; |
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} |
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//Double转Float |
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private float TransDoubleToFloat(double angle) |
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{ |
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//return -(float)rad * 180 / Mathf.PI; |
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return (float)angle; |
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} |
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/// <summary> |
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/// 读取数据 |
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/// </summary> |
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private void readData() |
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{ |
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try |
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{ |
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while (serialPort != null && serialPort.IsOpen) |
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{ |
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byte addr = Convert.ToByte(serialPort.ReadByte()); |
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serialPort.DiscardInBuffer(); |
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//listReceive.Add(addr); |
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//print("{"+serialPort.ReadLine()); |
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jsonData = "{" + serialPort.ReadLine(); |
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} |
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} |
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catch (Exception) |
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{ |
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throw; |
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} |
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} |
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//将四元数转换为欧拉角(pitch,yaw取负数的情况) |
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public Vector3 TransQuaternionToEularAngles(float q0, float q1, float q2, float q3) |
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{ |
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float pitch = -Mathf.Asin(-2 * q1 * q3 + 2 * q0 * q2) * 57.3f; |
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float roll = Mathf.Atan2(2 * q2 * q3 + 2 * q0 * q1, -2 * q1 * q1 - 2 * q2 * q2 + 1) * 57.3f; |
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float yaw = -Mathf.Atan2(2 * (q1 * q2 + q0 * q3), q0 * q0 + q1 * q1 - q2 * q2 - q3 * q3) * 57.3f; |
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Vector3 eularAngles = new Vector3(pitch, yaw, roll); |
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return eularAngles; |
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} |
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}
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