陀螺仪结合Unity姿态孪生Demo演示 硬件使用:MPU6050,MPU9250。 MCU使用:ESP8266。 自备串口TTL读取工具。 固件选择:MicroPython&NodeMCU。 拷贝Assets\ESP8266Program中对应脚本到MCU内存中运行即可,连接串口后,串口收到消息时,打开Unity运行对应程序即可看到陀螺仪模块的姿态孪生(旋转角度会和陀螺仪保持一致)
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO.Ports;
using System.Threading;
using UnityEngine;
using LitJson;
public class MyUnitySerialPort : MonoBehaviour {
private SerialPort serialPort;
private Thread readPortData;
//public List<byte> listReceive = new List<byte>();
public string jsonData = "";
public Transform MpuBoardTrans;
// Use this for initialization
void Start () {
//Application.targetFrameRate = 120;
try
{
serialPort = new SerialPort("COM4", 115200);
serialPort.ReadTimeout = 500;
if (!serialPort.IsOpen)
{
serialPort.Open();
}
readPortData = new Thread(new ThreadStart(readData));
readPortData.IsBackground = true;
readPortData.Start();
}
catch (Exception)
{
throw;
}
}
// Update is called once per frame
void Update () {
if (jsonData != "") {
MPUQuaternion mpudata_ = JsonMapper.ToObject<MPUQuaternion>(jsonData);
MpuBoardTrans.transform.localEulerAngles = TransQuaternionToEularAngles((float)mpudata_.q0, (float)mpudata_.q1, (float)mpudata_.q2, (float)mpudata_.q3);
}
}
//结束后关闭串口
private void OnDestroy()
{
if (serialPort.IsOpen)
serialPort.Close();
readPortData.Abort();
}
//弧度转角度
private float TransRadToAngle(double rad)
{
//return -(float)rad * 180 / Mathf.PI;
return (float)rad * 90;
}
//Double转Float
private float TransDoubleToFloat(double angle)
{
//return -(float)rad * 180 / Mathf.PI;
return (float)angle;
}
/// <summary>
/// 读取数据
/// </summary>
private void readData()
{
try
{
while (serialPort != null && serialPort.IsOpen)
{
byte addr = Convert.ToByte(serialPort.ReadByte());
serialPort.DiscardInBuffer();
//listReceive.Add(addr);
//print("{"+serialPort.ReadLine());
jsonData = "{" + serialPort.ReadLine();
}
}
catch (Exception)
{
throw;
}
}
//将四元数转换为欧拉角(pitch,yaw取负数的情况)
public Vector3 TransQuaternionToEularAngles(float q0, float q1, float q2, float q3)
{
float pitch = -Mathf.Asin(-2 * q1 * q3 + 2 * q0 * q2) * 57.3f;
float roll = Mathf.Atan2(2 * q2 * q3 + 2 * q0 * q1, -2 * q1 * q1 - 2 * q2 * q2 + 1) * 57.3f;
float yaw = -Mathf.Atan2(2 * (q1 * q2 + q0 * q3), q0 * q0 + q1 * q1 - q2 * q2 - q3 * q3) * 57.3f;
Vector3 eularAngles = new Vector3(pitch, yaw, roll);
return eularAngles;
}
}