@page "/control" @using Pages @using System.Numerics @using EGFramework @implements IEGFramework @rendermode InteractiveServer 靶机控制

靶机控制

@if (isMoving) {
移动中...

空轨移动中,请等待...

}
@code { private DataActionStatus dataActionStatus = new DataActionStatus { Position = 0, Rotate = 0 }; private bool isMoving = false; private bool isTargetActive = false; private bool isTargetOperationInProgress = false; public ModelTrackControl ModelTrackControl { set; get; } protected override void OnInitialized() { ModelTrackControl = this.GetModule(); } private async Task ToggleTarget() { if (isTargetOperationInProgress) return; isTargetOperationInProgress = true; StateHasChanged(); isTargetActive = !isTargetActive; if(isTargetActive){ this.ModelTrackControl.StartTarget(); }else{ this.ModelTrackControl.RevertTarget(); } // 模拟靶机操作延迟 await Task.Delay(2000); dataActionStatus.Rotate = isTargetActive ? 90 : 0; isTargetOperationInProgress = false; StateHasChanged(); } }