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36 lines
832 B
36 lines
832 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class BrightnessSaturationAndContrast : PostEffectsBase {
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public Shader briSatConShader;
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private Material briSatConMaterial;
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public Material material {
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get {
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briSatConMaterial = CheckShaderAndCreateMaterial(briSatConShader, briSatConMaterial);
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return briSatConMaterial;
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}
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}
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[Range(0.0f, 3.0f)]
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public float brightness = 1.0f;
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[Range(0.0f, 3.0f)]
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public float saturation = 1.0f;
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[Range(0.0f, 3.0f)]
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public float contrast = 1.0f;
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void OnRenderImage(RenderTexture src, RenderTexture dest) {
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if (material != null) {
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material.SetFloat("_Brightness", brightness);
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material.SetFloat("_Saturation", saturation);
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material.SetFloat("_Contrast", contrast);
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Graphics.Blit(src, dest, material);
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} else {
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Graphics.Blit(src, dest);
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}
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}
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}
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