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27 lines
701 B
27 lines
701 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class IntersectionHighlights : PostEffectsBase {
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public Shader intersectionHighlightsShader;
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private Material intersectionHighlightstMaterial = null;
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public Material material {
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get {
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intersectionHighlightstMaterial = CheckShaderAndCreateMaterial(intersectionHighlightsShader, intersectionHighlightstMaterial);
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return intersectionHighlightstMaterial;
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}
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}
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void OnEnable() {
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GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
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}
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void OnRenderImage (RenderTexture src, RenderTexture dest) {
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if (material != null) {
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Graphics.Blit(src, dest, material);
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} else {
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Graphics.Blit(src, dest);
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}
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}
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}
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