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35 lines
705 B
35 lines
705 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class BurnHelper : MonoBehaviour {
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public Material material;
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[Range(0.01f, 1.0f)]
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public float burnSpeed = 0.3f;
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private float burnAmount = 0.0f;
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// Use this for initialization
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void Start () {
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if (material == null) {
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Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
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if (renderer != null) {
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material = renderer.material;
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}
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}
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if (material == null) {
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this.enabled = false;
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} else {
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material.SetFloat("_BurnAmount", 0.0f);
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}
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}
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// Update is called once per frame
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void Update () {
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burnAmount = Mathf.Repeat(Time.time * burnSpeed, 1.0f);
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material.SetFloat("_BurnAmount", burnAmount);
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}
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}
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