冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BurnTest : MonoBehaviour {
public GameObject burnObj;
private float burnData;
// Use this for initialization
void Start () {
burnData = 0.8f;
}
// Update is called once per frame
void Update () {
if (burnData > -0.8) {
print(burnData);
burnData -= Time.deltaTime/5;
burnObj.GetComponent<Renderer>().material.SetFloat("_CutOutValue", burnData);
}
}
}