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27 lines
547 B
27 lines
547 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LumLightTest : MonoBehaviour {
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public GameObject lightObj;
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private Color lightColor;
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// Use this for initialization
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void Start()
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{
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lightColor = new Color(0,0,0,0);
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}
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// Update is called once per frame
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void Update()
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{
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if (lightColor.r < 1)
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{
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print(lightColor.r);
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lightColor.r += Time.deltaTime;
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lightColor.g += Time.deltaTime / 2;
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lightObj.GetComponent<Renderer>().material.SetColor("_LuminousColor", lightColor);
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}
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}
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}
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