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19 lines
329 B
19 lines
329 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class Rotating : MonoBehaviour {
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public float speed = 10.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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float angle = Time.deltaTime * speed;
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transform.Rotate(new Vector3(angle, angle, angle));
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}
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}
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