冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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3 years ago
using UnityEngine;
using System.Collections;
public class Rotating : MonoBehaviour {
public float speed = 10.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float angle = Time.deltaTime * speed;
transform.Rotate(new Vector3(angle, angle, angle));
}
}