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90 lines
2.3 KiB
90 lines
2.3 KiB
3 years ago
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Unity Shaders Book/Chapter 12/Edge Detection" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_EdgeOnly ("Edge Only", Float) = 1.0
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_EdgeColor ("Edge Color", Color) = (0, 0, 0, 1)
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_BackgroundColor ("Background Color", Color) = (1, 1, 1, 1)
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}
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SubShader {
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Pass {
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert
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#pragma fragment fragSobel
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sampler2D _MainTex;
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uniform half4 _MainTex_TexelSize;
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fixed _EdgeOnly;
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fixed4 _EdgeColor;
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fixed4 _BackgroundColor;
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struct v2f {
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float4 pos : SV_POSITION;
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half2 uv[9] : TEXCOORD0;
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};
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v2f vert(appdata_img v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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half2 uv = v.texcoord;
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o.uv[0] = uv + _MainTex_TexelSize.xy * half2(-1, -1);
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o.uv[1] = uv + _MainTex_TexelSize.xy * half2(0, -1);
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o.uv[2] = uv + _MainTex_TexelSize.xy * half2(1, -1);
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o.uv[3] = uv + _MainTex_TexelSize.xy * half2(-1, 0);
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o.uv[4] = uv + _MainTex_TexelSize.xy * half2(0, 0);
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o.uv[5] = uv + _MainTex_TexelSize.xy * half2(1, 0);
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o.uv[6] = uv + _MainTex_TexelSize.xy * half2(-1, 1);
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o.uv[7] = uv + _MainTex_TexelSize.xy * half2(0, 1);
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o.uv[8] = uv + _MainTex_TexelSize.xy * half2(1, 1);
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return o;
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}
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fixed luminance(fixed4 color) {
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return 0.2125 * color.r + 0.7154 * color.g + 0.0721 * color.b;
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}
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half Sobel(v2f i) {
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const half Gx[9] = {-1, 0, 1,
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-2, 0, 2,
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-1, 0, 1};
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const half Gy[9] = {-1, -2, -1,
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0, 0, 0,
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1, 2, 1};
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half texColor;
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half edgeX = 0;
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half edgeY = 0;
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for (int it = 0; it < 9; it++) {
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texColor = luminance(tex2D(_MainTex, i.uv[it]));
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edgeX += texColor * Gx[it];
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edgeY += texColor * Gy[it];
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}
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half edge = 1 - abs(edgeX) - abs(edgeY);
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return edge;
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}
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fixed4 fragSobel(v2f i) : SV_Target {
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half edge = Sobel(i);
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fixed4 withEdgeColor = lerp(_EdgeColor, tex2D(_MainTex, i.uv[4]), edge);
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fixed4 onlyEdgeColor = lerp(_EdgeColor, _BackgroundColor, edge);
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return lerp(withEdgeColor, onlyEdgeColor, _EdgeOnly);
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}
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ENDCG
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}
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}
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FallBack Off
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}
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