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31 lines
723 B
31 lines
723 B
3 years ago
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Shader "Unity Shaders Book/Chapter 3/Redify" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Lambert addshadow
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#pragma shader_feature REDIFY_ON
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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half4 c = tex2D (_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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#if REDIFY_ON
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o.Albedo.gb *= 0.5;
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#endif
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}
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ENDCG
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}
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CustomEditor "CustomShaderGUI"
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}
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