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23 lines
459 B
23 lines
459 B
3 years ago
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Shader "Unity Shaders Book/Chapter 3/MyShader" {
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Properties {
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// Numbers and Sliders
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_Int ("Int", Int) = 2
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_Float ("Float", Float) = 1.5
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_Range("Range", Range(0.0, 5.0)) = 3.0
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// Colors and Vectors
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_Color ("Color", Color) = (1,1,1,1)
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_Vector ("Vector", Vector) = (2, 3, 6, 1)
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// Textures
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_2D ("2D", 2D) = "" {}
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_Cube ("Cube", Cube) = "white" {}
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_3D ("3D", 3D) = "black" {}
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}
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SubShader {
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Pass {
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}
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}
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FallBack "Diffuse"
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}
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