冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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Shader "Unity Shaders Book/Chapter 3/MyShader" {
Properties {
// Numbers and Sliders
_Int ("Int", Int) = 2
_Float ("Float", Float) = 1.5
_Range("Range", Range(0.0, 5.0)) = 3.0
// Colors and Vectors
_Color ("Color", Color) = (1,1,1,1)
_Vector ("Vector", Vector) = (2, 3, 6, 1)
// Textures
_2D ("2D", 2D) = "" {}
_Cube ("Cube", Cube) = "white" {}
_3D ("3D", 3D) = "black" {}
}
SubShader {
Pass {
}
}
FallBack "Diffuse"
}