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44 lines
1.0 KiB
44 lines
1.0 KiB
3 years ago
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Unity Shaders Book/Chapter 5/Simple Shader" {
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Properties {
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_Color ("Color Tint", Color) = (1, 1, 1, 1)
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}
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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uniform fixed4 _Color;
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struct a2v {
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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float4 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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fixed3 color : COLOR0;
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};
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v2f vert(a2v v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.color = v.normal * 0.5 + fixed3(0.5, 0.5, 0.5);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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fixed3 c = i.color;
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c *= _Color.rgb;
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return fixed4(c, 1.0);
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}
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ENDCG
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}
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}
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}
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